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#include <common.h>
#include <game.h>

struct LevelSpecial {
	u32 id;			// 0x00
	u32 settings;	// 0x04
	u16 name;		// 0x08
	u8 _0A[6];		// 0x0A
	u8 _10[0x9C];	// 0x10
	float x;		// 0xAC
	float y;		// 0xB0
	float z;		// 0xB4
	u8 _B8[0x318];	// 0xB8
	// Any variables you add to the class go here; starting at offset 0x3D0
	u64 eventFlag;	// 0x3D0
	u8 type;		// 0x3D4
	u8 effect;		// 0x3D5
	u8 lastEvState;	// 0x3D6
	u8 func;		// 0x3D7
};

struct EventTable_t {
	u64 events;
	// ...
};

extern EventTable_t *EventTable;

extern u16 TimeStopFlag;
extern u32 TimerBranch;

extern float MarioDescentRate;
extern float MarioJumpMax;
extern float MarioJumpArc;
extern float MiniMarioJumpArc;
extern float MarioSize;


extern "C" void GetSpecificPlayerActor(int number);
void LevelSpecial_Update(LevelSpecial *self);
bool ResetAfterLevel();

#define ACTIVATE	1
#define DEACTIVATE	0

fBase_c *FindActorByID(u32 id);



bool ResetAfterLevel(void) {
	TimeStopFlag = 0;
	TimerBranch = 0x3403FFA4;
	MarioDescentRate = -4;
	MarioJumpMax = 3.628;
	MarioJumpArc = 2.5;
	MiniMarioJumpArc = 2.5;
	MarioSize = 1.0;
	return true;
}

bool LevelSpecial_Create(LevelSpecial *self) {
	char eventNum	= (self->settings >> 24)	& 0xFF;
	self->eventFlag = (u64)1 << (eventNum - 1);
	
	OSReport("Special Event created @%p event %d\n", self, eventNum);
	
	OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
	
	self->type		= (self->settings)			& 15;
	self->effect	= (self->settings >> 4)		& 15;
	
	self->lastEvState = 0xFF;
	
	LevelSpecial_Update(self);
	
	return true;
}

bool LevelSpecial_Execute(LevelSpecial *self) {
	LevelSpecial_Update(self);
	return true;
}


void LevelSpecial_Update(LevelSpecial *self) {
	//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
	
	u8 newEvState = 0;
	if (EventTable->events & self->eventFlag)
		newEvState = 1;
	
	if (newEvState == self->lastEvState)
		return;
		
	OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
	
	u8 offState;
	if (newEvState == ACTIVATE)
	{
		offState = (newEvState == 1) ? 1 : 0;
		OSReport("Activate Special Event!", offState);

		switch (self->type) {
			case 1:											// Time Freeze
				TimeStopFlag = self->effect * 0x100;
				break;
				
			case 2:											// Stop Timer
				TimerBranch = 0x7C601B78;
				break;
		
	
			case 3:											// Mario Gravity
				if (self->effect == 0)
				{											//Low grav
					MarioDescentRate = -2;
					MarioJumpArc = 0.5;
					MiniMarioJumpArc = 0.5;
					MarioJumpMax = 4.5;
				}
				else
				{											//Anti-grav
					MarioDescentRate = 0.5;
					MarioJumpArc = 4.0;
					MiniMarioJumpArc = 4.0;
					MarioJumpMax = 0.0;
				}
				break;
	
			case 4:											// Mario Size
				if (self->effect == 0)							//Super Size
					MarioSize = 4.0;
				else											//Half-Pint
					MarioSize = 0.25;
				break;
		
			default:
				break;
		}
	}
	
	else
	{
		offState = (newEvState == 1) ? 0 : 1;
		OSReport("Deactivate Special Event", offState);

		switch (self->type) {
			case 1:											// Time Freeze
				TimeStopFlag = 0;
				break;
				
			case 2:											// Stop Timer
				TimerBranch = 0x3403FFA4;
				break;
		
	
			case 3:											// Mario Gravity
				MarioDescentRate = -4;
				MarioJumpArc = 2.5;
				MiniMarioJumpArc = 2.5;
				MarioJumpMax = 3.628;
				break;
	
			case 4:											// Mario Size
				MarioSize = 1.0;
				break;
		
			default:
				break;
		}
	}
	OSReport("Special Event is %d\n", offState);




	OSReport("Success!\n");
	
	
	self->lastEvState = newEvState;
}