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#ifndef __KOOPATLAS_PLAYER_H
#define __KOOPATLAS_PLAYER_H
#include "koopatlas/core.h"
#include "poweruphax.h"
#include <playerAnim.h>
class daWMPlayer_c : public dActor_c {
public:
dPlayerModelHandler_c *modelHandler;
int onCreate();
int onDelete();
int onExecute();
int onDraw();
int currentAnim;
float currentFrame;
float currentUnk;
float currentUpdateRate;
bool hasEffect;
const char *effectName;
bool hasSound;
bool step;
int soundName;
int timer;
float jumpOffset;
mEf::es2 effect;
dHammerSuitRenderer_c hammerSuit;
void startAnimation(int id, float frame, float unk, float updateRate);
static daWMPlayer_c *build();
static daWMPlayer_c *instance;
struct state_s {
Vec pos, scale;
S16Vec rot;
const char *repeatedEffect, *nowEffect;
int repeatedSound, nowSound;
int anim;
float animFrame, animUnk, animUpdateRate;
float jumpOffset;
};
bool stateHistoryBuilt;
static const int SUBPLAYER_DISTANCE = 15;
static const int STATE_COUNT = (SUBPLAYER_DISTANCE * 3) + 1;
state_s stateHistory[STATE_COUNT];
int nextNowSound;
const char *nextNowEffect;
};
#endif
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