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#include "worldmap.h"

dWMHud_c *dWMHud_c::instance = 0;

dWMHud_c *dWMHud_c::build() {
	OSReport("Creating WM_Hud\n");

	void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
	dWMHud_c *c = new(buffer) dWMHud_c;

	OSReport("Created WM_Hud @ %p\n", c);

	instance = c;
	return c;
}



dWMHud_c::dWMHud_c() {
	layoutLoaded = false;
}


int dWMHud_c::onCreate() {
	if (!layoutLoaded) {
		bool gotFile = layout.loadArc("maphud.arc", false);
		if (!gotFile)
			return false;

		layout.build("banner.brlyt");

		layoutLoaded = true;
	}

	return true;
}


int dWMHud_c::onDelete() {
	return layout.free();
}


int dWMHud_c::onExecute() {
	layout.execAnimations();
	layout.update();

	return true;
}


int dWMHud_c::onDraw() {
	layout.scheduleForDrawing();

	return true;
}