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|
.extern sprintf
.extern GenerateRandomNumber
.extern BombExplodeState
.extern AbsValue
#ifndef __MWERKS__
.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
#endif
.text
.align 4
.global GetTexFilenameForR5, TexFilenameBuffer, TexFormatString
.set sp, 1
GetTexFilenameForR5:
# obj number should be put into r5
# returned filename is in r5
# this makes it easy to use with dRes_c::GetResource
stwu sp, -0x20(sp)
mflr r0
stw r0, 0x24(sp)
stw r3, 0x1C(sp)
stw r4, 0x18(sp)
stw r6, 0x14(sp)
stw r7, 0x10(sp)
stw r8, 0xC(sp)
stw r9, 0x8(sp)
lis r3, TexFilenameBuffer@h
ori r3, r3, TexFilenameBuffer@l
lis r4, TexFormatString@h
ori r4, r4, TexFormatString@l
crclr 4*cr1+eq
bl sprintf
lis r5, TexFilenameBuffer@h
ori r5, r5, TexFilenameBuffer@l
lwz r0, 0x24(sp)
lwz r3, 0x1C(sp)
lwz r4, 0x18(sp)
lwz r6, 0x14(sp)
lwz r7, 0x10(sp)
lwz r8, 0xC(sp)
lwz r9, 0x8(sp)
mtlr r0
addi sp, sp, 0x20
blr
.global TEX_YoshiEggSetColour
TEX_YoshiEggSetColour:
stwu sp, -0x30(sp)
mflr r0
stw r0, 0x24(sp)
mr r9, r3
stw r4, 0x18(sp)
stw r5, 0x14(sp)
stw r6, 0x10(sp)
stw r7, 0x0C(sp)
li r3, 10
bl GenerateRandomNumber
stw r3, 0x5F8(r9)
lwz r0, 0x24(sp)
mr r3, r9
lwz r4, 0x18(sp)
lwz r5, 0x14(sp)
lwz r6, 0x10(sp)
lwz r7, 0x0C(sp)
mtlr r0
addi sp, sp, 0x30
blr
.global TEX_YoshiEggSetBrres
TEX_YoshiEggSetBrres:
lwz r5, 0x5F8(r27)
clrlwi r5, r5, 28
cmpwi r5, 4
blt YoshiEggOne
cmpwi r5, 8
blt YoshiEggTwo
li r5, 2
b GetTexFilenameForR5
YoshiEggOne:
li r5, 0
b GetTexFilenameForR5
YoshiEggTwo:
li r5, 1
b GetTexFilenameForR5
.global TEX_YoshiEggSetFrame
TEX_YoshiEggSetFrame:
lwz r5, 0x5F8(r27)
clrlwi r5, r5, 30
blr
.global TEX_YoshiEggEffect
TEX_YoshiEggEffect:
lwz r0, 0x5F8(r3)
clrlwi r0, r0, 30
blr
.global TEX_YoshiSetColour
TEX_YoshiSetColour:
lwz r4, 0x5F8(r31)
oris r4, r4, 1
blr
.global TEX_YoshiHack
TEX_YoshiHack:
stwu sp, -0x30(sp)
mflr r0
stw r0, 0x24(sp)
stw r3, 0x1C(sp)
stw r4, 0x18(sp)
stw r5, 0x14(sp)
stw r6, 0x10(sp)
stw r7, 0x0C(sp)
stw r8, 0x08(sp)
stw r9, 0x04(sp)
lwz r5, 0x24C(r31)
clrlwi r5, r5, 28
lis r3, TexFilenameBuffer@h
ori r3, r3, TexFilenameBuffer@l
lis r4, TexFormatString@h
ori r4, r4, TexFormatString@l
crclr 4*cr1+eq
bl sprintf
lis r5, TexFilenameBuffer@h
ori r5, r5, TexFilenameBuffer@l
lis r4, YoshiArc@h
ori r4, r4, YoshiArc@l
lwz r0, 0x24(sp)
