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path: root/src/wm_hud.cpp
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#include "worldmap.h"

dWMHud_c *dWMHud_c::instance = 0;

dWMHud_c *dWMHud_c::build() {
	OSReport("Creating WM_Hud\n");

	void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
	dWMHud_c *c = new(buffer) dWMHud_c;

	OSReport("Created WM_Hud @ %p\n", c);

	instance = c;
	return c;
}



dWMHud_c::dWMHud_c() {
	layoutLoaded = false;
}


int dWMHud_c::onCreate() {
	if (!layoutLoaded) {
		bool gotFile = layout.loadArc("maphud.arc", false);
		if (!gotFile)
			return false;

		static const char *brlanNames[3] = {"maphud_hitbutton.brlan", "maphud_in.brlan", "maphud_out.brlan"};
		static const char *groupNames[4] = {"B01_Button", "B02_Button", "A00_Window", "A00_Window"};

		bool output = layout.build("maphud.brlyt");

		if (!IsWideScreen()) {
			layout.clippingEnabled = true;
			layout.clipX = 0;
			layout.clipY = 52;
			layout.clipWidth = 640;
			layout.clipHeight = 352;
			layout.layout.rootPane->scale.x = 0.7711f;
			layout.layout.rootPane->scale.y = 0.7711f;
		}

		layout.loadAnimations(brlanNames, 3);
		layout.loadGroups(groupNames, (int[4]){0, 0, 1, 2}, 4);
		layout.disableAllAnimations();
		layout.enableNonLoopAnim(2);

		updateText();

		layoutLoaded = true;
	}

	return true;
}


int dWMHud_c::onDelete() {
	return layout.free();
}


int dWMHud_c::onExecute() {
	layout.execAnimations();
	layout.update();

	return true;
}


int dWMHud_c::onDraw() {
	layout.scheduleForDrawing();

	return true;
}


void dWMHud_c::updateText() {
	wchar_t newPointName[120];

	// figure this out...
	WMPathPoint *point = dWMPathManager_c::instance->currentPoint;

	if (point->type == WMPathPoint::LEVEL_TYPE) {
		LevelInfo *li = &dScNewerWorldMap_c::instance->levelInfo;
		LevelInfo::Entry *entry = li->search(point->params[0] - 1, point->params[1] - 1);

		char *levelName = li->getNameForLevel(entry);

		// copy it
		// I need to make this into a function.
		for (int i = 0; i < 120 && i < entry->nameLength; i++) {
			newPointName[i] = levelName[i];
		}
		newPointName[entry->nameLength] = 0;

	} else {
		newPointName[0] = 0;
	}

	layout.findTextBoxByName("T_levelname_01")->SetString(newPointName);
}