1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
|
#include "koopatlas/pathmanager.h"
#include "koopatlas/core.h"
#include "koopatlas/hud.h"
#include "koopatlas/player.h"
#include <sfx.h>
#include <stage.h>
extern "C" void PlaySoundWithFunctionB4(void *spc, nw4r::snd::SoundHandle *handle, int id, int unk);
static u8 MaybeFinishingLevel[2] = {0xFF,0xFF};
void dWMPathManager_c::setup() {
isMoving = false;
isJumping = false;
scaleAnimProgress = -1;
timer = 0.0;
currentPath = 0;
reverseThroughPath = false;
pathLayer = dScKoopatlas_c::instance->mapData.pathLayer;
SpammyReport("setting up PathManager\n");
SaveBlock *save = GetSaveFile()->GetBlock(-1);
mustComplainToMapCreator = false;
SpammyReport("Unlocking paths\n");
isEnteringLevel = false;
levelStartWait = -1;
unlockPaths();
waitForAfterDeathAnim = -1;
mustPlayAfterDeathAnim = false;
if (LastPowerupStoreType == LOSE_LEVEL) {
mustPlayAfterDeathAnim = true;
daWMPlayer_c::instance->visible = false;
LastPowerupStoreType = BEAT_LEVEL;
}
SpammyReport("done\n");
// Figure out what path node to start at
if (dScKoopatlas_c::instance->settings & 0x10000000) {
// Start off from a "Change"
u8 changeID = (dScKoopatlas_c::instance->settings >> 20) & 0xFF;
SpammyReport("entering at Change ID %d\n", changeID);
SpammyReport("Path layer: %p\n", pathLayer);
SpammyReport("Node count: %d\n", pathLayer->nodeCount);
bool found = false;
for (int i = 0; i < pathLayer->nodeCount; i++) {
dKPNode_s *node = pathLayer->nodes[i];
SpammyReport("Checking node: %p\n", node);
if (node->type == dKPNode_s::CHANGE && node->thisID == changeID) {
found = true;
currentNode = node;
//OSReport("Found CHANGE node: %d %p\n", changeID, node);
// figure out where we should move to
dKPPath_s *exitTo = 0;
for (int i = 0; i < 4; i++) {
dKPPath_s *candidateExit = node->exits[i];
//OSReport("Candidate exit: %p\n", candidateExit);
if (!candidateExit)
continue;
// find out if this path is a candidate
dKPNode_s *srcNode = node;
dKPPath_s *path = candidateExit;
while (true) {
dKPNode_s *destNode = (path->start == srcNode) ? path->end : path->start;
//OSReport("Path: %p nodes %p to %p\n", path, srcNode, destNode);
int ct = destNode->getAvailableExitCount();
//OSReport("Dest Node available exits: %d; type: %d\n", ct, destNode->type);
if (destNode == node || ct > 2 || destNode->type == dKPNode_s::LEVEL || destNode->type == dKPNode_s::CHANGE) {
exitTo = candidateExit;
//OSReport("Accepting this node\n");
break;
}
if (ct == 1)
break;
// where to next?
path = destNode->getOppositeAvailableExitTo(path);
srcNode = destNode;
}
if (exitTo)
break;
}
if (!exitTo)
exitTo = node->getAnyExit();
startMovementTo(exitTo);
break;
}
}
if (!found) {
currentNode = pathLayer->nodes[0];
mustComplainToMapCreator = true;
}
waitAtStart = -1;
} else {
if (!countdownToFadeIn)
waitAtStart = 50;
else
waitAtStart = -1;
SpammyReport("saved path node: %d\n", save->current_path_node);
if (save->current_path_node >= pathLayer->nodeCount) {
SpammyReport("out of bounds (%d), using node 0\n", pathLayer->nodeCount);
currentNode = pathLayer->nodes[0];
} else {
currentNode = pathLayer->nodes[save->current_path_node];
SpammyReport("OK %p\n", currentNode);
}
}
for (int i = 0; i < pathLayer->nodeCount; i++)
if (pathLayer->nodes[i]->type == dKPNode_s::LEVEL)
pathLayer->nodes[i]->setupNodeExtra();
// did we just beat a level?
