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.extern currentHeap
.extern MakeScene
.extern DVDClass
.extern GetSceneLightInfo
.extern GetRes
.extern GetAnmScn
.extern BindAnmScn
.extern AssignAnmScnToLightInfo
.extern LoadBlight
.extern LoadBlmap
.text
.set sp,1
.set rtoc,2
.global LoadMapScene
LoadMapScene:
stwu sp, -0x30(sp)
mflr r0
stw r0, 0x34(sp)
stw r31, 0x2C(sp)
lis r3, currentHeap@h
ori r3, r3, currentHeap@l
lwz r3, 0(r3)
li r4, 36 #Light count
li r5, 8 #Ambient light count
li r6, 2 #Dunno
li r7, 0 #Make fog (bool)
li r8, 0 #Scene ID
bl MakeScene
# Now make the actual scene!
# Get light info
li r3, 0
bl GetSceneLightInfo
mr r31, r3
# Get scene/scene.brres
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
addi r3, r3, 4
lis r4, EnvWorld@h
ori r4, r4, EnvWorld@l
lis r5, SceneBrres@h
ori r5, r5, SceneBrres@l
bl GetRes
# Got that, now get the AnmScn we want (MainSelect)
stw r3, 0x0C(sp) #ResFile
addi r3, sp, 0xC
lis r4, MainSelect@h
ori r4, r4, MainSelect@l
bl GetAnmScn
stw r3, 0x10(sp)
# Bind it
addi r3, sp, 0x10
addi r4, sp, 0x10
bl BindAnmScn
# Add it to lightinfo
mr r3, r31 #This
addi r4, sp, 0x10 #AnmScn pointer
li r5, -1 #Dunno
li r6, 3 #Dunno
lis r9, Zero@h
ori r9, r9, Zero@l
lfs f1, 0(r9) #Dunno
bl AssignAnmScnToLightInfo
# Now set up the rest of the scene
# Get blight
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
addi r3, r3, 4
lis r4, EnvWorld@h
ori r4, r4, EnvWorld@l
lis r5, BlightW1@h
ori r5, r5, BlightW1@l
bl GetRes
# Load it into lightinfo
mr r4, r3
mr r3, r31
bl LoadBlight
# Do the same for blmap
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
addi r3, r3, 4
lis r4, EnvWorld@h
ori r4, r4, EnvWorld@l
lis r5, BlmapW1@h
ori r5, r5, BlmapW1@l
bl GetRes
# Load it into its class
mr r4, r3
lwz r3, 0x14(r31)
bl LoadBlmap
# DONE!!
lwz r31, 0x2C(sp)
lwz r0, 0x34(sp)
mtlr r0
addi sp, sp, 0x30
blr
.data
EnvWorld: .string "Env_world"
SceneBrres: .string "scene/scene.brres"
MainSelect: .string "MainSelect"
Zero: .float 0.0
BlightW1: .string "light/W8.blight"
BlmapW1: .string "light/W8.blmap"
.align 4
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