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#include "levelinfo.h"
void dLevelInfo_c::load(void *buffer) {
data = (header_s*)buffer;
// decode all the level names
for (int sect = 0; sect < sectionCount(); sect++) {
// parse this section
section_s *thisSect = getSectionByIndex(sect);
entry_s *levels = getLevelsForSection(thisSect);
for (int lev = 0; lev < thisSect->levelCount; lev++) {
entry_s *level = &levels[lev];
SetSomeConditionShit(level->worldSlot, level->levelSlot, level->flags);
char *name = (char*)getNameForLevel(level);
for (int i = 0; i < level->nameLength+1; i++) {
name[i] -= 0xD0;
}
}
}
}
dLevelInfo_c::entry_s *dLevelInfo_c::searchBySlot(int world, int level) {
for (int i = 0; i < sectionCount(); i++) {
section_s *sect = getSectionByIndex(i);
for (int j = 0; j < sect->levelCount; j++) {
entry_s *entry = &getLevelsForSection(sect)[j];
if (entry->worldSlot == world && entry->levelSlot == level)
return entry;
}
}
return 0;
}
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