if (MaybeFinishingLevel[0] != 0xFF) {
SaveBlock *save = GetSaveFile()->GetBlock(-1);
if (save->CheckLevelCondition(MaybeFinishingLevel[0], MaybeFinishingLevel[1], COND_NORMAL)) {
shouldRequestSave = true;
}
MaybeFinishingLevel[0] = 0xFF;
}
}
static u8 *PathAvailabilityData = 0;
static u8 *NodeAvailabilityData = 0;
dWMPathManager_c::~dWMPathManager_c() {
if (PathAvailabilityData && !isEnteringLevel) {
delete[] PathAvailabilityData;
PathAvailabilityData = 0;
delete[] NodeAvailabilityData;
NodeAvailabilityData = 0;
}
if (isEnteringLevel) {
SaveBlock *save = GetSaveFile()->GetBlock(-1);
if ((enteredLevel->displayLevel >= 21 && enteredLevel->displayLevel <= 27 && enteredLevel->displayLevel != 26)
|| (enteredLevel->displayLevel >= 29 && enteredLevel->displayLevel <= 42)) {
if (!save->CheckLevelCondition(enteredLevel->worldSlot, enteredLevel->levelSlot, COND_NORMAL)) {
MaybeFinishingLevel[0] = enteredLevel->worldSlot;
MaybeFinishingLevel[1] = enteredLevel->levelSlot;
}
}
}
}
void dWMPathManager_c::unlockPaths() {
u8 *oldPathAvData = PathAvailabilityData;
PathAvailabilityData = new u8[pathLayer->pathCount];
u8 *oldNodeAvData = NodeAvailabilityData;
NodeAvailabilityData = new u8[pathLayer->nodeCount];
SpammyReport("Unlocking paths\n");
// unlock all needed paths
for (int i = 0; i < pathLayer->pathCount; i++) {
dKPPath_s *path = pathLayer->paths[i];
PathAvailabilityData[i] = path->isAvailable;
//SpammyReport("Path %d: %d\n", i, path->isAvailable);
// if this path is not "always available", then nuke its alpha
path->setLayerAlpha((path->isAvailable == dKPPath_s::ALWAYS_AVAILABLE) ? 255 : 0);
}
SaveBlock *save = GetSaveFile()->GetBlock(-1);
u8 *in = (u8*)dScKoopatlas_c::instance->mapData.data->unlockData;
SpammyReport("UNLOCKING PATHS: Unlock data @ %p\n", in);
int cmdID = 0;
while (*in != 0) {
UnlockCmdReport("[%p] Cmd %d: Evaluating condition\n", in, cmdID);
// begin processing a block
bool value = evaluateUnlockCondition(in, save, 0);
UnlockCmdReport("[%p] Cmd %d: Condition evaluated, result: %d\n", in, cmdID, value);
//UnlockCmdReport("Unlock condition: %d\n", value);
// get what it's supposed to affect
// for now we'll assume that it affects one or more paths
u8 affectedCount = *(in++);
UnlockCmdReport("[%p] Cmd %d: Affects %d path(s)\n", in, cmdID, affectedCount);
for (int i = 0; i < affectedCount; i++) {
u8 one = *(in++);
u8 two = *(in++);
u16 pathID = (one << 8) | two;
UnlockCmdReport("[%p] Cmd %d: Affected %d: PathID: %d\n", in, cmdID, i, pathID);
dKPPath_s *path = pathLayer->paths[pathID];
UnlockCmdReport("[%p] Cmd %d: Affected %d: Path: %p\n", in, cmdID, i, path);
path->isAvailable = value ? dKPPath_s::AVAILABLE : dKPPath_s::NOT_AVAILABLE;
UnlockCmdReport("[%p] Cmd %d: Affected %d: IsAvailable written\n", in, cmdID, i);
PathAvailabilityData[pathID] = value ? dKPPath_s::AVAILABLE : dKPPath_s::NOT_AVAILABLE;
UnlockCmdReport("[%p] Cmd %d: Affected %d: AvailabilityData written\n", in, cmdID, i);
// NEWLY_AVAILABLE is set later, when that stuff is figured out
path->setLayerAlpha(value ? 255 : 0);
UnlockCmdReport("[%p] Cmd %d: Affected %d: Layer alpha applied\n", in, cmdID, i);
}
UnlockCmdReport("[%p] Cmd %d: %d affected path(s) processed\n", in, cmdID, affectedCount);
cmdID++;
}
SpammyReport("UNLOCKING PATHS: All complete @ %p\n", in);
for (int i = 0; i < pathLayer->nodeCount; i++) {
dKPNode_s *node = pathLayer->nodes[i];
NodeAvailabilityData[i] = node->isUnlocked();
if (node->type == node->LEVEL && node->isUnlocked() && node->levelNumber[1] != 99) {
save->completions[node->levelNumber[0]-1][node->levelNumber[1]-1] |= COND_UNLOCKED;
}
}
// did anything become newly available?!