lwz r3, 0x1C(sp)
lwz r6, 0x10(sp)
lwz r7, 0x0C(sp)
lwz r8, 0x08(sp)
lwz r9, 0x04(sp)
mtlr r0
addi sp, sp, 0x30
blr
.global TEX_WoodBox
TEX_WoodBox:
lwz r5, 4(r30)
srwi r5, r5, 24
b GetTexFilenameForR5
.global TEX_Bush
TEX_Bush:
srwi r5, r27, 28
b GetTexFilenameForR5
# The below was added by Tempus
.global TEX_Goomba
TEX_Goomba:
.global TEX_BuzzyShell
TEX_BuzzyShell:
.global TEX_SpinyShell
TEX_SpinyShell:
.global TEX_Coaster
TEX_Coaster:
lwz r5, 4(r3)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_BigBoo
TEX_BigBoo:
lwz r5, 4(r27)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_GabonRock
TEX_GabonRock:
.global TEX_BigBlock
TEX_BigBlock:
.global TEX_Manta
TEX_Manta:
.global TEX_BlockSlide
TEX_BlockSlide:
.global TEX_CloudBounce
TEX_CloudBounce:
lwz r5, 4(r28)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Thwomp
TEX_Thwomp:
.global TEX_GiantBuzzy
TEX_GiantBuzzy:
.global TEX_Buzzy
TEX_Buzzy:
.global TEX_SpikeTop
TEX_SpikeTop:
.global TEX_Koopa
TEX_Koopa:
.global TEX_Gabon
TEX_Gabon:
.global TEX_Bramball
TEX_Bramball:
.global TEX_Monty
TEX_Monty:
.global TEX_ChainChomp
TEX_ChainChomp:
.global TEX_Parabeetle
TEX_Parabeetle:
.global TEX_Bomb
TEX_Bomb:
.global TEX_ParaBomb
TEX_ParaBomb:
.global TEX_CheepChomp
TEX_CheepChomp:
.global TEX_PokeyB
TEX_PokeyB:
.global TEX_Huckit
TEX_Huckit:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_BigGoomba
TEX_BigGoomba:
.global TEX_Barrel
TEX_Barrel:
.global TEX_Blooper
TEX_Blooper:
.global TEX_Spiny
TEX_Spiny:
.global TEX_SpringBlock
TEX_SpringBlock:
.global TEX_Boo
TEX_Boo:
.global TEX_Goal
TEX_Goal:
.global TEX_StretchMush
TEX_StretchMush:
.global TEX_Spinner
TEX_Spinner:
.global TEX_AirshipGear
TEX_AirshipGear:
.global TEX_BigShell
TEX_BigShell:
.global TEX_PokeyA
TEX_PokeyA:
.global TEX_SpikeBall
TEX_SpikeBall:
.global TEX_HuckitBalls
TEX_HuckitBalls:
.global HammerColour
HammerColour:
.global TEX_RollingHills
TEX_RollingHills:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Podoboo
TEX_Podoboo:
lwz r5, 4(r31)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
# All these vary
.global TEX_Gabon_Spike
TEX_Gabon_Spike:
andis. r4, r4, 0xFFF0
blr
.global TEX_Switch
TEX_Switch:
lwz r5, 4(r29)
srwi r5, r5, 16
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_WiggleShroom
TEX_WiggleShroom:
lwz r5, -0x520(r3)
