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/*
* Newer Super Mario Bros. Wii
* World Maps
*
* Wish me luck. That's all I'm saying. --Treeki
* Started: 03/06/2010; 11:52pm
*/
// TODO: add Save Error state
#ifndef __NEWER_WORLDMAP_H
#define __NEWER_WORLDMAP_H
#define WM_DEBUGGING
//#define WM_SPAMMY_DEBUGGING
#include <m_dynarray.h>
#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include "fileload.h"
#include "levelinfo.h"
#include "worldmapdata.h"
#include "wmresourcemng.h"
#include "wm_map.h"
enum WMDirection {
LEFT,
RIGHT,
UP,
DOWN
};
#ifdef WM_DEBUGGING
#define MapReport OSReport
#else
inline void MapReport(const char *str, ...) { }
#endif
#ifdef WM_SPAMMY_DEBUGGING
#define SpammyReport OSReport
#else
inline void SpammyReport(const char *str, ...) { }
#endif
void NewerMapDrawFunc();
// Replacing some process IDs
#define WM_HUD WM_ANTLION
#define WM_PATH_MANAGER WM_ANTLION_MNG
class dWMHud_c : public dBase_c {
public:
dWMHud_c();
int onCreate();
int onDelete();
int onExecute();
int onDraw();
bool layoutLoaded;
m2d::EmbedLayout_c layout;
void updateText();
void showPointBar();
void hidePointBar();
void setPointName();
static dWMHud_c *build();
static dWMHud_c *instance;
private:
bool isPointBarShown;
};
#define EVENT_COUNT 512
class dWMPathManager_c : public dBase_c {
public:
dWMPathManager_c();
int onCreate();
int onDelete();
int onExecute();
int onDraw();
dWMPathData_c pathData;
/* Paths */
struct pathFadeInfo {
char *materialName;
u16 currentAlpha;
u16 framesRemaining;
int delta;
};
mDynArray_c<pathFadeInfo *,32> fadingPaths;
void setInitialPathVisibility();
/* Event Data - 512 events should be more than enough for everyone */
mDynArray_c<u16,32> newlyActivatedEvents;
bool events[EVENT_COUNT];
void computeEvents();
/* Movement Data/Methods */
bool isMoving;
WMPathPoint *currentPoint;
WMPathPoint *nextPoint;
WMPathDef *currentPath;
WMPathSegment *currentSegment;
int currentSegmentID;
bool reverseThroughPath; // direction we are going through the path
void startMovementTo(WMDirection direction);
void moveToSegment(int id);
void moveThroughPath();
bool canUseEntrance(WMPathEntrance &entrance);
/* Other Methods */
void setup();
void activatePoint();
/* Process Housekeeping */
static dWMPathManager_c *build();
static dWMPathManager_c *instance;
};
class dWorldCamera_c : public dBase_c {
public:
int onCreate();
int onDelete();
int onExecute();
int onDraw();
Point3d camPos;
Vec camRotate;
float camDist;
float targetDist;
float camY;
float targetY;
static dWorldCamera_c *build();
static dWorldCamera_c *instance;
};
class daWMPlayer_c : public dActor_c {
public:
dPlayerModelHandler_c *modelHandler;
int onCreate();
int onDelete();
int onExecute();
int onDraw();
int current_param;
int currentAnim;
float currentFrame;
float currentUnk;
float currentUpdateRate;
void startAnimation(int id, float frame, float unk, float updateRate);
static daWMPlayer_c *build();
static daWMPlayer_c *instance;
};
// WORLD MAP CLASS LAYOUT
class dScNewerWorldMap_c : public dScene_c {
public:
dScNewerWorldMap_c();
FunctionChain initChain;
int state;
void *csMenu;
void *selectCursor;
void *numPeopleChange;
void *yesNoWindow;
void *continueObj;
void *stockItem;
void *stockItemShadow;
void *easyPairing;
File levelInfoFile;
LevelInfo levelInfo;
dWMResourceMng_c resMng;
daWMPlayer_c *player;
dWMMap_c *map;
dWMHud_c *hud;
dWMPathManager_c *pathManager;
void startLevel(LevelInfo::Entry *entry);
bool canDoStuff();
int onCreate();
int onDelete();
int onExecute();
static dScNewerWorldMap_c *build();
static dScNewerWorldMap_c *instance;
};
#endif
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