newlyAvailablePaths = 0;
newlyAvailableNodes = 0;
if (oldPathAvData) {
for (int i = 0; i < pathLayer->pathCount; i++) {
if ((PathAvailabilityData[i] > 0) && (oldPathAvData[i] == 0)) {
dKPPath_s *path = pathLayer->paths[i];
path->isAvailable = dKPPath_s::NEWLY_AVAILABLE;
newlyAvailablePaths++;
// set this path's alpha to 0, we'll fade it in later
path->setLayerAlpha(0);
}
}
delete[] oldPathAvData;
// check nodes too
for (int i = 0; i < pathLayer->nodeCount; i++) {
if ((NodeAvailabilityData[i] > 0) && (oldNodeAvData[i] == 0)) {
dKPNode_s *node = pathLayer->nodes[i];
node->isNew = true;
newlyAvailableNodes++;
}
}
delete[] oldNodeAvData;
}
// now set all node alphas
for (int i = 0; i < pathLayer->nodeCount; i++) {
dKPNode_s *node = pathLayer->nodes[i];
node->setLayerAlpha((node->isUnlocked() & !node->isNew) ? 255 : 0);
}
// if anything was new, set it as such
if (newlyAvailablePaths || newlyAvailableNodes) {
countdownToFadeIn = 30;
}
unlockingAlpha = -1;
}
bool dWMPathManager_c::evaluateUnlockCondition(u8 *&in, SaveBlock *save, int stack) {
UnlockCmdReport("[%p] CondStk:%d begin\n", in, stack);
u8 controlByte = *(in++);
u8 conditionType = (controlByte >> 6);
UnlockCmdReport("[%p] CondStk:%d control byte: %d; condition type: %d\n", in, stack, controlByte, conditionType);
if (conditionType == 0) {
UnlockCmdReport("[%p] CondStk:%d end, returning CONSTANT 1\n", in, stack);
return true;
}
if (conditionType == 1) {
// Simple level
bool isSecret = (controlByte & 0x10);
u8 worldNumber = controlByte & 0xF;
u8 levelNumber = *(in++);
UnlockCmdReport("[%p] CondStk:%d level, w:%d l:%d secret:%d\n", in, stack, worldNumber, levelNumber, isSecret);
u32 conds = save->GetLevelCondition(worldNumber, levelNumber);
UnlockCmdReport("[%p] CondStk:%d returning for level conditions: %d / %x\n", in, stack, conds, conds);
if (isSecret)
return (conds & COND_SECRET) != 0;
else
return (conds & COND_NORMAL) != 0;
}
// Type: 2 = AND, 3 = OR
bool isAnd = (conditionType == 2);
bool isOr = (conditionType == 3);
bool value = isOr ? false : true;
u8 termCount = (controlByte & 0x3F) + 1;
UnlockCmdReport("[%p] CondStk:%d and:%d or:%d startValue:%d termCount:%d\n", in, stack, isAnd, isOr, value, termCount);
for (int i = 0; i < termCount; i++) {
bool what = evaluateUnlockCondition(in, save, stack+1);
if (isOr)
value |= what;
else
value &= what;
}
UnlockCmdReport("[%p] CondStk:%d end, returning %d\n", in, stack, value);
return value;
}
bool dWMPathManager_c::doingThings() {
if (isEnteringLevel || (waitAfterUnlock > 0) ||
(waitAtStart > 0) || (waitForAfterDeathAnim > 0) ||
(countdownToFadeIn > 0))
return true;
return false;
}
void dWMPathManager_c::execute() {
if (isEnteringLevel) {
if (levelStartWait > 0) {
levelStartWait--;