# This sprite is pretty complex
# The register with THIS is r29
# before the loading function,
# it passes it into r3, and then mr's
# it into r30. r3 is then overwritten.
# Then, it puts r31 into r5, r30 partly
# into r3 and partly into r4. Why?
# So, the possibilities for THIS are
# r30, r3, and r4, no? In the next function,
# r30 is stored over before our getFile, as
# are r29/r28.
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_MantaInherit
TEX_MantaInherit:
lwz r5, 4(r28)
andis. r5, r5, 0x0F00
or r5, r5, r0
oris r5, r5, 0x8000
blr
.global TEX_CheepA
TEX_CheepA:
lwz r5, 4(r27)
srwi r5, r5, 20
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_CheepB
TEX_CheepB:
lwz r5, 4(r28)
srwi r5, r5, 20
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_CheepC
TEX_CheepC:
lwz r5, 4(r28)
srwi r5, r5, 20
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Midway
TEX_Midway:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xFF
b GetTexFilenameForR5
.global TEX_Platforms
TEX_Platforms:
li r5, 1
b GetTexFilenameForR5
# cmpwi r0, 9
# blt ReplacePlatforms
#
# lwzx r5, r5, r0
# blr
ReplacePlatforms:
lwz r5, 4(r29)
srwi r5, r5, 4
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Platform_ShifterH
TEX_Platform_ShifterH:
stw r5, 0x504(r30)
lwz r5, 4(r30)
stw r5, 0x3D8(r30)
blr
.global TEX_Platform_ShifterF
TEX_Platform_ShifterF:
stw r4, 0x504(r30)
lwz r4, 4(r30)
stw r4, 0x3D8(r30)
blr
.global TEX_Platform_ShifterL
TEX_Platform_ShifterL:
stw r5, 0x504(r28)
lwz r5, 4(r28)
stw r5, 0x3D8(r28)
blr
.global TEX_Platform_ShifterR
TEX_Platform_ShifterR:
stw r4, 0x504(r31)
lwz r4, 4(r31)
stw r4, 0x3D8(r31)
blr
.global TEX_Platform_ShifterS
TEX_Platform_ShifterS:
stw r30, 0x4C4(r27)
lwz r30, 4(r27)
stw r30, 0x398(r27)
blr
.global TEX_Platform_ShifterK
TEX_Platform_ShifterK:
stw r4, 0x5A4(r27)
lwz r4, 4(r27)
stw r4, 0x478(r27)
blr
.global TEX_Platform_ShifterW
TEX_Platform_ShifterW:
stw r0, 0x504(r29)
lwz r0, 4(r29)
stw r0, 0x3D8(r29)
blr
.global TEX_Platform_ShifterSL
TEX_Platform_ShifterSL:
stw r4, 0x504(r29)
lwz r4, 4(r29)
stw r4, 0x3D8(r29)
blr
.global TEX_PokeySnowman
TEX_PokeySnowman:
lwz r10, 4(r30)
srwi r10, r10, 24
andi. r10, r10, 0xF
cmpwi r10, 0x2
bne SnowmanPokey
lwz r10, 4(r30)
# r10 is the current height
andi. r10, r10, 0xF
# Find it
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f0, r11, r10 # get it from the array
blr
SnowmanPokey:
lfs f0, 0x54(r31)
blr
.global TEX_PokeySnowmanPosF
TEX_PokeySnowmanPosF:
lwz r10, 4(r31)
andi. r10, r10, 0xF
