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#include "koopatlas/core.h"
class daWMPlayer_c : public dActor_c {
public:
dPlayerModelHandler_c *modelHandler;
int onCreate();
int onDelete();
int onExecute();
int onDraw();
int current_param;
int currentAnim;
float currentFrame;
float currentUnk;
float currentUpdateRate;
void startAnimation(int id, float frame, float unk, float updateRate);
static daWMPlayer_c *build();
static daWMPlayer_c *instance;
};
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