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path: root/src/levelspecial.cpp
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#include <common.h>
#include <game.h>

struct LevelSpecial {
	u32 id;			// 0x00
	u32 settings;	// 0x04
	u16 name;		// 0x08
	u8 _0A[6];		// 0x0A
	u8 _10[0x9C];	// 0x10
	float x;		// 0xAC
	float y;		// 0xB0
	float z;		// 0xB4
	u8 _B8[0x318];	// 0xB8
	// Any variables you add to the class go here; starting at offset 0x3D0
	u64 eventFlag;	// 0x3D0
	u8 type;		// 0x3D4
	u8 effect;		// 0x3D5
	u8 lastEvState;	// 0x3D6
	u8 func;		// 0x3D7
};

struct EventTable_t {
	u64 events;
	// ...
};

extern EventTable_t *EventTable;

extern u16 TimeStopFlag;
extern u32 TimerBranch;
extern u32 AlwaysDrawFlag;
extern u32 AlwaysDrawBranch;

extern float MarioDescentRate;
extern float MarioJumpMax;
extern float MarioJumpArc;
extern float MiniMarioJumpArc;
// extern float MarioSize;

extern float GlobalSpriteSize;
extern float GlobalSpriteSpeed;
extern float GlobalRiderSize;
extern char SizerOn;
extern char ZOrderOn;


float GlobalSizeFloatModifications [] = {1, 0.25, 0.5, 0.75, 1.25, 1.5, 1.75, 2, 2.5, 3, 4, 5, 6, 7, 8, 10 };
float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, 1.5, 2, 2.5, 3, 3.5, 4, 5};



extern "C" dAc_Py_c *GetSpecificPlayerActor(int number);
void LevelSpecial_Update(LevelSpecial *self);
bool ResetAfterLevel();

#define ACTIVATE	1
#define DEACTIVATE	0

fBase_c *FindActorByID(u32 id);



bool ResetAfterLevel(void) {
	// TimeStopFlag = 0;
	TimerBranch = 0x3403FFA4;
	MarioDescentRate = -4;
	MarioJumpMax = 3.628;
	MarioJumpArc = 2.5;
	MiniMarioJumpArc = 2.5;
	// MarioSize = 1.0;
	GlobalSpriteSize = 1.0;
	GlobalSpriteSpeed = 1.0;
	GlobalRiderSize = 1.0;
	SizerOn = 0;
	AlwaysDrawFlag = 0x9421FFF0;
	AlwaysDrawBranch = 0x7C0802A6;
	ZOrderOn = 0;
	return true;
}

bool LevelSpecial_Create(LevelSpecial *self) {
	char eventNum	= (self->settings >> 24)	& 0xFF;
	self->eventFlag = (u64)1 << (eventNum - 1);
	
	
	
	self->type		= (self->settings)			& 15;
	self->effect	= (self->settings >> 4)		& 15;
	
	self->lastEvState = 0xFF;
	
	LevelSpecial_Update(self);
	
	return true;
}

bool LevelSpecial_Execute(LevelSpecial *self) {
	LevelSpecial_Update(self);
	return true;
}


void LevelSpecial_Update(LevelSpecial *self) {
	
	u8 newEvState = 0;
	if (EventTable->events & self->eventFlag)
		newEvState = 1;
	
	if (newEvState == self->lastEvState)
		return;
		
	
	u8 offState;
	if (newEvState == ACTIVATE)
	{
		offState = (newEvState == 1) ? 1 : 0;

		switch (self->type) {
			// case 1:											// Time Freeze
			// 	TimeStopFlag = self->effect * 0x100;
			// 	break;
				
			case 2:											// Stop Timer
				TimerBranch = 0x7C601B78;
				break;
		
	
			case 3:											// Mario Gravity
				if (self->effect == 0)
				{											//Low grav
					MarioDescentRate = -2;
					MarioJumpArc = 0.5;
					MiniMarioJumpArc = 0.5;
					MarioJumpMax = 4.5;
				}
				else
				{											//Anti-grav
					MarioDescentRate = 0.5;
					MarioJumpArc = 4.0;
					MiniMarioJumpArc = 4.0;
					MarioJumpMax = 0.0;
				}
				break;
	
// 			case 4:											// Mario Size
// 				dAc_Py_c *Mario;
// 				if (self->effect == 0)							//Super Size
// 					{
// 					MarioSize = 4.0;
					
// 					for(int n=0; n<4; n++) {
// 						OSReport("Changing Physics for Player %d\n", n);
// 						Mario = GetSpecificPlayerActor(n);
// 						OSReport("Player Actor at %08x\n", Mario);
// 						if(Mario == 0)
// 							continue;
// //						Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 4.0;
// //						Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 4.0;
// //						Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 4.0;
// //						Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 4.0;
// //
// 						Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 4.0;
// 						Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 4.0;
// 						Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 4.0;
// 						Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 4.0;
// //
// //						Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 4.0;
// //						Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 4.0;
// //						Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 4.0;
// //						Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 4.0;
// //
// //						Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 4.0;
// //						Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 4.0;
// //						Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 4.0;
// //						Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 4.0;
// //
// //						Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 4.0;
// //						Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 4.0;
// //						Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 4.0;
// //						Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0;
// 					}
// 					}

