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#include <common.h>
#include <game.h>
struct LevelSpecial {
u32 id; // 0x00
u32 settings; // 0x04
u16 name; // 0x08
u8 _0A[6]; // 0x0A
u8 _10[0x9C]; // 0x10
float x; // 0xAC
float y; // 0xB0
float z; // 0xB4
u8 _B8[0x318]; // 0xB8
// Any variables you add to the class go here; starting at offset 0x3D0
u64 eventFlag; // 0x3D0
u8 type; // 0x3D4
u8 effect; // 0x3D5
u8 lastEvState; // 0x3D6
u8 func; // 0x3D7
};
struct EventTable_t {
u64 events;
// ...
};
extern EventTable_t *EventTable;
extern u16 TimeStopFlag;
extern u32 TimerBranch;
extern float MarioDescentRate;
extern float MarioJumpMax;
extern float MarioJumpArc;
extern float MiniMarioJumpArc;
extern float MarioSize;
extern float GlobalSpriteSize;
extern float GlobalRiderSize;
extern char SizerOn;
float GlobalSizeFloatModifications [] = {1, 0.25, 0.5, 0.75, 1.25, 1.5, 1.75, 2, 2.5, 3, 4, 5, 6, 7, 8, 10 };
float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, 1.5, 2, 2.5, 3, 3.5, 4, 5};
extern "C" void GetSpecificPlayerActor(int number);
void LevelSpecial_Update(LevelSpecial *self);
bool ResetAfterLevel();
#define ACTIVATE 1
#define DEACTIVATE 0
fBase_c *FindActorByID(u32 id);
bool ResetAfterLevel(void) {
TimeStopFlag = 0;
TimerBranch = 0x3403FFA4;
MarioDescentRate = -4;
MarioJumpMax = 3.628;
MarioJumpArc = 2.5;
MiniMarioJumpArc = 2.5;
MarioSize = 1.0;
GlobalSpriteSize = 1.0;
GlobalRiderSize = 1.0;
SizerOn = 0;
return true;
}
bool LevelSpecial_Create(LevelSpecial *self) {
char eventNum = (self->settings >> 24) & 0xFF;
self->eventFlag = (u64)1 << (eventNum - 1);
OSReport("Special Event created @%p event %d\n", self, eventNum);
OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
self->type = (self->settings) & 15;
self->effect = (self->settings >> 4) & 15;
self->lastEvState = 0xFF;
LevelSpecial_Update(self);
return true;
}
bool LevelSpecial_Execute(LevelSpecial *self) {
LevelSpecial_Update(self);
return true;
}
void LevelSpecial_Update(LevelSpecial *self) {
//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
u8 newEvState = 0;
if (EventTable->events & self->eventFlag)
newEvState = 1;
if (newEvState == self->lastEvState)
return;
OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
u8 offState;
if (newEvState == ACTIVATE)
{
offState = (newEvState == 1) ? 1 : 0;
OSReport("Activate Special Event!", offState);
switch (self->type) {
case 1: // Time Freeze
TimeStopFlag = self->effect * 0x100;
break;
case 2: // Stop Timer
TimerBranch = 0x7C601B78;
break;
case 3: // Mario Gravity
if (self->effect == 0)
{ //Low grav
MarioDescentRate = -2;
MarioJumpArc = 0.5;
MiniMarioJumpArc = 0.5;
MarioJumpMax = 4.5;
}
else
{ //Anti-grav
MarioDescentRate = 0.5;
MarioJumpArc = 4.0;
MiniMarioJumpArc = 4.0;
MarioJumpMax = 0.0;
}
break;
case 4: // Mario Size
if (self->effect == 0) //Super Size
MarioSize = 4.0;
else //Half-Pint
MarioSize = 0.25;
break;
case 5: // Global Enemy Size
SizerOn = 1;
GlobalSpriteSize = GlobalSizeFloatModifications[self->effect];
GlobalRiderSize = GlobalRiderFloatModifications[self->effect];
case 6: // Individual Enemy Size
SizerOn = 1;
default:
break;
}
}
else
{
offState = (newEvState == 1) ? 0 : 1;
OSReport("Deactivate Special Event", offState);
switch (self->type) {
case 1: // Time Freeze
TimeStopFlag = 0;
break;
case 2: // Stop Timer
TimerBranch = 0x3403FFA4;
break;
case 3: // Mario Gravity
MarioDescentRate = -4;
MarioJumpArc = 2.5;
MiniMarioJumpArc = 2.5;
MarioJumpMax = 3.628;
break;
case 4: // Mario Size
MarioSize = 1.0;
break;
case 5: // Global Enemy Size
SizerOn = 0;
GlobalSpriteSize = 1.0;
GlobalRiderSize = 1.0;
case 6: // Individual Enemy Size
SizerOn = 0;
default:
break;
}
}
OSReport("Special Event is %d\n", offState);
OSReport("Success!\n");
self->lastEvState = newEvState;
}
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