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/*
* Newer Super Mario Bros. Wii
* World Maps
*
* Wish me luck. That's all I'm saying. --Treeki
* Started: 03/06/2010; 11:52pm
*/
// TODO: add Save Error state
//#define MARIO_OPTIONS
//#define WM_DEBUGGING
//#define LEVEL_MENU
#include <common.h>
#include <game.h>
#ifdef LEVEL_MENU
#include "layoutlib.h"
#endif
#include "fileload.h"
#include "levelinfo.h"
#include "3dlib/treeki3d.h"
#include "worldmapdata.h"
#include <g3dhax.h>
enum WMDirection {
LEFT,
RIGHT,
UP,
DOWN
};
#ifdef WM_DEBUGGING
#define MapReport OSReport
#else
inline void MapReport(const char *str, ...) { }
#endif
void NewerMapDrawFunc();
struct WMResSetEntry {
u32 key;
u32 offset;
};
struct WMResSetHeader {
u32 magic;
u32 count;
WMResSetEntry entries[1]; // dynamic size
char *getName(int index) {
return (char*)((u32)this + entries[index].offset);
}
};
class dWMResourceMng_c {
private:
bool hasSetPath;
bool isSetLoaded;
bool isLoadingComplete;
char setPath[0x40];
dDvdLoader_c setLoader;
dDvdLoader_c *resLoaders;
WMResSetHeader *setData;
public:
dWMResourceMng_c();
~dWMResourceMng_c();
bool loadSet(const char *setName);
void *operator[](u32 key);
bool isLoaded();
u32 resCount() {
return setData->count;
}
u32 keyForIndex(u32 index) {
return setData->entries[index].key;
}
void *dataForIndex(u32 index) {
return resLoaders[index].buffer;
}
};
class dWMMap_c : public dBase_c {
public:
int onCreate();
int onDelete();
int onExecute();
int onDraw();
static dWMMap_c *build();
static dWMMap_c *instance;
};
class dWorldCamera_c : public dBase_c {
public:
int onCreate();
int onDelete();
int onExecute();
int onDraw();
Point3d camPos;
Vec camRotate;
static dWorldCamera_c *build();
static dWorldCamera_c *instance;
};
class daWMPlayer_c : public dActor_c {
public:
dPlayerModelHandler_c *modelHandler;
int onCreate();
int onDelete();
int onExecute();
int onDraw();
int current_param;
int currentAnim;
float currentFrame;
float currentUnk;
float currentUpdateRate;
void startAnimation(int id, float frame, float unk, float updateRate);
static daWMPlayer_c *build();
static daWMPlayer_c *instance;
};
// WORLD MAP CLASS LAYOUT
class dScNewerWorldMap_c : public dScene_c {
public:
#ifdef LEVEL_MENU
Layout *layout;
int currentPage;
int *selections;
#endif
int state;
void *csMenu;
void *selectCursor;
void *numPeopleChange;
void *yesNoWindow;
void *continueObj;
void *stockItem;
void *stockItemShadow;
void *easyPairing;
void *levelInfo;
FileHandle levelInfoFH;
#ifndef LEVEL_MENU
mHeapAllocator_c allocator;
File modelFile;
m3d::mdl_c model;
void LoadModel();
daWMPlayer_c *player;
WorldMapData wmData;
bool isMoving;
WMPathPoint *currentPoint;
WMPathPoint *nextPoint;
WMPathDef *currentPath;
WMPathSegment *currentSegment;
int currentSegmentID;
bool reverseThroughPath; // direction we are going through the path
void HandleMovement();
void StartMovementTo(WMDirection direction);
void MoveToSegment(int id);
void MoveThroughPath();
void ActivatePoint();
#endif
void StartLevel(LevelInfo_Entry *entry);
#ifdef LEVEL_MENU
void StartLevel();
void GenText();
void SetTitle(const char *text);
#endif
int onCreate();
int onDelete();
int onExecute();
int onDraw();
static dScNewerWorldMap_c *build();
static dScNewerWorldMap_c *instance;
};
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