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f2, r11, r10 # get it from the array
fmuls f0, f0, f2
stfs f0, 0xB0(r30)
blr
.global TEX_PokeySnowmanPosE
TEX_PokeySnowmanPosE:
lwz r10, 4(r31)
andi. r10, r10, 0xF
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f2, r11, r10 # get it from the array
fmuls f31, f31, f2
stfs f31, 0xB0(r29)
blr
.global TEX_PokeySnowmanPosD
TEX_PokeySnowmanPosD:
lwz r10, 4(r31)
andi. r10, r10, 0xF
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f2, r11, r10 # get it from the array
fmuls f1, f1, f2
stfs f1, 0xB0(r30)
blr
.global TEX_PokeySnowmanPosC
TEX_PokeySnowmanPosC:
lwz r10, 4(r31)
andi. r10, r10, 0xF
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f2, r11, r10 # get it from the array
fmuls f0, f0, f2
stfs f0, 0xB0(r31)
blr
.global TEX_PokeySnowmanPosB
TEX_PokeySnowmanPosB:
lwz r10, 4(r31)
andi. r10, r10, 0xF
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f0, r11, r10 # get it from the array
fmuls f1, f1, f0
stfs f1, 0x18(r1)
blr
.global TEX_PokeySnowmanPosA
TEX_PokeySnowmanPosA:
lwz r10, 4(r31)
andi. r10, r10, 0xF
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f0, r11, r10 # get it from the array
fmuls f3, f3, f0
stfs f3, 0x168(r31)
blr
.global TEX_PokeySnowmanPos
TEX_PokeySnowmanPos:
mr r3, r30
lwz r10, 4(r30)
andi. r10, r10, 0xF
lis r11, SnowmanTable@h
ori r11, r11, SnowmanTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f0, r11, r10 # get it from the array
lis r5, AddAmount@h
ori r5, r5, AddAmount@l
slwi r6, r6, 2 # size *= 4 (size of float)
lfsx f3, r5, r6 # get it from the array
lfs f2, 0xB0(r30)
fmuls f3, f3, f0
fmuls f3, f3, f0
fmuls f3, f3, f0
fsubs f2, f2, f3
stfs f2, 0xB0(r30)
blr
SnowmanPokeyPos:
fsubs f0, f0, f31
fsubs f0, f0, f31
fsubs f1, f1, f31
fsubs f1, f1, f31
lfs f2, 8(r1)
fadds f2, f2, f31
stfs f2, 8(r1)
blr
.global TEX_PokeyC
TEX_PokeyC:
lwz r5, 4(r30)
andis. r5, r5, 0xFFF0
or r5, r5, r31
or r5, r5, r0
lwz r0, 0x524(r30)
slwi r0, r0, 8
or r5, r5, r0
blr
.global TEX_PokeyNoSand
TEX_PokeyNoSand:
cmpwi r3, 0x20
blr
.global TEX_HuckitBallsInherit
TEX_HuckitBallsInherit:
lwz r10, 4(r9)
andis. r10, r10, 0xF00
or r4, r4, r0
or r4, r4, r10
blr
.global HammerTime
HammerTime:
lwz r8, 4(r31)
srwi r8, r8, 8
andi. r8, r8, 0xF
cmpwi r8, 1
beq ThrowBobomb
cmpwi r8, 2
beq ThrowGoomba
cmpwi r8, 3
beq ThrowSpiny
cmpwi r8, 4
beq ThrowCoin
cmpwi r8, 5
beq ThrowLemmyBall
blr
ThrowBobomb:
li r3, 133
lis r4, 0x3000
ori r4, r4, 0x0041
blr
ThrowGoomba:
li r3, 0x33
li r4, 1
blr
