summaryrefslogtreecommitdiff
path: root/src/wm_player.cpp
blob: a7c150a2c2e6cec5d010720d5b051880da29e9d0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#include "worldmap.h"

daWMPlayer_c *daWMPlayer_c::instance;

int daWMPlayer_c::onCreate() {
	OSReport("* dWMPlayer_c created\n");

	OSReport("Init handler...\n");
	this->modelHandler = new dPlayerModelHandler_c(0);
	this->modelHandler->loadModel(0, 3, 2);
	this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0);
	this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0});
	this->modelHandler->draw();
	OSReport("Init done!\n");

	pos = (Vec){0.0f,0.0f,0.0f};
	rot = (S16Vec){0,0,0};
	scale = (Vec){0.8f,0.8f,0.8f};

	current_param = 0;

	return true;
}

int daWMPlayer_c::onDelete() {
	delete modelHandler;
	OSReport("* dWMPlayer_c deleted\n");

	return true;
}


int daWMPlayer_c::onExecute() {
	this->modelHandler->update();
	this->modelHandler->setSRT(this->pos, this->rot, this->scale);

#ifdef MARIO_OPTIONS
	// Before we leave, do the debug movement stuff
	int heldButtons = Remocon_GetButtons(GetActiveRemocon());
	int nowPressed = Remocon_GetPressed(GetActiveRemocon());
	char buf[100];
	bool updated = false;

	if (nowPressed & WPAD_LEFT) {
		current_param--;
		updated = true;
	}

	if (nowPressed & WPAD_RIGHT) {
		current_param++;
		updated = true;
	}

	if (current_param < 0)
		current_param = 8;

	if (current_param > 8)
		current_param = 0;

	float pos_mod = 0.0f;
	short rot_mod = 0.0f;
	float scale_mod = 0.0f;
	if (nowPressed & WPAD_ONE) {
		pos_mod -= 5.0f;
		rot_mod -= 0x1000;
		scale_mod -= 0.1f;
		updated = true;
	} else if (nowPressed & WPAD_TWO) {
		pos_mod += 5.0f;
		rot_mod += 0x1000;
		scale_mod += 0.1f;
		updated = true;
	}

	if (!updated) return true;

	if (current_param == 0) {
		pos.x += pos_mod;
		sprintf(buf, "X position: %f", pos.x);
	} else if (current_param == 1) {
		pos.y += pos_mod;
		sprintf(buf, "Y position: %f", pos.y);
	} else if (current_param == 2) {
		pos.z += pos_mod;
		sprintf(buf, "Z position: %f", pos.z);
	} else if (current_param == 3) {
		rot.x += rot_mod;
		sprintf(buf, "X rotation: 0x%04x", rot.x);
	} else if (current_param == 4) {
		rot.y += rot_mod;
		sprintf(buf, "Y rotation: 0x%04x", rot.y);
	} else if (current_param == 5) {
		rot.z += rot_mod;
		sprintf(buf, "Z rotation: 0x%04x", rot.z);
	} else if (current_param == 6) {
		scale.x += scale_mod;
		sprintf(buf, "X scale: %f", scale.x);
	} else if (current_param == 7) {
		scale.y += scale_mod;
		sprintf(buf, "Y scale: %f", scale.y);
	} else if (current_param == 8) {
		scale.z += scale_mod;
		sprintf(buf, "Z scale: %f", scale.z);
	}

	dScNewerWorldMap_c::instance->SetTitle(buf);
#endif

	return true;
}

int daWMPlayer_c::onDraw() {
	this->modelHandler->draw();

	return true;
}


void daWMPlayer_c::startAnimation(int id, float frame, float unk, float updateRate) {
	if (id == currentAnim && frame == currentFrame && unk == currentUnk && updateRate == currentUpdateRate)
		return;

	currentAnim = id;
	currentFrame = frame;
	currentUnk = unk;
	currentUpdateRate = updateRate;
	this->modelHandler->mdlClass->startAnimation(id, frame, unk, updateRate);
}



daWMPlayer_c *daWMPlayer_c::build() {
	OSReport("Creating WMPlayer\n");

	void *buffer = AllocFromGameHeap1(sizeof(daWMPlayer_c));
	daWMPlayer_c *c = new(buffer) daWMPlayer_c;

	OSReport("Created WMPlayer @ %p\n", c);

	instance = c;
	return c;
}