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.extern sprintf
#ifndef __MWERKS__
.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
#endif
.text
.align 4
.global GetTexFilenameForR5, TexFilenameBuffer, TexFormatString
.set sp, 1
GetTexFilenameForR5:
# obj number should be put into r5
# returned filename is in r5
# this makes it easy to use with dRes_c::GetResource
stwu sp, -0x20(sp)
mflr r0
stw r0, 0x24(sp)
stw r3, 0x1C(sp)
stw r4, 0x18(sp)
stw r6, 0x14(sp)
stw r7, 0x10(sp)
stw r8, 0xC(sp)
stw r9, 0x8(sp)
lis r3, TexFilenameBuffer@h
ori r3, r3, TexFilenameBuffer@l
lis r4, TexFormatString@h
ori r4, r4, TexFormatString@l
crclr 4*cr1+eq
bl sprintf
lis r5, TexFilenameBuffer@h
ori r5, r5, TexFilenameBuffer@l
lwz r0, 0x24(sp)
lwz r3, 0x1C(sp)
lwz r4, 0x18(sp)
lwz r6, 0x14(sp)
lwz r7, 0x10(sp)
lwz r8, 0xC(sp)
lwz r9, 0x8(sp)
mtlr r0
addi sp, sp, 0x20
blr
.global TEX_WoodBox
TEX_WoodBox:
lwz r5, 4(r30)
srwi r5, r5, 24
b GetTexFilenameForR5
.global TEX_Bush
TEX_Bush:
srwi r5, r27, 28
b GetTexFilenameForR5
# The below was added by Tempus
.global TEX_Goomba
TEX_Goomba:
lwz r5, 4(r3)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Barrel
TEX_Barrel:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Blooper
TEX_Blooper:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_BigBlock
TEX_BigBlock:
lwz r5, 4(r28)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Thwomp
TEX_Thwomp:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_GiantBuzzy
TEX_GiantBuzzy:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Buzzy
TEX_Buzzy:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_BuzzyShell
TEX_BuzzyShell:
lwz r5, 4(r3)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_SpikeTop
TEX_SpikeTop:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Spiny
TEX_Spiny:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_SpinyShell
TEX_SpinyShell:
lwz r5, 4(r3)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_SpringBlock
TEX_SpringBlock:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Coaster
TEX_Coaster:
lwz r5, 4(r31)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Koopa
TEX_Koopa:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Gabon
TEX_Gabon:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_GabonRock
TEX_GabonRock:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Podoboo
TEX_Podoboo:
lwz r5, 4(r31)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Switch
TEX_Switch:
lwz r5, 4(r29)
srwi r5, r5, 16
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_WiggleShroom
TEX_WiggleShroom:
lwz r5, -0x520(r3)
# This sprite is pretty complex
# The register with THIS is r29
# before the loading function,
# it passes it into r3, and then mr's
# it into r30. r3 is then overwritten.
# Then, it puts r31 into r5, r30 partly
# into r3 and partly into r4. Why?
# So, the possibilities for THIS are
# r30, r3, and r4, no? In the next function,
# r30 is stored over before our getFile, as
# are r29/r28.
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Bramball
TEX_Bramball:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Monty
TEX_Monty:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_ChainChomp
TEX_ChainChomp:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Manta
TEX_Manta:
lwz r5, 4(r28)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Parabeetle
TEX_Parabeetle:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Bomb
TEX_Bomb:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_ParaBomb
TEX_ParaBomb:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_CheepA
TEX_CheepA:
lwz r5, 4(r27)
srwi r5, r5, 20
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_CheepB
TEX_CheepB:
lwz r5, 4(r28)
srwi r5, r5, 20
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_CheepC
TEX_CheepC:
lwz r5, 4(r28)
srwi r5, r5, 20
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_CheepChomp
TEX_CheepChomp:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Boo
TEX_Boo:
lwz r5, 4(r27)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Midway
TEX_Midway:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xFF
b GetTexFilenameForR5
.global TEX_Goal
TEX_Goal:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_StretchMush
TEX_StretchMush:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_BlockSlide
TEX_BlockSlide:
lwz r5, 4(r28)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Spinner
TEX_Spinner:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_Platforms
TEX_Platforms:
lwz r5, 4(r29)
srwi r5, r5, 4
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_PokeyA
TEX_PokeyA:
lwz r5, 4(r30)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.global TEX_PokeyB
TEX_PokeyB:
lwz r5, 4(r29)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
.data
TexFilenameBuffer:
.long 0,0,0,0
TexFormatString:
.string "g3d/t%02d.brres"
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