ThrowSpiny:
li r3, 0x39
li r4, 1
blr
ThrowCoin:
li r3, 10
mflr r8
mr r9, r5
bl GenerateRandomNumber
mr r5, r9
mtlr r8
cmpwi r3, 1
beq ThrowItem
li r3, 0x193
li r4, 0
li r6, 0
li r7, 0
blr
ThrowItem:
li r3, 6
mflr r8
mr r9, r5
bl GenerateRandomNumber
mtlr r8
mr r5, r9
li r4, 0
mr r4, r3
li r3, 0x3C
li r6, 0
li r7, 0
blr
ThrowLemmyBall:
li r3, 0x232
li r4, 0
blr
.global HammerLaunch
HammerLaunch:
mr r3, r30
mr r10, r30
# r31 is the new actor currently
# r30 is self, all others are volatile
lwz r5, 4(r30)
lbz r8, 0x348(r30)
srwi r5, r5, 8
andi. r5, r5, 0xF
cmpwi r5, 0
beqlr
lis r7, LaunchAngle@h
ori r7, r7, LaunchAngle@l
# lfs f0, 0(r7)
# stfs f0, 0xDC(r31)
# stfs f0, 0xE0(r31)
# stfs f0, 0xE4(r31)
# Nybble 11 is for y right now
li r6, 0
slwi r6, r6, 2 # size *= 4 (size of float)
lfsx f0, r7, r6 # get it from the array
stfs f0, 0xEC(r31)
cmpwi r5, 5
beq LemmyLaunch
# cmpwi r5, 1
# beq BombLaunch
li r6, 1
slwi r6, r6, 2 # size *= 4 (size of float)
cmpwi r8, 0
bne FacingLeft
# Nybble 12 is for x right now
lfsx f0, r7, r6 # get it from the array
stfs f0, 0xE8(r31)
blr
FacingLeft:
lis r7, LaunchAngleLeft@h
ori r7, r7, LaunchAngleLeft@l
# Nybble 12 is for x right now
lfsx f0, r7, r6 # get it from the array
stfs f0, 0xE8(r31)
blr
LemmyLaunch:
li r6, 2
slwi r6, r6, 2 # size *= 4 (size of float)
cmpwi r8, 0
bne FacingLeft
# Nybble 12 is for x right now
lfsx f0, r7, r6 # get it from the array
stfs f0, 0xE8(r31)
blr
BombLaunch:
stwu sp, -0x40(sp)
mflr r0
stw r31, 0x2C(sp)
stw r30, 0x28(sp)
stw r0, 0x24(sp)
stw r3, 0x20(sp)
stw r4, 0x1C(sp)
stw r5, 0x18(sp)
stw r6, 0x10(sp)
stw r7, 0x8(sp)
stw r8, 0x34(sp)
stw r9, 0x30(sp)
mr r3, r31
lwz r12, 0x60(r31)
lwz r12, 0xD4(r12)
mtctr r12
lis r4, BombExplodeState@h
ori r4, r4, BombExplodeState@l
lwz r5, 4(r30)
srwi r5, r5, 28
mulli r5, r5, 0x40
add r4, r4, r5
bctrl
lwz r31, 0x2C(sp)
lwz r30, 0x28(sp)
lwz r0, 0x24(sp)
lwz r3, 0x20(sp)
lwz r4, 0x1C(sp)
lwz r5, 0x18(sp)
lwz r6, 0x10(sp)
lwz r7, 0x8(sp)
lwz r8, 0x34(sp)
lwz r9, 0x30(sp)
mr r3, r30
lis r7, LaunchAngle@h
ori r7, r7, LaunchAngle@l
li r6, 0
slwi r6, r6, 2 # size *= 4 (size of float)
lwz r8, 0x348(r30)
cmpwi r8, 0
bne BombFacingLeft
lfsx f0, r7, r6
stfs f0, 0xE8(r31)
mtlr r0
addi sp, sp, 0x40
blr
BombFacingLeft:
lis r7, LaunchAngleLeft@h
ori r7, r7, LaunchAngleLeft@l
lfsx f0, r7, r6
stfs f0, 0xE8(r31)
mtlr r0
addi sp, sp, 0x40
blr
.global HammerSpin
HammerSpin:
# sth r3, 0x100(r31)
blr
.global HammerLeft
HammerLeft:
lbz r8, 0x348(r10)
lha r7, 0x102(r31)
cmpwi r8, 0
