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#include <game.h>
#include <sfx.h>
//#define REIMPLEMENT
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
class daChengeBlock_c : public dStageActor_c {
static daChengeBlock_c *build();
u32 _394;
u64 initialFlags;
enum Action { Destroy, Create };
enum Pattern { Fill, CheckerA, CheckerB };
int width, height;
Action action;
int blockType;
int isPermanent;
Pattern pattern;
u16 hasTriggered;
u32 _3BC;
int onCreate();
int onExecute();
void doStuff(Action action, bool wasCalledOnCreation);
void tryToTrigger();
};
#ifdef REIMPLEMENT
daChengeBlock_c *daChengeBlock_c::build() {
return new(AllocFromGameHeap1(sizeof(daChengeBlock_c))) daChengeBlock_c;
}
int daChengeBlock_c::onCreate() {
hasTriggered = 0;
height = settings & 0xF;
width = (settings & 0xF0) >> 4;
blockType = (settings & 0xF000) >> 12;
pattern = (Pattern)((settings & 0x30000) >> 16);
isPermanent = (settings & 0xF0000000) >> 28;
if (width == 0)
width++;
if (height == 0)
height++;
action = (Action)((settings & 0xF00) >> 8);
initialFlags = dFlagMgr_c::instance->flags & dStageActor_c::creatingFlagMask;
if (initialFlags) {
if (action == Destroy) {
doStuff(Destroy, true);
} else {
doStuff(Create, true);
hasTriggered = true;
}
if (isPermanent)
return 2;
}
return 1;
}
int daChengeBlock_c::onExecute() {
tryToTrigger();
if (!hasTriggered)
checkZoneBoundaries(0);
return 1;
}
#endif // REIMPLEMENT
// Red, Brick, Blank/Unused, Stone, Wood, Blank
static const u16 Tiles[] = {124, 2, 12, 123, 15, 0};
void daChengeBlock_c::doStuff(Action action, bool wasCalledOnCreation) {
u16 perTilePatternFlag = 1, perRowPatternFlag = 1;
u16 worldX = ((u16)pos.x) & 0xFFF0;
u16 baseWorldX = worldX;
u16 worldY = ((u16)(-pos.y)) & 0xFFF0;
if (pattern == CheckerB) {
perTilePatternFlag = 0;
perRowPatternFlag = 0;
}
u16 tile;
if (action != Destroy) {
if (blockType & 8) {
// Specify a tile number
tile = 0x8000 | ((blockType & 3) << 8) | ((settings & 0xFF00000) >> 20);
} else {
// fall through
tile = Tiles[blockType];
}
} else {
tile = 0;
}
for (u16 y = 0; y < height; y++) {
for (u16 x = 0; x < width; x++) {
if (perTilePatternFlag) {
u16 *pExistingTile = dBgGm_c::instance->getPointerToTile(worldX, worldY, currentLayerID);
u16 existingTile = pExistingTile ? *pExistingTile : 0;
dBgGm_c::instance->placeTile(worldX, worldY, currentLayerID, tile);
if (!wasCalledOnCreation) {
Vec effectPos;
if (action == Destroy) {
if (blockType != 2) {
effectPos.x = ((float)(worldX)) + 8.0f;
effectPos.y = ((float)(-worldY)) - 8.0f;
effectPos.z = pos.z;
u16 shardType;
switch (existingTile) {
case 0x30: shardType = 0; break;
case 0x31: shardType = 3; break;
case 0x32: shardType = 4; break;
case 0x33: shardType = 2; break;
case 0x34: shardType = 1; break;
case 0x37: shardType = 5; break;
default: shardType = 0xFFFF;
}
if (!(settings & 0x40000)) {
if (shardType == 0xFFFF) {
SpawnEffect("Wm_en_burst_ss", 0, &effectPos, 0, 0);
} else {
u32 sets = (shardType << 8) | 3;
effectPos.y -= 8;
dEffectBreakMgr_c::instance->spawnTile(&effectPos, sets, 0);
}
}
if (!(settings & 0x80000)) {
Vec2 soundPos;
ConvertStagePositionToScreenPosition(&soundPos, &effectPos);
SoundPlayingClass::instance2->PlaySoundAtPosition(SE_OBJ_BLOCK_BREAK, &soundPos, 0);
}
}
} else {
effectPos.x = ((float)(worldX)) + 8.0f;
effectPos.y = ((float)(-worldY)) - 8.0f;
effectPos.z = pos.z;
if (!(settings & 0x40000)) {
if (blockType != 2) {
SpawnEffect("Wm_en_burst_ss", 0, &effectPos, 0, 0);
}
}
}
}
}
if (pattern != Fill) {
perTilePatternFlag ^= 1;
}
worldX += 16;
}
if (pattern != Fill) {
perRowPatternFlag ^= 1;
perTilePatternFlag = perRowPatternFlag;
}
worldX = baseWorldX;
worldY += 16;
}
}
#ifdef REIMPLEMENT
void daChengeBlock_c::tryToTrigger() {
u64 result = spriteFlagMask & dFlagMgr_c::instance->flags;
if (action == Destroy) {
if (result & initialFlags) {
if (result) {
doStuff(Destroy, false);
hasTriggered = true;
} else {
doStuff(Create, false);
hasTriggered = false;
}
initialFlags = result;
if (isPermanent)
fBase_c::Delete();
}
} else {
if (result & initialFlags) {
if (result) {
doStuff(Create, false);
hasTriggered = true;
} else {
doStuff(Destroy, false);
hasTriggered = false;
}
initialFlags = result;
if (isPermanent)
fBase_c::Delete();
}
}
}
#endif
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