if (levelStartWait == 0) {
dScKoopatlas_c::instance->startLevel(enteredLevel);
}
}
return;
}
// handle path fading
if (countdownToFadeIn > 0) {
countdownToFadeIn--;
if (countdownToFadeIn <= 0) {
unlockingAlpha = 0;
nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_OBJ_GEN_LOAD, 1);
} else {
return;
}
}
if (unlockingAlpha != -1) {
unlockingAlpha += 3;
for (int i = 0; i < pathLayer->pathCount; i++) {
dKPPath_s *path = pathLayer->paths[i];
if (path->isAvailable == dKPPath_s::NEWLY_AVAILABLE)
path->setLayerAlpha(unlockingAlpha);
}
for (int i = 0; i < pathLayer->nodeCount; i++) {
dKPNode_s *node = pathLayer->nodes[i];
if (node->isNew)
node->setLayerAlpha(unlockingAlpha);
}
if (unlockingAlpha == 255) {
// we've reached the end
unlockingAlpha = -1;
nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_OBJ_GEN_NEW_COURSE, 1);
waitAfterUnlock = 15;
for (int i = 0; i < pathLayer->nodeCount; i++) {
dKPNode_s *node = pathLayer->nodes[i];
if (node->isNew && node->type == dKPNode_s::LEVEL) {
Vec efPos = {node->x, -node->y, 3300.0f};
S16Vec efRot = {0x2000,0,0};
Vec efScale = {0.8f,0.8f,0.8f};
SpawnEffect("Wm_cs_pointlight", 0, &efPos, &efRot, &efScale);
}
}
}
return;
}
if (waitAfterUnlock > 0) {
waitAfterUnlock--;
return;
}
if (waitAtStart > 0) {
waitAtStart--;
if (waitAtStart == 0) {
if (mustPlayAfterDeathAnim) {
daWMPlayer_c::instance->visible = true;
daWMPlayer_c::instance->startAnimation(ending_wait, 1.0f, 0.0f, 0.0f);
waitForAfterDeathAnim = 60;
nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_VOC_MA_CS_COURSE_MISS, 1);
}
}
return;
}
if (waitForAfterDeathAnim > 0) {
waitForAfterDeathAnim--;
if (waitForAfterDeathAnim == 0)
daWMPlayer_c::instance->startAnimation(wait_select, 1.0f, 0.0f, 0.0f);
return;
}
if (shouldRequestSave) {
dScKoopatlas_c::instance->showSaveWindow();
shouldRequestSave = false;
}
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
if (isMoving) {
moveThroughPath();
} else {
// Left, right, up, down
int pressedDir = -1;
if (nowPressed & WPAD_LEFT) pressedDir = 0;
else if (nowPressed & WPAD_RIGHT) pressedDir = 1;
else if (nowPressed & WPAD_UP) pressedDir = 2;
else if (nowPressed & WPAD_DOWN) pressedDir = 3;
else if (nowPressed & WPAD_TWO)
activatePoint();
if (pressedDir >= 0) {
if (canUseExit(currentNode->exits[pressedDir])) {
startMovementTo(currentNode->exits[pressedDir]);
} else {
// TODO: maybe remove this? got to see how it looks
static u16 directions[] = {-0x4000,0x4000,-0x7FFF,0};
daWMPlayer_c::instance->rot.y = directions[pressedDir];
}
}
}
}
void dWMPathManager_c::startMovementTo(dKPPath_s *path) {
SpammyReport("moving to path %p [%d,%d to %d,%d]\n", path, path->start->x, path->start->y, path->end->x, path->end->y);
if (!path->isAvailable) { return; }
