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/*
* Newer Super Mario Bros. Wii
* 2D World Maps
*
* Wish me luck. That's all I'm saying. --Treeki
* Started: 03/06/2010; 11:52pm
*/
#include "worldmap.h"
/* Code */
void PaneSetAllVisible(void *pane, int flag, bool value) {
//OSReport("%08X {\n", pane);
if (value)
((char*)pane)[0xBB] &= ~(1 << flag);
else
((char*)pane)[0xBB] |= (1 << flag);
nw4rLinkListNode *firstNode = (nw4rLinkListNode*)(pane+0x14);
nw4rLinkListNode *currentNode = (nw4rLinkListNode*)(firstNode->prev);
while (currentNode != firstNode) {
PaneSetAllVisible(((void*)currentNode) - 4, flag, value);
currentNode = (nw4rLinkListNode*)currentNode->prev;
}
//OSReport("} %08X\n", pane);
}
void LayoutSetAllVisible(void *layout, int flag, bool value) {
// get the rootpane from offset 0x10
PaneSetAllVisible(*((void**)(layout+0x10)), flag, value);
}
void *LoadFile(FileHandle *handle, char *name) {
int entryNum = DVDConvertPathToEntrynum(name);
DVDHandle dvdhandle;
if (!DVDFastOpen(entryNum, &dvdhandle)) {
OSReport("Cannot open file %s\n", name);
return 0;
}
handle->length = dvdhandle.length;
handle->filePtr = EGG__Heap__alloc((handle->length+0x1F) & ~0x1F, 0x20, GetArchiveHeap());
int ret = DVDReadPrio(&dvdhandle, handle->filePtr, (handle->length+0x1F) & ~0x1F, 0, 2);
//OSReport("retval: %x\n", ret);
DVDClose(&dvdhandle);
return handle->filePtr;
}
bool FreeFile(FileHandle *handle) {
if (!handle) return false;
if (handle->filePtr)
EGG__Heap__free(handle->filePtr, GetArchiveHeap());
return true;
}
void d2DWorldMap_c__LoadLayout(d2DWorldMap_c *self, char *arcName, char *prefix, char *brlytName) {
//char *arc = NSMBWLoadFile(&self->fileHandle, arcName, 0, *((void**)0x8042A72C));
//char *arc = NSMBWLoadFile(&self->fileHandle, arcName, 0, 0);
char *arc = (char*)LoadFile(&self->fileHandle, arcName);
if (arc == 0) {
OSReport("Can't load %s :(\n", arcName);
while (true) { }
}
// allocate 0xC0 space for the ArcResourceAccessor
// unsure what the actual size is, but we should be safe with that
self->ResAcc = AllocFromGameHeap1(0xC0);
nsmbw__ArcResourceAccessor__ArcResourceAccessor(self->ResAcc);
#ifdef REGION_NTSC
*((void**)self->ResAcc) = (void*)0x802FE410; // replace vtable with NSMB's version
#endif
#ifdef REGION_PAL
*((void**)self->ResAcc) = (void*)0x802FE710; // replace vtable with NSMB's version
#endif
nsmbw__ArcResourceAccessor__Set(self->ResAcc, arc, prefix);
char *brlyt = nsmbw__ArcResourceAccessor__GetResource(self->ResAcc, 0x626C7974, brlytName, 0);
// allocate 0x20 space for the Layout
self->Layout = AllocFromGameHeap1(0x20);
lyt__Layout__Layout(self->Layout);
lyt__Layout__Build(self->Layout, brlyt, self->ResAcc);
// allocate 0x54 space for the DrawInfo
self->DrawInfo = (nw4r__lyt__DrawInfo*)AllocFromGameHeap1(0x54);
lyt__DrawInfo__DrawInfo(self->DrawInfo);
// set up the anims
self->BrlanArray = 0;
self->BrlanCount = 0;
//PSMTXTransApply(self->DrawInfo->matrix, self->DrawInfo->matrix, 304, 228, 0);
/*self->DrawInfo->left = 0;
self->DrawInfo->top = 0;
self->DrawInfo->right = 608;
self->DrawInfo->bottom = 456;*/
}
void d2DWorldMap_c__LoadAnims(d2DWorldMap_c *self, const char **brlanNames, int brlanCount) {
//OSReport("Loading anims\n");
void *buf = __nwa(brlanCount*0x1C + 0x10);
//OSReport("Alloced buffer: %08X\n", buf);
// function params are BrlanHandler_ctor, BrlanHandler_dtor
self->BrlanArray = construct_new_array(buf, (void*)0x800C9150, (void*)0x800C91A0, 0x1C, brlanCount);
//OSReport("Constructed array: %08X\n", self->BrlanArray);
// huge hack coming up
struct TrickClass_t {
void *pad1;
void *resacc;
void *pad2;
void *pad3;
void *pad4;
void *pad5;
void *pad6;
void *pad7;
} TrickClass;
TrickClass.resacc = self->ResAcc;
