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path: root/src/koopatlas/player.cpp
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#include "koopatlas/player.h"

daWMPlayer_c *daWMPlayer_c::instance;

int daWMPlayer_c::onCreate() {

	this->modelHandler = new dPlayerModelHandler_c(0);
	this->modelHandler->loadModel(0, 3, 2);
	this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0);
	this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0});
	this->modelHandler->draw();

	pos = (Vec){0.0f,0.0f,3000.0f};
	rot = (S16Vec){0,0,0};
	scale = (Vec){1.6f,1.6f,1.6f};

	current_param = 0;

	return true;
}

int daWMPlayer_c::onDelete() {
	delete modelHandler;

	return true;
}


int daWMPlayer_c::onExecute() {
	this->modelHandler->update();
	this->modelHandler->setSRT(this->pos, this->rot, this->scale);

#ifdef MARIO_OPTIONS
	// Before we leave, do the debug movement stuff
	int heldButtons = Remocon_GetButtons(GetActiveRemocon());
	int nowPressed = Remocon_GetPressed(GetActiveRemocon());
	char buf[100];
	bool updated = false;

	if (nowPressed & WPAD_LEFT) {
		current_param--;
		updated = true;
	}

	if (nowPressed & WPAD_RIGHT) {
		current_param++;
		updated = true;
	}

	if (current_param < 0)
		current_param = 8;

	if (current_param > 8)
		current_param = 0;

	float pos_mod = 0.0f;
	short rot_mod = 0.0f;
	float scale_mod = 0.0f;
	if (nowPressed & WPAD_ONE) {
		pos_mod -= 5.0f;
		rot_mod -= 0x1000;
		scale_mod -= 0.1f;
		updated = true;
	} else if (nowPressed & WPAD_TWO) {
		pos_mod += 5.0f;
		rot_mod += 0x1000;
		scale_mod += 0.1f;
		updated = true;
	}

	if (!updated) return true;

	if (current_param == 0) {
		pos.x += pos_mod;
		sprintf(buf, "X position: %f", pos.x);
	} else if (current_param == 1) {
		pos.y += pos_mod;
		sprintf(buf, "Y position: %f", pos.y);
	} else if (current_param == 2) {
		pos.z += pos_mod;
		sprintf(buf, "Z position: %f", pos.z);
	} else if (current_param == 3) {
		rot.x += rot_mod;
		sprintf(buf, "X rotation: 0x%04x", rot.x);
	} else if (current_param == 4) {
		rot.y += rot_mod;
		sprintf(buf, "Y rotation: 0x%04x", rot.y);
	} else if (current_param == 5) {
		rot.z += rot_mod;
		sprintf(buf, "Z rotation: 0x%04x", rot.z);
	} else if (current_param == 6) {
		scale.x += scale_mod;
		sprintf(buf, "X scale: %f", scale.x);
	} else if (current_param == 7) {
		scale.y += scale_mod;
		sprintf(buf, "Y scale: %f", scale.y);
	} else if (current_param == 8) {
		scale.z += scale_mod;
		sprintf(buf, "Z scale: %f", scale.z);
	}

	dScNewerWorldMap_c::instance->SetTitle(buf);
#endif

	return true;
}

int daWMPlayer_c::onDraw() {
	this->modelHandler->draw();

	return true;
}


void daWMPlayer_c::startAnimation(int id, float frame, float unk, float updateRate) {
	if (id == currentAnim && frame == currentFrame && unk == currentUnk && updateRate == currentUpdateRate)
		return;

	currentAnim = id;
	currentFrame = frame;
	currentUnk = unk;
	currentUpdateRate = updateRate;
	this->modelHandler->mdlClass->startAnimation(id, frame, unk, updateRate);
}



daWMPlayer_c *daWMPlayer_c::build() {

	void *buffer = AllocFromGameHeap1(sizeof(daWMPlayer_c));
	daWMPlayer_c *c = new(buffer) daWMPlayer_c;


	instance = c;
	return c;
}