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#include "worldmap.h"
daWMPlayer_c *daWMPlayer_c::instance;
int daWMPlayer_c::onCreate() {
OSReport("* dWMPlayer_c created\n");
OSReport("Init handler...\n");
this->modelHandler = new dPlayerModelHandler_c(0);
this->modelHandler->loadModel(0, 3, 2);
this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0);
this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0});
this->modelHandler->draw();
OSReport("Init done!\n");
pos = (Vec){0.0f,0.0f,0.0f};
rot = (S16Vec){0,0,0};
scale = (Vec){0.8f,0.8f,0.8f};
current_param = 0;
/*//#define BRRES_NAME "fruits_kusa_gake"
//#define MODEL_NAME "fruits_kusa_gake_S"
#define BRRES_NAME "bgB_4502"
#define MODEL_NAME BRRES_NAME
OSReport("Loading nw4r model\n");
//LoadFile(&this->nw4rMdlFH, "/Object/" BRRES_NAME ".arc");
LoadFile(&this->nw4rMdlFH, "/Object/CrapMap.arc");
OSReport("Loaded. Reading arc\n");
ARCHandle arc;
ARCFileInfo keyinfo;
ARCInitHandle(this->nw4rMdlFH.filePtr, &arc);
//bool arcres = ARCOpen(&arc, "g3d/" BRRES_NAME ".brres", &keyinfo);
bool arcres = ARCOpen(&arc, "g3d/model.brres", &keyinfo);
OSReport(arcres ? "Success\n" : "Fail\n");
OSReport("Getting nw4r model\n");
//void *brres = DVD_GetFile(GetDVDClass2(), "fruits_kusa_gake", "g3d/fruits_kusa_gake.brres");
OSReport("Done. Constructing model\n");
void *brres = ARCGetStartAddrInMem(&keyinfo);
OSReport("brres @ %p\n", brres);
nw4r::g3d::ResFile resfile(brres);
OSReport(resfile.CheckRevision() ? "Success\n" : "Fail\n");
resfile.Init();
OSReport(resfile.Bind(resfile) ? "Success\n" : "Fail\n");
//void *mdl = resfile.GetResMdl(MODEL_NAME);
void *mdl = resfile.GetResMdl("CrapMap");
OSReport("MDL @ %p, %d\n", mdl, 1099);
//this->nw4rMdlTest = nw4r::g3d::ConstructScnMdl(mdl, 0x20, 1);
//this->nw4rMdlTest = nw4r::g3d::ConstructScnMdlSimple(mdl, 1);
OSReport(this->allocator.link(-1, GameHeaps[0], 0, 0x20) ? "Success\n" : "Fail\n");
OSReport(this->nw4rMdl.setup(&mdl, &this->allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
//this->nw4rMdl.sub_80064BF0();
//this->nw4rMdl.oneSetupType();
OSReport("Unlink returned %d\n", this->allocator.unlink());
OSReport("Done!\n");
Mtx asdf;
MTXIdentity(asdf);
this->nw4rMdl.setDrawMatrix(asdf);
ARCClose(&keyinfo);*/
return true;
}
int daWMPlayer_c::onDelete() {
delete modelHandler;
OSReport("* dWMPlayer_c deleted\n");
return true;
}
int daWMPlayer_c::onExecute() {
this->modelHandler->update();
this->modelHandler->setSRT(this->pos, this->rot, this->scale);
#ifdef MARIO_OPTIONS
// Before we leave, do the debug movement stuff
int heldButtons = Remocon_GetButtons(GetActiveRemocon());
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
char buf[100];
bool updated = false;
if (nowPressed & WPAD_LEFT) {
current_param--;
updated = true;
}
if (nowPressed & WPAD_RIGHT) {
current_param++;
updated = true;
}
if (current_param < 0)
current_param = 8;
if (current_param > 8)
current_param = 0;
float pos_mod = 0.0f;
short rot_mod = 0.0f;
float scale_mod = 0.0f;
if (nowPressed & WPAD_ONE) {
pos_mod -= 5.0f;
rot_mod -= 0x1000;
scale_mod -= 0.1f;
updated = true;
} else if (nowPressed & WPAD_TWO) {
pos_mod += 5.0f;
rot_mod += 0x1000;
scale_mod += 0.1f;
updated = true;
}
if (!updated) return true;
if (current_param == 0) {
pos.x += pos_mod;
sprintf(buf, "X position: %f", pos.x);
} else if (current_param == 1) {
pos.y += pos_mod;
sprintf(buf, "Y position: %f", pos.y);
} else if (current_param == 2) {
pos.z += pos_mod;
sprintf(buf, "Z position: %f", pos.z);
} else if (current_param == 3) {
rot.x += rot_mod;
sprintf(buf, "X rotation: 0x%04x", rot.x);
} else if (current_param == 4) {
rot.y += rot_mod;
sprintf(buf, "Y rotation: 0x%04x", rot.y);
} else if (current_param == 5) {
rot.z += rot_mod;
sprintf(buf, "Z rotation: 0x%04x", rot.z);
} else if (current_param == 6) {
scale.x += scale_mod;
sprintf(buf, "X scale: %f", scale.x);
} else if (current_param == 7) {
scale.y += scale_mod;
sprintf(buf, "Y scale: %f", scale.y);
} else if (current_param == 8) {
scale.z += scale_mod;
sprintf(buf, "Z scale: %f", scale.z);
}
dScNewerWorldMap_c::instance->SetTitle(buf);
#endif
return true;
}
int daWMPlayer_c::onDraw() {
this->modelHandler->draw();
//OSReport("Adding to scene\n");
//this->nw4rMdl.scheduleForDrawing();
//OSReport("done\n");
return true;
}
void daWMPlayer_c::startAnimation(int id, float frame, float unk, float updateRate) {
if (id == currentAnim && frame == currentFrame && unk == currentUnk && updateRate == currentUpdateRate)
return;
currentAnim = id;
currentFrame = frame;
currentUnk = unk;
currentUpdateRate = updateRate;
this->modelHandler->mdlClass->startAnimation(id, frame, unk, updateRate);
}
daWMPlayer_c *daWMPlayer_c::build() {
OSReport("Creating WMPlayer\n");
void *buffer = AllocFromGameHeap1(sizeof(daWMPlayer_c));
daWMPlayer_c *c = new(buffer) daWMPlayer_c;
OSReport("Created WMPlayer @ %p\n", c);
instance = c;
return c;
}
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