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#include "worldmap.h"
dWMHud_c *dWMHud_c::instance = 0;
dWMHud_c *dWMHud_c::build() {
OSReport("Creating WM_Hud\n");
void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
dWMHud_c *c = new(buffer) dWMHud_c;
OSReport("Created WM_Hud @ %p\n", c);
instance = c;
return c;
}
dWMHud_c::dWMHud_c() {
layoutLoaded = false;
}
int dWMHud_c::onCreate() {
if (!layoutLoaded) {
bool gotFile = layout.loadArc("maphud.arc", false);
if (!gotFile)
return false;
layout.build("banner.brlyt");
layoutLoaded = true;
}
return true;
}
int dWMHud_c::onDelete() {
return layout.free();
}
int dWMHud_c::onExecute() {
layout.execAnimations();
layout.update();
return true;
}
int dWMHud_c::onDraw() {
layout.scheduleForDrawing();
return true;
}
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