//OSReport("Created TrickClass\n");
for (int i = 0; i < brlanCount; i++) {
//OSReport("b@%08X\n", self->BrlanArray+(0x1C*i));
//OSReport("Loading brlan %d %s\n", i, brlanNames[i]);
NSMBWBrlan__Load(self->BrlanArray+(0x1C*i), brlanNames[i], (void*)(&TrickClass), self->Layout, 1);
//OSReport("Done loading brlan %d %s\n", i, brlanNames[i]);
//OSReport("a@%08X\n", self->BrlanArray+(0x1C*i));
}
OSReport("Done loading brlans\n");
/*char *brlan = nsmbw__ArcResourceAccessor__GetResource(self->ResAcc, 0x616e696d, brlanName, 0);
OSReport("grabbed brlan %s to %08X\n", brlanName, brlan);
// call CreateAnimTransform
CreateAnimTransformFunc CreateAnimTransform = (*((CreateAnimTransformFunc**)self->Layout))[5];
void *atf = CreateAnimTransform(self->Layout, brlan, self->ResAcc);
// call BindAnimation
BindAnimationFunc BindAnimation = (*((BindAnimationFunc**)self->Layout))[7];
BindAnimation(self->Layout, atf);
return atf;*/
}
void d2DWorldMap_c__SetAnimationEnable(d2DWorldMap_c *self, void *anim, bool val) {
SetAnimationEnableFunc SetAnimationEnable = (*((SetAnimationEnableFunc**)self->Layout))[11];
SetAnimationEnable(self->Layout, anim, val);
}
void d2DWorldMap_c__FreeLayout(d2DWorldMap_c *self) {
if (self->BrlanArray) {
for (int i = 0; i < self->BrlanCount; i++) {
NSMBWBrlan__Free(self->BrlanArray+(0x1C*i));
}
// function param is BrlanHandler_dtor
DeleteArray(self->BrlanArray, (void*)0x800C91A0);
}
lyt__Layout__dt(self->Layout, 0);
nsmbw__ArcResourceAccessor__dt(self->ResAcc, 0);
lyt__DrawInfo__dt(self->DrawInfo, 0);
FreeFromGameHeap1(self->ResAcc);
FreeFromGameHeap1(self->Layout);
FreeFromGameHeap1(self->DrawInfo);
//NSMBWFreeFile(&self->fileHandle);
FreeFile(&self->fileHandle);
}
const char *bannerStart = "banner_start.brlan";
const char *bannerLoop = "banner_loop.brlan";
bool d2DWorldMap_c__onCreate(d2DWorldMap_c *self) {
OSReport("Starting\n");
//d2DWorldMap_c__LoadLayout(self, testArc, "arc", "messageWindow_02.brlyt");
d2DWorldMap_c__LoadLayout(self, "/NewerRes/wmap.arc", "arc", "banner.brlyt");
OSReport("Loaded\n");
//d2DWorldMap_c__LoadLayout(self, "/NewerRes/wmap.arc", "arc", "openingTitle_EU_00.brlyt");
//d2DWorldMap_c__LoadLayout(self, "/NewerRes/wmap.arc", "arc", "pauseMenu_16.brlyt");
//self->StartAnim = d2DWorldMap_c__LoadAnim(self, "banner_start.brlan");
//OSReport("startanim: %X\n", self->StartAnim);
//self->LoopAnim = d2DWorldMap_c__LoadAnim(self, "banner_loop.brlan");
const char* anims[2];
anims[0] = bannerStart;
anims[1] = bannerLoop;
OSReport("Set anims\n");
d2DWorldMap_c__LoadAnims(self, anims, 2);
OSReport("Loaded anims\n");
OSReport("layout is at %8X\n", self->Layout); // 815e7450
OSReport("Enabled anims\n");
d2DWorldMap_c__SetAnimationEnable(self, (void*)0x815ED040, true);
//LayoutMakeAllVisible(self->Layout, true);
/*bool (*idk)(int) = (bool(*)(int))0x800B0DB0;
idk(0);
bool (*idk2)(int*) = (bool(*)(int*))0x800E4940;
int blah = 0xFF;
idk2(&blah);*/
return true;
}
bool d2DWorldMap_c__onDelete(d2DWorldMap_c *self) {
//d2DWorldMap_c__FreeLayout(self);
return true;
}
bool d2DWorldMap_c__onExecute(d2DWorldMap_c *self) {
// call Animate()
AnimateFunc Animate = (*((AnimateFunc**)self->Layout))[14];
Animate(self->Layout, true);
return true;
}
bool d2DWorldMap_c__onDraw(d2DWorldMap_c *self) {
MTX44 matrix;
MTXOrtho(matrix, 228, -228, -304, 304, 0, 1);
GXSetProjection(matrix, GX_ORTHOGRAPHIC);
// call CalculateMtx()
CalculateMtxFunc CalculateMtx = (*((CalculateMtxFunc**)self->Layout))[12];
CalculateMtx(self->Layout, self->DrawInfo);
// call Draw()
DrawFunc Draw = (*((DrawFunc**)self->Layout))[13];
Draw(self->Layout, self->DrawInfo);
return true;
}
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