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/*
* Newer Super Mario Bros. Wii
* World Maps
*
* Wish me luck. That's all I'm saying. --Treeki
* Started: 03/06/2010; 11:52pm
*/
// TODO: add Save Error state
//#define WM_DEBUGGING
#include <common.h>
#include <game.h>
#include "layoutlib.h"
#include "fileload.h"
#include "levelinfo.h"
#ifdef WM_DEBUGGING
#define MapReport OSReport
#else
inline void MapReport(const char *str, ...) { }
#endif
void NewerMapDrawFunc();
// WORLD MAP CLASS LAYOUT
class dScNewerWorldMap_c : public dScene_c {
public:
Layout *layout;
int currentPage;
int *selections;
int state;
void *csMenu;
void *selectCursor;
void *numPeopleChange;
void *yesNoWindow;
void *continueObj;
void *stockItem;
void *stockItemShadow;
void *easyPairing;
void *levelInfo;
FileHandle levelInfoFH;
void StartLevel(LevelInfo_Entry *entry);
void StartLevel();
void GenText();
void SetTitle(const char *text);
int onCreate();
int onDelete();
int onExecute();
int onDraw();
static dScNewerWorldMap_c *build();
static dScNewerWorldMap_c *instance;
};
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