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.text
.global TitleScreenFucker
.extern RESTART_CRSIN_LevelStartStruct
.extern SaveFileBuffer
TitleScreenFucker:
lis r3, RESTART_CRSIN_LevelStartStruct@h
ori r3, r3, RESTART_CRSIN_LevelStartStruct@l
li r4, 0
stb r4, 7(r3)
# now get the FUCKING WORLD and FUCKING LEVEL
lis r4, SaveFileBuffer@h
ori r4, r4, SaveFileBuffer@l
#lwz r4, 0(r4)
lbz r5, 6(r4)
extsb r5, r5
mulli r5, r5, 0x980
addi r4, r4, 0x6A0
add r4, r4, r5
# do we need to use Quick Save? get the QS block
addi r4, r4, 0x1C80
lbz r6, 2(r4)
clrlwi. r6, r6, 31
beq quickSaveExists
subi r4, r4, 0x1C80
quickSaveExists:
# now we have the save block in r4
lbz r6, 2(r4)
clrlwi. r6, r6, 31
beq saveIsNotNew
li r5, 0
li r6, 9
b chosenTitle
saveIsNotNew:
lbz r5, 0x73A(r4)
lbz r6, 0x73B(r4)
chosenTitle:
cmpwi r5, 0
bne isntWorld1_1
cmpwi r6, 0
bne isntWorld1_1
li r5, 0
li r6, 9
isntWorld1_1:
stb r5, 0xC(r3)
stb r6, 0xD(r3)
blr
.global mpPauseFix1
.global mpPauseFix2
.global mpPauseFix3
.extern continueFromMpPauseFix1
.extern continueFromMpPauseFix2
.extern continueFromMpPauseFix3
mpPauseFix3:
bl CheckIfSinglePlayer
cmpwi r3, 1
li r0, 30
beq isSingle
li r0, 1
isSingle:
stb r0, 0x153E(r29)
mr r3, r29
b continueFromMpPauseFix3
mpPauseFix1:
lis r5, continueFromMpPauseFix1@h
ori r5, r5, continueFromMpPauseFix1@l
b mpPauseFix
mpPauseFix2:
lis r5, continueFromMpPauseFix2@h
ori r5, r5, continueFromMpPauseFix2@l
b mpPauseFix
.global mpPauseFix4
mpPauseFix4:
b CheckIfSinglePlayer
.extern CheckIfSinglePlayer
mpPauseFix:
stwu r1, -0x20(r1)
mflr r0
stw r0, 0x24(r1)
stw r31, 0x1C(r1)
stw r30, 0x18(r1)
mr r31, r3
mr r30, r4
bl CheckIfSinglePlayer
cmpwi r3, 1
bne DontDoThis
mr r3, r31
mr r4, r30
mtctr r5
bctrl
DontDoThis:
lwz r30, 0x18(r1)
lwz r31, 0x1C(r1)
lwz r0, 0x24(r1)
mtlr r0
addi r1, r1, 0x20
blr
.global newClimbSounds
newClimbSounds:
li r7, 0x134
b effectNewClimbSounds
.global newClimbSoundsJump
newClimbSoundsJump:
li r7, 0x136
b effectNewClimbSounds
.global newClimbSoundsJumpS
newClimbSoundsJumpS:
li r7, 0x137
b effectNewClimbSounds
.global newClimbSoundsJumpSS
newClimbSoundsJumpSS:
li r7, 0x138
b effectNewClimbSounds
.global newClimbSoundsLand
newClimbSoundsLand:
li r7, 0x139
b effectNewClimbSounds
.global newClimbSoundsAttack
newClimbSoundsAttack:
li r7, 0x13A
b effectNewClimbSounds
.extern StagePtr
effectNewClimbSounds:
lis r6, StagePtr@h
ori r6, r6, StagePtr@l
lwz r6, 0(r6)
lhz r6, 0x120C(r6)
cmpwi r6, 14
beq pngn
cmpwi r6, 0x903
beq pngn
cmpwi r6, 0x40E
beq climb
mr r4, r7
blr
pngn:
li r4, 0xE1
blr
climb:
li r4, 0xC9
blr
.global TextWriterCrap
.extern TextWriterCrapContinue
TextWriterCrap:
lis r6, 0xFFFF
ori r6, r6, 0xFF00
lwz r0, 8(r5)
or r0, r0, r6
stw r0, 0x18(r1)
lwz r0, 0xC(r5)
or r0, r0, r6
stw r0, 0x1C(r1)
lwz r0, 0x10(r5)
or r0, r0, r6
stw r0, 0x20(r1)
lwz r0, 0x14(r5)
or r0, r0, r6
stw r0, 0x24(r1)
b TextWriterCrapContinue
.global HeapChangeAttempt
HeapChangeAttempt:
lis 4, 0x8037
ori 4, 4, 0x7F50
lwz 4, 0(4)
blr
.extern OSReport