bne GoingLeft
blr
GoingLeft:
li r8, 1
stb r8, 0x348(r31)
li r6, 0xFD00
add r7, r6, r7
sth r7, 0x102(r31)
sth r7, 0x108(r31)
sth r7, 0xC(r1)
blr
.global TEX_BlackFlakes
TEX_BlackFlakes:
mflr r9
lwz r6, 4(r23)
srwi r6, r6, 24
andi. r6, r6, 0xF
cmpwi r6, 1
beq FlakeyLeaves
cmpwi r6, 2
beq FlakeySakura
cmpwi r6, 3
beq FlakeyStardust
stb r5, 0x5BB(r23)
blr
# li r5, 0xFF
# li r4, 0
# li r3, 0
# li r0, 0xFF
#
# stb r5, 0x5B4(r23)
# stb r4, 0x5B5(r23)
# stb r3, 0x5B6(r23)
# stb r0, 0x5B7(r23)
# stb r5, 0x5B8(r23)
# stb r4, 0x5B9(r23)
# stb r3, 0x5BA(r23)
# stb r0, 0x5BB(r23)
FlakeyLeaves:
li r5, 0xB4
stb r5, 0x5B4(r23)
stb r5, 0x5B8(r23)
li r3, 0x40
bl GenerateRandomNumber
mr r4, r3
stb r4, 0x5B5(r23)
stb r4, 0x5B9(r23)
li r3, 0x0
stb r3, 0x5B6(r23)
stb r3, 0x5BA(r23)
li r0, 0xFF
stb r0, 0x5B7(r23)
stb r0, 0x5BB(r23)
mtlr r9
blr
FlakeySakura:
li r3, 0x20
bl GenerateRandomNumber
li r5, 0xFF
sub r5, r5, r3
stb r5, 0x5B4(r23)
stb r5, 0x5B8(r23)
li r4, 0xC8
sub r4, r4, r3
stb r4, 0x5B5(r23)
stb r4, 0x5B9(r23)
li r4, 0xF8
sub r3, r4, r3
stb r3, 0x5B6(r23)
stb r3, 0x5BA(r23)
li r0, 0xD0
stb r0, 0x5B7(r23)
stb r0, 0x5BB(r23)
mtlr r9
blr
FlakeyStardust:
li r5, 0xFF
stb r5, 0x5B4(r23)
stb r5, 0x5B8(r23)
li r4, 0xF8
stb r4, 0x5B5(r23)
stb r4, 0x5B9(r23)
li r3, 0xD8
stb r3, 0x5B6(r23)
stb r3, 0x5BA(r23)
li r3, 0xFF
bl GenerateRandomNumber
mr r0, r3
stb r0, 0x5B7(r23)
stb r0, 0x5BB(r23)
mtlr r9
blr
.global TEX_Flakes
TEX_Flakes:
lis r5, snowstring@h
ori r5, r5, snowstring@l
blr
.data
BomombDir:
.word 0x0400FC00
TexFilenameBuffer:
.long 0,0,0,0
TexFormatString:
.string "g3d/t%02d.brres"
snowstring:
.string "g3d/t00.brres"
ConvertFloat:
.word 0x43300000,0x0,0x43300000,0x80000000
.align 4
SnowmanTable:
.float 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5
AddAmount:
.float 32.0
LaunchAngle:
.float 4.0, 2.5, 1.5
LaunchAngleLeft:
.float -4.0, -2.5, -1.5
.align 4
YoshiArc:
.string "Y_TexGreen"
.align 4
Y_TexGreen:
.string "Y_TexGreen"
.align 4
Y_TexRed:
.string "Y_TexRed"
.align 4
Y_TexYellow:
.string "Y_TexYellow"
.align 4
Y_TexBlue:
.string "Y_TexBlue"
.align 4
Y_TexPurple:
.string "Y_TexPurple"
.align 4
Y_TexOrange:
.string "Y_TexOrange"
.align 4
Y_TexSkyBlue:
.string "Y_TexSkyBlue"
.align 4
Y_TexBlack:
.string "Y_TexBlack"
.align 4
Y_TexWhite:
.string "Y_TexWhite"
.align 4
YoshiStrings:
.long Y_TexGreen, Y_TexRed, Y_TexYellow, Y_TexBlue, Y_TexPurple, Y_TexOrange, Y_TexSkyBlue, Y_TexBlack, Y_TexWhite
.align 4
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