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path: root/src/newer.cpp
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#include <game.h>
#include <newer.h>
#include "levelinfo.h"

int lastLevelIDs[] = {
	-1, /*no world*/
	27, 27, 27, 27, 27, 27, 27, 25,
	10,
	24, 24, 24, 3, 21
};




void WriteAsciiToTextBox(nw4r::lyt::TextBox *tb, const char *source) {
	int i = 0;
	wchar_t buffer[1024];
	while (i < 1023 && source[i]) {
		buffer[i] = source[i];
		i++;
	}
	buffer[i] = 0;

	tb->SetString(buffer);
}


void getNewerLevelNumberString(int world, int level, wchar_t *dest) {
	static const wchar_t *numberKinds[] = {
		// 0-19 are handled by code
		// To insert a picturefont character:
		// \x0B\x01YY\xZZZZ
		// YY is the character code, ZZZZ is ignored
		L"A", // 20, alternate
		L"\x0B\x0148\xBEEF", // 21, tower
		L"\x0B\x0148\xBEEF" L"2", // 22, tower 2
		L"\x0B\x012E\xBEEF", // 23, castle
		L"\x0B\x012F\xBEEF", // 24, fortress
		L"\x0B\x013D\xBEEF", // 25, final castle
		L"\x0B\x014D\xBEEF", // 26, train
		L"\x0B\x0132\xBEEF", // 27, airship
		L"Palace", // 28, switch palace
		L"\x0B\x0147\xBEEF", // 29, yoshi's house
		L"\x0B\x014E\xBEEF" L"1", // 30, key 1
		L"\x0B\x014E\xBEEF" L"2", // 31, key 2
		L"\x0B\x014E\xBEEF" L"3", // 32, key 3
		L"\x0B\x014E\xBEEF" L"4", // 33, key 4
		L"\x0B\x014E\xBEEF" L"5", // 34, key 5
		L"\x0B\x014E\xBEEF" L"6", // 35, key 6
		L"\x0B\x0138\xBEEF", // 36, music house
		L"\x0B\x0133\xBEEF", // 37, shop
		L"\x0B\x0139\xBEEF", // 38, challenge house
		L"\x0B\x0151\xBEEF", // 39, red switch palace
		L"\x0B\x0152\xBEEF", // 40, blue switch palace
		L"\x0B\x0153\xBEEF", // 41, yellow switch palace
		L"\x0B\x0154\xBEEF", // 42, green switch palace
	};

	dest[0] = (world >= 10) ? (world-10+'A') : (world+'0');
	dest[1] = '-';
	if (level >= 20) {
		wcscpy(&dest[2], numberKinds[level-20]);
	} else if (level >= 10) {
		dest[2] = '1';
		dest[3] = ('0' - 10) + level;
		dest[4] = 0;
	} else {
		dest[2] = '0' + level;
		dest[3] = 0;
	}
}

int getUnspentStarCoinCount() {
	SaveBlock *save = GetSaveFile()->GetBlock(-1);
	int coinsSpent = save->spentStarCoins;
	return getStarCoinCount() - coinsSpent;
}

int getStarCoinCount() {
	SaveBlock *save = GetSaveFile()->GetBlock(-1);
	int coinsEarned = 0;

	for (int w = 0; w < 10; w++) {
		for (int l = 0; l < 42; l++) {
			u32 conds = save->GetLevelCondition(w, l);

			if (conds & COND_COIN1) { coinsEarned++; }
			if (conds & COND_COIN2) { coinsEarned++; }
			if (conds & COND_COIN3) { coinsEarned++; }
		}
	}

	return coinsEarned;
}


struct GEIFS {
	int starCoins, exits;
};
extern "C" GEIFS *GrabExitInfoForFileSelect(GEIFS *out, SaveBlock *save) {
	out->starCoins = 0;
	out->exits = 0;

	for (int i = 0; i < dLevelInfo_c::s_info.sectionCount(); i++) {
		dLevelInfo_c::section_s *section = dLevelInfo_c::s_info.getSectionByIndex(i);

		for (int j = 0; j < section->levelCount; j++) {
			dLevelInfo_c::entry_s *l = &section->levels[j];
			if (l->flags & 2) {
				//OSReport("Checking %d-%d...\n", l->worldSlot+1, l->levelSlot+1);
				u32 cond = save->GetLevelCondition(l->worldSlot, l->levelSlot);
				if ((l->flags & 0x10) && (cond & COND_NORMAL))
					out->exits++;
				if ((l->flags & 0x20) && (cond & COND_SECRET))
					out->exits++;
				if (cond & COND_COIN1)
					out->starCoins++;
				if (cond & COND_COIN2)
					out->starCoins++;
				if (cond & COND_COIN3)
					out->starCoins++;
			}
		}
	}

	OSReport("Done, got %d coins and %d exits\n", out->starCoins, out->exits);

	return out;
}