.global UniversalFunctionLog
UniversalFunctionLog:
stwu r1, -0x10(r1)
stw r0, 0x14(r1)
stw r31, 0xC(r1)
stw r30, 0x8(r1)
mr r31, r3
mr r30, r4
crclr 4*cr1+eq
mr r4, r31
#Loop through callstack, kind of
lwz r3, 0(r1)
lwz r5, 4(r3)
lwz r3, 0(r3)
lwz r6, 4(r3)
lwz r3, 0(r3)
lwz r7, 4(r3)
lwz r3, 0(r3)
lwz r8, 4(r3)
lwz r3, 0(r3)
lwz r9, 4(r3)
lwz r3, 0(r3)
lwz r10, 4(r3)
#lwz r10, 0x14(r29)
lis r3, UniLogStr@h
ori r3, r3, UniLogStr@l
bl OSReport
mr r3, r31
mr r4, r30
lwz r30, 0x8(r1)
lwz r31, 0xC(r1)
lwz r0, 0x14(r1)
mtlr r0
addi r1, r1, 0x10
blr
.global EndSCM
EndSCM:
lis r3, SCMs@h
ori r3, r3, SCMs@l
mr r4, r31
crclr 4*cr1+eq
bl OSReport
lwz r31, 0xC(r1)
lwz r0, 0x14(r1)
mtlr r0
addi r1, r1, 0x10
blr
#AllocLog:
# stwu r1, -0x20(r1)
# mflr r0
# stw r0, 0x24(r1)
# stw r31, 0x1C(r1)
# stw r30, 0x18(r1)
# stw r29, 0x14(r1)
# stw r28, 0x10(r1)
# mr r31, r5
# mr r30, r4
# mr r29, r3
#
#.extern ArchiveHeap
# lis r3, ArchiveHeap@h
# ori r3, r3, ArchiveHeap@l
# lwz r3, 0(r3)
# lwz r3, 0x10(r3)
# cmpw r3, r29
# bne dontLogMe
#
# lis r3, WillAlloc@h
# ori r3, r3, WillAlloc@l
# crclr 4*cr1+eq
# bl OSReport
#
# mr r3, r29
# mr r4, r30
# mr r5, r31
# bl RealAlloc
# mr r28, r3
#
# lis r3, Alloced@h
# ori r3, r3, Alloced@l
# mr r4, r28
# crclr 4*cr1+eq
# bl OSReport
#
# mr r3, r28
#
# b doneHere
#dontLogMe:
# mr r3, r29
# mr r4, r30
# mr r5, r31
# bl RealAlloc
#doneHere:
# lwz r28, 0x10(r1)
# lwz r29, 0x14(r1)
# lwz r30, 0x18(r1)
# lwz r31, 0x1C(r1)
# lwz r0, 0x24(r1)
# mtlr r0
# addi r1, r1, 0x20
# blr
#
#FreeLog:
# stwu r1, -0x20(r1)
# mflr r0
# stw r0, 0x24(r1)
# stw r30, 0x18(r1)
# stw r29, 0x14(r1)
# mr r30, r4
# mr r29, r3
#
# lis r3, ArchiveHeap@h
# ori r3, r3, ArchiveHeap@l
# lwz r3, 0(r3)
# lwz r3, 0x10(r3)
# lwz r5, -0xC(r4)
# cmpw r3, r29
# bne dontLogMe2
# lis r3, WillFree@h
# ori r3, r3, WillFree@l
# crclr 4*cr1+eq
# bl OSReport
#dontLogMe2:
#
# mr r3, r29
# mr r4, r30
# bl RealFree
#
# lwz r29, 0x14(r1)
# lwz r30, 0x18(r1)
# lwz r0, 0x24(r1)
# mtlr r0
# addi r1, r1, 0x20
# blr
#
#RealAlloc:
# stwu r1, -0x20(r1)
# lis r12, 0x801D
# ori r12, r12, 0x45A4
# mtctr r12
# bctr
#
#RealFree:
# stwu r1, -0x20(r1)
# lis r12, 0x801D
# ori r12, r12, 0x4854
# mtctr r12
# bctr
#
#CRAPPYALLOC:
# lis r3, 0x801D
# ori r3, r3, 0x45A0
# lis r4, AllocLog@h
# ori r4, r4, AllocLog@l
# lis r5, 0x4800
# sub r6, r4, r3
# clrlwi r6, r6, 6
# or r5, r5, r6
# stw r5, 0(r3)
# dcbst r0, r3
# sync
# icbi r0, r3
# lis r3, 0x801D
# ori r3, r3, 0x4850
# lis r4, FreeLog@h
# ori r4, r4, FreeLog@l
# lis r5, 0x4800
# sub r6, r4, r3
# clrlwi r6, r6, 6
# or r5, r5, r6
# stw r5, 0(r3)
# dcbst r0, r3
# sync
# icbi r0, r3
# blr
#.section .ctors,4
#.long CRAPPYALLOC
.data
UniLogStr: .string "[ULog] returning %8x to: %x > %x > %x > %x > %x > %x\n"
#WillAlloc: .string "[AH] Will allocate %x bytes aligned by %x\n"
#Alloced: .string "[AH] Allocated %p\n"
#WillFree: .string "[AH] Freeing %p which is %x bytes\n"
SCMs: .string "Setting music to %d\n"
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