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#ifndef POWERUPHAX_H
#define POWERUPHAX_H
class dHammerSuitRenderer_c {
public:
mHeapAllocator_c allocator;
m3d::mdl_c helmet, shell;
m3d::mdl_c *victimModel;
u32 headNodeID, rootNodeID;
dPlayerModel_c *victim;
s16 thing;
dHammerSuitRenderer_c();
~dHammerSuitRenderer_c();
void setup(dPlayerModelHandler_c *handler);
void setup(dPlayerModelHandler_c *handler, int sceneID);
void draw();
static dHammerSuitRenderer_c *build();
};
#endif /* POWERUPHAX_H */
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