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#include "levelinfo.h"
void LevelInfo_Prepare(FileHandle *fh) {
void *file = fh->filePtr;
// decrypt all the level names
for (int sect = 0; sect < LevelInfo_GetSectionCount(file); sect++) {
// parse this section
LevelInfo_Section *thisSect = LevelInfo_GetSection(file, sect);
LevelInfo_Entry *levels = LevelInfo_GetLevels(file, thisSect);
for (int lev = 0; lev < thisSect->levelCount; lev++) {
LevelInfo_Entry *level = &levels[lev];
char *name = LevelInfo_GetName(file, level);
for (int i = 0; i < level->nameLength+1; i++) {
name[i] -= 0xD0;
}
}
}
}
LevelInfo_Entry *LevelInfo_Search(void *file, int world, int level) {
for (int i = 0; i < LevelInfo_GetSectionCount(file); i++) {
LevelInfo_Section *sect = LevelInfo_GetSection(file, i);
for (int j = 0; j < sect->levelCount; j++) {
LevelInfo_Entry *entry = &LevelInfo_GetLevels(file, sect)[j];
if (entry->world == world && entry->level == level)
return entry;
}
}
return 0;
}
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