blob: e1bbed59c8218901646f1f0e12c8ebfbafabbd4e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
|
#ifndef __PLAYER_H
#define __PLAYER_H
#include <common.h>
#include <game.h>
char NearestPlayer(dStageActor_c* actor);
void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale);
void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye);
#endif
|