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#include <common.h>
#include <g3dhax.h>
#include <game.h>

class dMrSun_c : public dEn_c {
	int onCreate();
	int onDelete();
	int onExecute();
	int onDraw();

	mHeapAllocator_c allocator;

	static dMrSun_c *build();
};

#define ACTIVATE	1
#define DEACTIVATE	0

int dMrSun_c::onCreate() {
	OSReport("Creating the Mr.Sun Model");


	OSReport("Setting Mr.Sun's Size to 4.0");
	this->scale = (Vec){4.0, 4.0, 4.0};

	OSReport("Creating Mr.Sun's Physics Struct");

	ActivePhysics::Info HitMeBaby;
	HitMeBaby.xDistToCenter = 0.0;
	HitMeBaby.yDistToCenter = 0.0;
	HitMeBaby.xDistToEdge = 8.0;
	HitMeBaby.yDistToEdge = 8.0;
	HitMeBaby.category1 = 0x3;
	HitMeBaby.category2 = 0x0;
	HitMeBaby.bitfield1 = 0x4F;
	HitMeBaby.bitfield2 = 0x820C;
	HitMeBaby.unkShort1C = 0;
	HitMeBaby.callback = &dEn_c::collisionCallback;


	OSReport("Making the Physics Class and adding to the list");
	this->aPhysics.initWithStruct(this, &HitMeBaby);
	this->aPhysics.addToList();

	OSReport("Going to Execute Mr.Sun");
	this->onExecute();
	return true;
}

int dMrSun_c::onDelete() {
	return true;
}

int dMrSun_c::onExecute() {
	OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun");
	return true;
}

int dMrSun_c::onDraw() {
	return true;
}