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#include <common.h>
#include <game.h>


void ThwompHammer(dEn_c *thwomp, ActivePhysics *apThis, ActivePhysics *apOther) {
	if (thwomp->name == 0x51) {
		thwomp->dEn_c::collisionCat13_Hammer(apThis, apOther);
	}
	return;
}

void BooHammer(dEn_c *boo, ActivePhysics *apThis, ActivePhysics *apOther) {
	if (boo->name == 0xB0) {
		boo->dEn_c::collisionCat13_Hammer(apThis, apOther);
	}
	return;
}

void UrchinHammer(dEn_c *urchin, ActivePhysics *apThis, ActivePhysics *apOther) {
	return;
}