if (currentNode && dWMHud_c::instance)
dWMHud_c::instance->leftNode();
calledEnteredNode = false;
SpammyReport("a\n");
isMoving = true;
reverseThroughPath = (path->end == currentNode);
SpammyReport("b\n");
currentPath = path;
SpammyReport("c\n");
// calculate direction of the path
short deltaX = path->end->x - path->start->x;
short deltaY = path->end->y - path->start->y;
SpammyReport("d\n");
u16 direction = (u16)(atan2(deltaX, deltaY) / ((M_PI * 2) / 65536.0));
SpammyReport("e\n");
if (reverseThroughPath) {
SpammyReport("e2\n");
direction += 0x8000;
}
SpammyReport("f\n");
daWMPlayer_c *player = daWMPlayer_c::instance;
SpammyReport("g %p\n", player);
// Consider adding these as options
// wall_walk_l = 60,
// wall_walk_r = 61,
// hang_walk_l = 65,
// hang_walk_r = 66,
static const struct {
PlayerAnim anim;
float animParam1, animParam2;
s16 forceRotation;
float forceSpeed;
SFX repeatSound, initialSound;
const char *repeatEffect, *initialEffect;
} Animations[] = {
// Walking
{run,2.0f,10.0f, -1,-1.0f, SE_PLY_FOOTNOTE_DIRT,SE_NULL, 0,0},
{run,2.0f,10.0f, -1,-1.0f, SE_PLY_FOOTNOTE_CS_SAND,SE_NULL, "Wm_mr_foot_sand",0},
{run,2.0f,10.0f, -1,-1.0f, SE_PLY_FOOTNOTE_CS_SNOW,SE_NULL, "Wm_mr_foot_snow",0},
{run,2.0f,10.0f, -1,-1.0f, SE_PLY_FOOTNOTE_CS_WATER,SE_NULL, "Wm_mr_foot_water",0},
// Jumping
{jump,1.0f,1.0f, -1,2.5f, SE_NULL,SE_PLY_JUMP, 0,0},
{jump,1.0f,10.0f, -1,2.5f, SE_NULL,SE_PLY_JUMP, 0,0},
{jump,1.0f,10.0f, -1,2.5f, SE_NULL,SE_PLY_JUMP, 0,0},
{jump,1.0f,10.0f, -1,2.5f, SE_NULL,SE_PLY_JUMP, 0,"Wm_mr_waterwave_out"},
// Ladder up, left, right
{pea_plant,1.2f,10.0f, -0x7FFF,1.5f, SE_PLY_FOOTNOTE_CS_ROCK_CLIMB,SE_NULL, 0,0},
{tree_climb,1.2f,10.0f, -0x4000,1.5f, SE_PLY_FOOTNOTE_CS_ROCK_CLIMB,SE_NULL, 0,0},
{tree_climb,1.2f,10.0f, 0x4000,1.5f, SE_PLY_FOOTNOTE_CS_ROCK_CLIMB,SE_NULL, 0,0},
// Fall (default?)
{run,2.0f,10.0f, -1,-1.0f, SE_PLY_FOOTNOTE_DIRT,SE_NULL, 0,0},
// Swim
{swim_wait,1.2f,10.0f, -1,2.0f, SE_PLY_SWIM,SE_NULL, "Wm_mr_waterswim",0},
// Run
{b_dash2,3.0f,10.0f, -1,5.0f, SE_PLY_FOOTNOTE_DIRT,SE_NULL, 0,0},
// Pipe
{wait,2.0f,10.0f, 0,1.0f, SE_NULL,SE_PLY_DOKAN_IN_OUT, 0,0},
// Door
{wait,2.0f,10.0f, -0x7FFF,0.2f, SE_NULL,SE_OBJ_DOOR_OPEN, 0,0},
// TJumped
{Tjumped,2.0f,0.0f, -1,-1.0f, SE_NULL,SE_NULL, 0,0},
// Enter cave, this is handled specially
{run,1.0f,10.0f, -1,1.0f, SE_NULL,SE_NULL, 0,0},
{run,1.0f,10.0f, -1,1.0f, SE_NULL,SE_NULL, 0,0},
// Invisible, this is handled specially
{wait,2.0f,10.0f, -1,1.0f, SE_NULL,SE_NULL, 0,0},
};
isJumping = (path->animation >= dKPPath_s::JUMP && path->animation <= dKPPath_s::JUMP_WATER);
float playerScale = 1.6f;
if (path->animation == dKPPath_s::ENTER_CAVE_UP) {
scaleAnimProgress = 60;
// what direction does this path go in?
