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#include <common.h>
#include <actors.h>
#include <stage.h>
#include "levelinfo.h"
#include "fileload.h"
#include "layoutlib.h"

//#define DEBUG_NAMES

#ifndef DEBUG_NAMES
#define OSReport(...)
#endif

extern char CurrentLevel;
extern char CurrentWorld;

int DoNames(int state) {
	OSReport("DoNames called - State param is %d\n", state);
	int wnum = (int)CurrentWorld;
	int lnum = (int)CurrentLevel;
	OSReport("Current Level: %d-%d\n", wnum+1, lnum+1);

	// Skip the title screen
	// and only process the code if the State is set to 1
	// (the screen has been initialised)
	if (state == 1 && lnum != STAGE_TITLE) {
		OSReport("Processing\n");
		// grab the CRSIN object
		Actor *ptr = FindActorByType(CRSIN, 0);
		//OSReport("CRSIN actor found at : %08X\n", ptr);

		// FIX !!!!!

		if (ptr != 0) {
			void *worldObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_WorldName");
			void *levelObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_LevelName");
			//OSReport("WorldObj TextBox : %08X; LevelObj TextBox : %08X\n", worldObj, levelObj);
			if (worldObj == 0 || levelObj == 0) return state;

			/*char *file = RetrieveFileFromArc(ARC_TABLE, "Mario", "newer/names.bin");
			//OSReport("RetrieveFileFromArc returned : %08X\n", file);
			char *worldname = file + (wnum * 0x40);
			char *levelname = file + 0x280 + (wnum * 0xA80) + (lnum * 0x40);*/
			OSReport("Loading file...\n");
			File fh;
			fh.open("/NewerRes/LevelInfo.bin");

			LevelInfo info;
			info.load(fh.ptr());
			LevelInfo::Entry *entry = info.search(wnum, lnum);
			char *worldname = info.getNameForLevel(entry);
			char *levelname = "";
			OSReport("Got name : %s\n", worldname);

			void *vtable = *((void**)levelObj);
			void *funcaddr = *((void**)((u32)vtable+0x7C));
			int (*SetString)(void*, unsigned short*, unsigned short);
			SetString = (int(*)(void*, unsigned short*, unsigned short))funcaddr;

			unsigned short wbuffer[0x40], lbuffer[0x40];
			for (int i = 0; i < 0x40; i++) {
				wbuffer[i] = (unsigned short)worldname[i];
				lbuffer[i] = (unsigned short)levelname[i];
			}

			SetString(worldObj, wbuffer, 0);
			SetString(levelObj, lbuffer, 0);

			OSReport("Freeing file\n");
			OSReport("Inserted strings\n");
		}
	} else {
		OSReport("Skipped\n");
	}

	OSReport("Reached the end of DoNames\n");
	return state;
}

int DoNamesTest2(int state, u32 ptr) {
	OSReport("TEST 1:%08X 2:%08X\n", state, ptr);
	return DoNames(state);
}