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#ifndef __KOOPATLAS_SUBPLAYER_H
#define __KOOPATLAS_SUBPLAYER_H
#include "koopatlas/core.h"
#include "poweruphax.h"
#include <playerAnim.h>
class daWMSubPlayer_c : public dActor_c {
public:
dPlayerModelHandler_c *modelHandler;
int onCreate();
int onDelete();
int onDraw();
void update(daWMPlayer_c::state_s *st);
int currentAnim;
float currentFrame;
float currentUnk;
float currentUpdateRate;
bool step;
int timer;
mEf::es2 effect;
dHammerSuitRenderer_c hammerSuit;
void startAnimation(int id, float frame, float unk, float updateRate);
static daWMSubPlayer_c *build();
static daWMSubPlayer_c *instance;
};
#endif
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