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#ifndef __KOOPATLAS_PATH_MANAGER_H
#define __KOOPATLAS_PATH_MANAGER_H

#include "koopatlas/mapdata.h"

extern "C" void *SoundRelatedClass;
extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);

class dWMPathManager_c {
	public:
		void setup();
		void execute();

		bool canUseExit(dKPPath_s *path) {
			return (path != 0) && (path->isAvailable);
		}

		void startMovementTo(dKPPath_s *path);
		void moveThroughPath();
		void activatePoint();

		dKPLayer_s *pathLayer;

		bool isMoving;
		dKPNode_s *currentNode;

		HermiteKey keysX[2];
		HermiteKey keysY[3];
		float timer;
		bool isJumping;

		dKPPath_s *currentPath;
		bool reverseThroughPath; // direction we are going through the path

		bool mustComplainToMapCreator;
};

#endif