isScalingUp = (deltaY < 0) ^ reverseThroughPath;
if (!isScalingUp)
playerScale = 0.0f;
}
player->visible = (path->animation != dKPPath_s::INVISIBLE);
player->scale.x = player->scale.y = player->scale.z = playerScale;
int id = (path->animation >= dKPPath_s::MAX_ANIM) ? 0 : (int)path->animation;
player->startAnimation(Animations[id].anim, Animations[id].animParam1, Animations[id].animParam2, 0.0f);
player->rot.y = (Animations[id].forceRotation != -1) ? Animations[id].forceRotation : direction;
moveSpeed = (Animations[id].forceSpeed >= 0.0f) ? Animations[id].forceSpeed : 3.0f;
moveSpeed = path->speed * moveSpeed;
if (Animations[id].repeatEffect) {
player->hasEffect = true;
player->effectName = Animations[id].repeatEffect;
} else {
player->hasEffect = false;
}
if (Animations[id].repeatSound != SE_NULL) {
player->hasSound = true;
player->soundName = Animations[id].repeatSound;
} else {
player->hasSound = false;
}
if (Animations[id].initialEffect) {
SpawnEffect(Animations[id].initialEffect, 0, &player->pos, 0, &player->scale);
daWMPlayer_c::instance->nextNowEffect = Animations[id].initialEffect;
}
if (Animations[id].initialSound != SE_NULL) {
nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, Animations[id].initialSound, 1);
daWMPlayer_c::instance->nextNowSound = Animations[id].initialSound;
if (Animations[id].initialSound == SE_PLY_JUMP) {
nw4r::snd::SoundHandle something2;
PlaySoundWithFunctionB4(SoundRelatedClass, &something2, SE_VOC_MA_CS_JUMP, 1);
}
}
}
void dWMPathManager_c::moveThroughPath() {
dKPNode_s *from, *to;
from = reverseThroughPath ? currentPath->end : currentPath->start;
to = reverseThroughPath ? currentPath->start : currentPath->end;
daWMPlayer_c *player = daWMPlayer_c::instance;
if (scaleAnimProgress >= 0) {
float soFar = scaleAnimProgress * (1.6f / 60.0f);
float sc = isScalingUp ? soFar : (1.6f - soFar);
player->scale.x = player->scale.y = player->scale.z = sc;
scaleAnimProgress--;
}
Vec move = (Vec){to->x - from->x, to->y - from->y, 0};
VECNormalize(&move, &move);
VECScale(&move, &move, moveSpeed);
if (isJumping) {
float ys = (float)from->y;
float ye = (float)to->y;
float midpoint = (from->y + to->y) / 2;
float top, len;
if (ys > ye) { len = ys - ye; top = ys - midpoint + 10.0; }
else { len = ye - ys; top = ye - midpoint + 10.0; }
if (len == 0.0) { len = 2.0; }
float a;
if (timer > 0.0) { a = -timer; }
else { a = timer; }
player->jumpOffset = -sin(a * 3.14 / len) * top;
timer -= move.y;
}
player->pos.x += move.x;
player->pos.y -= move.y;
// what distance is left?
if (to->type == dKPNode_s::LEVEL && !calledEnteredNode) {
Vec toEndVec = {to->x - player->pos.x, to->y + player->pos.y, 0.0f};
float distToEnd = VECMag(&toEndVec);
//OSReport("Distance: %f; To:%d,%d; Player:%f,%f; Diff:%f,%f\n", distToEnd, to->x, to->y, player->pos.x, player->pos.y, toEndVec.x, toEndVec.y);
if (distToEnd < 64.0f && dWMHud_c::instance) {
calledEnteredNode = true;
dWMHud_c::instance->enteredNode(to);
}
}
// Check if we've reached the end yet
if (
(((move.x > 0) ? (player->pos.x >= to->x) : (player->pos.x <= to->x)) &&
((move.y > 0) ? (-player->pos.y >= to->y) : (-player->pos.y <= to->y)))
||
(from->x == to->x && from->y == to->y)
) {
currentNode = to;
player->pos.x = to->x;
player->pos.y = -to->y;
isJumping = false;
timer = 0.0;
SpammyReport("reached path end (%p) with type %d\n", to, to->type);
bool reallyStop = false;
if (to->type == dKPNode_s::LEVEL) {
// Always stop on levels
reallyStop = true;
} else if (to->type == dKPNode_s::CHANGE || to->type == dKPNode_s::WORLD_CHANGE) {
// Never stop on entrances or on world changes
reallyStop = false;
} else if (to->type == dKPNode_s::PASS_THROUGH) {
// If there's only one exit here, then stop even though
// it's a passthrough node
reallyStop = (to->getAvailableExitCount() == 1);
} else {
// Quick check: do we *actually* need to stop on this node?
