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#include "worldmap.h"
dWMHud_c *dWMHud_c::instance = 0;
dWMHud_c *dWMHud_c::build() {
OSReport("Creating WM_Hud\n");
void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
dWMHud_c *c = new(buffer) dWMHud_c;
OSReport("Created WM_Hud @ %p\n", c);
instance = c;
return c;
}
dWMHud_c::dWMHud_c() {
layoutLoaded = false;
}
int dWMHud_c::onCreate() {
if (!layoutLoaded) {
bool gotFile = layout.loadArc("maphud.arc", false);
if (!gotFile)
return false;
static const char *brlanNames[3] = {"maphud_hitbutton.brlan", "maphud_in.brlan", "maphud_out.brlan"};
static const char *groupNames[4] = {"B01_Button", "B02_Button", "A00_Window", "A00_Window"};
bool output = layout.build("maphud.brlyt");
if (!IsWideScreen()) {
layout.clippingEnabled = true;
layout.clipX = 0;
layout.clipY = 52;
layout.clipWidth = 640;
layout.clipHeight = 352;
layout.layout.rootPane->scale.x = 0.7711f;
layout.layout.rootPane->scale.y = 0.7711f;
}
layout.loadAnimations(brlanNames, 3);
layout.loadGroups(groupNames, (int[4]){0, 0, 1, 2}, 4);
layout.disableAllAnimations();
//layout.enableNonLoopAnim(2);
//layout.findTextBoxByName("T_area_01")->AllocStringBuffer(100);
layoutLoaded = true;
}
return true;
}
int dWMHud_c::onDelete() {
return layout.free();
}
int dWMHud_c::onExecute() {
layout.execAnimations();
layout.update();
return true;
}
int dWMHud_c::onDraw() {
layout.scheduleForDrawing();
return true;
}
void dWMHud_c::updateText() {
wchar_t newPointName[120];
// figure this out...
WMPathPoint *point = dWMPathManager_c::instance->currentPoint;
if (point->type == WMPathPoint::LEVEL_TYPE) {
LevelInfo *li = &dScNewerWorldMap_c::instance->levelInfo;
LevelInfo::Entry *entry = li->search(point->params[0] - 1, point->params[1] - 1);
char *levelName = li->getNameForLevel(entry);
// copy it
// I need to make this into a function.
for (int i = 0; i < 120 && i < entry->nameLength; i++) {
newPointName[i] = levelName[i];
}
newPointName[entry->nameLength] = 0;
} else {
newPointName[0] = 0;
}
layout.findTextBoxByName("T_area_01")->SetString(newPointName);
}
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