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#include <newer.h>

NWRWorld NewerWorldForLevelID(int w, int l) {
	switch (w) {
		case 1: return YOSHI_ISLAND;
		case 2:
				if (((l>1) && (l<5)) || (l==15) || (l==33) || (l==34))
					return SOGGY_SEWERS;
				else
					return RUBBLE_RUINS;
		case 3: return MUSHROOM_PEAKS;
		case 4: return SAKURA_VILLAGE;
		case 5:
				if (l<7 || l==15 || l==33 || l==34)
					return FREEZEFLAME_GLACIER;
				else
					return FREEZEFLAME_VOLCANO;
		case 6: return PUMPKIN_BONEYARD;
		case 7:
				if (l<4)
					return SKY_MOUNTAIN;
				else
					return STARRY_SKIES;
		case 8:
				if (l<6 || l==15 || l==25 || l==33 || l==34)
					return KOOPA_PLANET;
				else
					return KOOPA_CORE;
		case 9: return BONUS_LAND;
		case 10:
				if (l<6 || l==30 || l==41)
					return GOLDWOOD_FOREST;
				else if (l<11 || l==32)
					return MINIMEGA_ISLAND;
				else if (l<16 || l==33 || l==34 || l==31)
					return CRYSTAL_CAVES;
				else if (l<19)
					return BOMBARD_CLIFFS;
				else
					return SKY_CITY;
	}

	return UNKNOWN_WORLD;
}


static const wchar_t *NewerWorldNames[] = {
	L"Yoshi's Island",
	L"Rubble Ruins",
	L"Soggy Sewers",
	L"Mushroom Peaks",
	L"Sakura Village",
	L"Freezeflame Glacier",
	L"Freezeflame Volcano",
	L"Pumpkin Boneyard",
	L"Sky Mountain",
	L"Starry Skies",
	L"Koopa Planet",
	L"Koopa Core",
	L"Bonus Land",
	L"Goldwood Forest",
	L"Mini-Mega Island",
	L"Crystal Caves",
	L"Bombard Cliffs",
	L"Sky City"
};

const wchar_t *NewerWorldName(NWRWorld world) {
	if (world < 0 || world >= WORLD_COUNT)
		return L"Unknown World";
	return NewerWorldNames[world];
}