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#include <game.h>
#include <stage.h>
extern char CurrentLevel, CurrentWorld;
extern u8 MaybeFinishingLevel[2];
extern "C" void ExitStageReal(int scene, int sceneParams, int powerupStoreType, int wipe);
extern "C" void ExitStageWrapper(int scene, int sceneParams, int powerupStoreType, int wipe) {
// TO RE-ENABLE CUTSCENES, UNCOMMENT THIS
// if (scene == WORLD_MAP && powerupStoreType == BEAT_LEVEL) {
// if (CurrentWorld == 6 && CurrentLevel == STAGE_DOOMSHIP) {
// if (MaybeFinishingLevel[0] == 6 && MaybeFinishingLevel[1] == STAGE_DOOMSHIP) {
// // We're done with 7-38
// ExitStage(MOVIE, 0x10000000, powerupStoreType, wipe);
// return;
// }
// }
// }
ExitStageReal(scene, sceneParams, powerupStoreType, wipe);
}
extern "C" void EnterOpeningLevel() {
DontShowPreGame = true;
RESTART_CRSIN_LevelStartStruct.purpose = 0;
RESTART_CRSIN_LevelStartStruct.world1 = 1;
RESTART_CRSIN_LevelStartStruct.world2 = 1;
RESTART_CRSIN_LevelStartStruct.level1 = 40;
RESTART_CRSIN_LevelStartStruct.level2 = 40;
RESTART_CRSIN_LevelStartStruct.areaMaybe = 0;
RESTART_CRSIN_LevelStartStruct.entrance = 0xFF;
RESTART_CRSIN_LevelStartStruct.unk4 = 0; // load replay
DoSceneChange(RESTART_CRSIN, 0, 0);
}
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