					
// 				else											//Half-Pint
// 					{
// 					MarioSize = 0.25;

// 					for(int n=0; n<4; n++) {
// 						Mario = GetSpecificPlayerActor(n);
// 						if(Mario == 0)
// 							continue;
// 						Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 0.25;
// 						Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 0.25;
// 						Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 0.25;
// 						Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 0.25;

// 						Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 0.25;
// 						Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 0.25;
// 						Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 0.25;
// 						Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 0.25;

// 						Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 0.25;
// 						Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 0.25;
// 						Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 0.25;
// 						Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 0.25;

// 						Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 0.25;
// 						Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 0.25;
// 						Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 0.25;
// 						Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 0.25;

// 						Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 0.25;
// 						Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 0.25;
// 						Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 0.25;
// 						Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 0.25;
// 					}
// 					}
// 				break;


			case 5:											// Global Enemy Size
				SizerOn = 3;

				GlobalSpriteSize = GlobalSizeFloatModifications[self->effect];
				GlobalRiderSize = GlobalRiderFloatModifications[self->effect];
				GlobalSpriteSpeed = GlobalRiderFloatModifications[self->effect];

				AlwaysDrawFlag = 0x38600001;
				AlwaysDrawBranch = 0x4E800020;
				break;
	
			case 6:											// Individual Enemy Size
				AlwaysDrawFlag = 0x38600001;
				AlwaysDrawBranch = 0x4E800020;

				if (self->effect == 0)
				{	
					SizerOn = 1;							// Nyb 5
				}
				else
				{											
					SizerOn = 2;							// Nyb 7
				}
				break;
		
			case 7:											// Z Order Hack
				ZOrderOn = 1;
				break;

			default:
				break;
		}
	}
	
	else
	{
		offState = (newEvState == 1) ? 0 : 1;

		switch (self->type) {
			// case 1:											// Time Freeze
			// 	TimeStopFlag = 0;
			// 	break;
				
			case 2:											// Stop Timer
				TimerBranch = 0x3403FFA4;
				break;
		
	
			case 3:											// Mario Gravity
				MarioDescentRate = -4;
				MarioJumpArc = 2.5;
				MiniMarioJumpArc = 2.5;
				MarioJumpMax = 3.628;
				break;
	
			// case 4:											// Mario Size
			// 	dAc_Py_c *Mario;
//				if (self->effect == 0)							//Super Size
//					{
//					MarioSize = 4.0;
//					
//					for(int n=0; n<4; n++) {
//						Mario = GetSpecificPlayerActor(n);
//						if(Mario == 0)
//							continue;
//						Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter / 4.0;
//						Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge / 4.0;
//						Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter / 4.0;
//						Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge / 4.0;
//
//						Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter / 4.0;
//						Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge / 4.0;
//						Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter / 4.0;
//						Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge / 4.0;
//
//						Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter / 4.0;
//						Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge / 4.0;
//						Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter / 4.0;
//						Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge / 4.0;
//
//						Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter / 4.0;
//						Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge / 4.0;
//						Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter / 4.0;
//						Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge / 4.0;
//
//						Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter / 4.0;
//						Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge / 4.0;
//						Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter / 4.0;
//						Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 4.0;
//					}
//					}
//					
//				else											//Half-Pint
//					{
//					MarioSize = 0.25;
//
//					for(int n=0; n<4; n++) {
//						Mario = GetSpecificPlayerActor(n);
//						if(Mario == 0)
//							continue;
//						Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter / 0.25;
//						Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge / 0.25;
//						Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter / 0.25;
//						Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge / 0.25;
//
//						Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter / 0.25;
//						Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge / 0.25;
//						Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter / 0.25;
//						Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge / 0.25;
//
//						Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter / 0.25;
//						Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge / 0.25;
//						Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter / 0.25;
//						Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge / 0.25;
//
//						Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter / 0.25;
//						Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge / 0.25;
//						Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter / 0.25;
//						Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge / 0.25;
//
//						Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter / 0.25;
//						Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge / 0.25;
//						Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter / 0.25;
//						Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 0.25;
//					}
//					}
				// break;
		
			case 5:											// Global Enemy Size
				SizerOn = 0;

				GlobalSpriteSize = 1.0;
				GlobalRiderSize = 1.0;
				GlobalSpriteSpeed = 1.0;

				AlwaysDrawFlag = 0x9421FFF0;
				AlwaysDrawBranch = 0x7C0802A6;
				break;

			case 6:											// Individual Enemy Size
				SizerOn = 0;

				AlwaysDrawFlag = 0x9421FFF0;
				AlwaysDrawBranch = 0x7C0802A6;
				break;
		
			case 7:											// Z Order Hack
				ZOrderOn = 0;
				break;
				
			default:
				break;
		}
	}




	
	
	self->lastEvState = newEvState;
}