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#ifndef __KOOPATLAS_PATH_MANAGER_H
#define __KOOPATLAS_PATH_MANAGER_H

//#define WM_UNLOCK_DEBUGGING
#ifdef WM_UNLOCK_DEBUGGING
#define UnlockCmdReport OSReport
#else
#define UnlockCmdReport(...)
#endif

#include "koopatlas/mapdata.h"
#include "levelinfo.h"

extern "C" void *SoundRelatedClass;
extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);

class dWMPathManager_c {
	public:
		void setup();
		~dWMPathManager_c();
		void execute();

		bool canUseExit(dKPPath_s *path) {
			OSReport("Checking usability of path %p\n", path);
			if (path) OSReport("Availability: %d\n", path->isAvailable);
			return (path != 0) && (path->isAvailable);
		}

		void startMovementTo(dKPPath_s *path);
		void moveThroughPath();
		void activatePoint();
		void unlockAllPaths(char type);

		dKPLayer_s *pathLayer;

		bool isMoving;
		dKPNode_s *currentNode;

		HermiteKey keysX[2];
		HermiteKey keysY[3];
		float timer;
		bool isJumping;
		float moveSpeed;

		int scaleAnimProgress;
		bool isScalingUp;

		dKPPath_s *currentPath;
		bool reverseThroughPath; // direction we are going through the path

		bool mustComplainToMapCreator;

		int newlyAvailablePaths;
		int newlyAvailableNodes;

		int unlockingAlpha; // -1 if not used
		int countdownToFadeIn;
		int waitAfterUnlock;

	private:
		void unlockPaths();
		bool evaluateUnlockCondition(u8 *&in, SaveBlock *save, int stack);

	public:
		bool shouldRequestSave;
		bool isEnteringLevel;

		bool calledEnteredNode;
		int levelStartWait;
		int waitAtStart;
		bool mustPlayAfterDeathAnim;
		int waitForAfterDeathAnim;

		bool doingThings();

		dLevelInfo_c::entry_s *enteredLevel;
};

#endif