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#include <common.h>
#include <game.h>
// TODO: make "No Deactivation"
struct BgActor {
u16 def_id; // 0x00
u16 x; // 0x02
u16 y; // 0x04
u8 layer; // 0x06
u8 EXTRA_off; // 0x07
u32 actor_id; // 0x08
};
struct BgActorDef {
u32 tilenum;
u16 actor;
u8 _06[2];
float x;
float y;
float z;
float another_x;
float another_y;
u32 extra_var;
};
struct dBgActorManager_c {
u32 vtable; // 0x00
u8 _04[0x34]; // 0x04
BgActor *array; // 0x38
u32 count; // 0x3C
u32 type; // 0x40
};
extern dBgActorManager_c *dBgActorManager;
extern BgActorDef *BgActorDefs;
struct BG_GM_hax {
u8 _00[0x8FE64];
float _0x8FE64;
float _0x8FE68;
float _0x8FE6C;
float _0x8FE70;
};
extern BG_GM_hax *BG_GM_ptr;
// Regular class is 0x3D0.
// Let's add stuff to the end just to be safe.
// Size is now 0x400
// 80898798 38600400
#define LINEGOD_FUNC_ACTIVATE 0
#define LINEGOD_FUNC_DEACTIVATE 1
struct LineGod {
u32 id; // 0x00
u32 settings; // 0x04
u16 name; // 0x08
u8 _0A[6]; // 0x0A
u8 _10[0x9C]; // 0x10
float x; // 0xAC
float y; // 0xB0
float z; // 0xB4
u8 _B8[0x318]; // 0xB8
u64 eventFlag; // 0x3D0
u8 func; // 0x3D4
u8 width; // 0x3D5
u8 height; // 0x3D6
u8 lastEvState; // 0x3D7
BgActor *ac[8]; // 0x3D8
};
struct EventTable_t {
u64 events;
// ...
};
extern EventTable_t *EventTable;
fBase_c *FindActorByID(u32 id);
u16 *GetPointerToTile(BG_GM_hax *self, u16 x, u16 y, u16 layer, short *blockID_p, bool unused);
void LineGod_BuildList(LineGod *self);
bool LineGod_AppendToList(LineGod *self, BgActor *ac);
void LineGod_Update(LineGod *self);
bool LineGod_Create(LineGod *self) {
char eventNum = (self->settings >> 24) & 0xFF;
self->eventFlag = (u64)1 << (eventNum - 1);
OSReport("LineGod created @%p event %d\n", self, eventNum);
//OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
self->func = (self->settings) & 1;
self->width = (self->settings >> 4) & 15;
self->height = (self->settings >> 8) & 15;
self->lastEvState = 0xFF;
LineGod_BuildList(self);
LineGod_Update(self);
return true;
}
bool LineGod_Execute(LineGod *self) {
LineGod_Update(self);
return true;
}
void LineGod_BuildList(LineGod *self) {
for (int clearIdx = 0; clearIdx < 8; clearIdx++) {
self->ac[clearIdx] = 0;
}
u16 x1 = self->x / 16;
u16 x2 = x1 + self->width - 1;
u16 y1 = (-self->y) / 16;
u16 y2 = y1 + self->height - 1;
OSReport("Searching ... %d,%d - %d,%d\n", x1, y1, x2, y2);
x1 -= (BG_GM_ptr->_0x8FE64 / 16);
x2 -= (BG_GM_ptr->_0x8FE64 / 16);
y1 += (BG_GM_ptr->_0x8FE6C / 16);
y2 += (BG_GM_ptr->_0x8FE6C / 16);
OSReport("Manipulated offsets ... %d,%d - %d,%d\n", x1, y1, x2, y2);
OSReport("My array: %p\n", &self->ac[0]);
for (int i = 0; i < dBgActorManager->count; i++) {
BgActor *ac = &dBgActorManager->array[i];
//OSReport("Actor %p: %d,%d", ac, ac->x, ac->y);
if (ac->x >= x1 && ac->x <= x2 && ac->y >= y1 && ac->y <= y2)
LineGod_AppendToList(self, ac);
}
}
bool LineGod_AppendToList(LineGod *self, BgActor *ac) {
OSReport("Adding %p to the list (pos: %d,%d)\n", ac, ac->x, ac->y);
for (int search = 0; search < 8; search++) {
if (self->ac[search] == 0) {
self->ac[search] = ac;
return true;
}
}
return false;
}
void LineGod_Update(LineGod *self) {
//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
u8 newEvState = 0;
if (EventTable->events & self->eventFlag)
newEvState = 1;
if (newEvState == self->lastEvState)
return;
u16 x_bias = (BG_GM_ptr->_0x8FE64 / 16);
u16 y_bias = -(BG_GM_ptr->_0x8FE6C / 16);
OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
u8 offState;
if (self->func == LINEGOD_FUNC_ACTIVATE)
offState = (newEvState == 1) ? 1 : 0;
else
offState = (newEvState == 1) ? 0 : 1;
//OSReport("offState is %d\n", offState);
for (int i = 0; i < 8; i++) {
if (self->ac[i] != 0) {
BgActor *ac = self->ac[i];
//OSReport("Assigning %d to %p->EXTRA_off (actor ID is %d)\n", offState, ac, ac->actor_id);
ac->EXTRA_off = offState;
if (offState == 1 && ac->actor_id != 0) {
fBase_c *assoc_ac = FindActorByID(ac->actor_id);
//OSReport("Got actor: %p\n", assoc_ac);
if (assoc_ac != 0)
assoc_ac->Delete();
ac->actor_id = 0;
}
u16 *tile = GetPointerToTile(BG_GM_ptr, (ac->x + x_bias) * 16, (ac->y + y_bias) * 16, 0, 0, 0);
if (offState == 1)
*tile = 0;
else
*tile = BgActorDefs[ac->def_id].tilenum;
//OSReport("def_id: %d; def_ptr: %p\n", ac->def_id, &(BgActorDefs[ac->def_id]));
//OSReport("Placed tile %d at %p [%d,%d]\n", *tile, tile, ac->x+x_bias, ac->y+y_bias);
}
}
//OSReport("Success!\n");
self->lastEvState = newEvState;
}
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