// If it's a junction with more than two exits, but only two are open,
// take the opposite open one
if (to->getExitCount() > 2 && to->getAvailableExitCount() == 2)
reallyStop = false;
else
reallyStop = true;
}
if (to->type == dKPNode_s::WORLD_CHANGE) {
// Set the current world info
SaveBlock *save = GetSaveFile()->GetBlock(-1);
OSReport("Activating world change %d\n", to->worldID);
const dKPWorldDef_s *world = dScKoopatlas_c::instance->mapData.findWorldDef(to->worldID);
if (world) {
bool visiblyChange = true;
if (strncmp(save->newerWorldName, world->name, 32) == 0) {
OSReport("Already here, but setting BGM track\n");
visiblyChange = false;
}
OSReport("Found!\n");
strncpy(save->newerWorldName, world->name, 32);
save->newerWorldName[31] = 0;
save->newerWorldID = world->worldID;
save->currentMapMusic = world->trackID;
for (int i = 0; i < 2; i++) {
save->fsTextColours[i] = world->fsTextColours[i];
save->fsHintColours[i] = world->fsHintColours[i];
save->hudTextColours[i] = world->hudTextColours[i];
}
save->hudHintH = world->hudHintH;
save->hudHintS = world->hudHintS;
save->hudHintL = world->hudHintL;
save->titleScreenWorld = world->titleScreenWorld;
save->titleScreenLevel = world->titleScreenLevel;
if (visiblyChange && dWMHud_c::instance)
dWMHud_c::instance->showFooter();
dKPMusic::play(world->trackID);
} else if (to->worldID == 0) {
OSReport("No world\n");
save->currentMapMusic = 0;
dKPMusic::play(0);
save->newerWorldName[0] = 0;
if (dWMHud_c::instance)
dWMHud_c::instance->hideFooter();
} else {
OSReport("Not found!\n");
}
}
if (to->type == dKPNode_s::CHANGE) {
// Go to another map
// should we continue moving?
if (to->getAvailableExitCount() == 1) {
OSReport("Stopping");
isMoving = false;
} else {
OSReport("Continuing");
startMovementTo(to->getOppositeAvailableExitTo(currentPath));
}
SaveBlock *save = GetSaveFile()->GetBlock(-1);
SpammyReport("node: %x, %s", to->destMap, to->destMap);
save->current_world = dScKoopatlas_c::instance->getIndexForMapName(to->destMap);
SpammyReport("Change to map ID %d (%s), entrance ID %d\n", save->current_world, to->destMap, to->foreignID);
dScKoopatlas_c::instance->keepMusicPlaying = true;
ActivateWipe(to->transition);
DoSceneChange(WORLD_MAP, 0x10000000 | (to->foreignID << 20), 0);
} else if (reallyStop) {
// Stop here
player->startAnimation(0, 1.2, 10.0, 0.0);
player->hasEffect = false;
player->hasSound = false;
SpammyReport("stopping here\n");
isMoving = false;
SaveBlock *save = GetSaveFile()->GetBlock(-1);
save->current_path_node = pathLayer->findNodeID(to);
if (!calledEnteredNode && dWMHud_c::instance)
dWMHud_c::instance->enteredNode();
} else {
startMovementTo(to->getOppositeAvailableExitTo(currentPath));
SpammyReport("passthrough node, continuing to next path\n");
}
}
}
void dWMPathManager_c::activatePoint() {
if (levelStartWait >= 0)
return;
if (currentNode->type == dKPNode_s::LEVEL) {
int w = currentNode->levelNumber[0] - 1;
int l = currentNode->levelNumber[1] - 1;
if (l == 98) {
dWMShop_c::instance->show(w);
dScKoopatlas_c::instance->state.setState(&dScKoopatlas_c::instance->StateID_ShopWait);
return;
}
if ((l >= 29) && (l <= 36)) {
SaveBlock *save = GetSaveFile()->GetBlock(-1);
u32 conds = save->GetLevelCondition(w, l);
SpammyReport("Toad House Flags: %x", conds);
if (conds & 0x30) {
nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_SYS_INVALID, 1);
return;
}
}
nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_SYS_GAME_START, 1);
nw4r::snd::SoundHandle something2;
PlaySoundWithFunctionB4(SoundRelatedClass, &something2, (Player_Powerup[0] == 3) ? SE_VOC_MA_PLAYER_DECIDE_MAME: SE_VOC_MA_CS_COURSE_IN, 1);
daWMPlayer_c::instance->startAnimation(course_in, 1.2, 10.0, 0.0);
daWMPlayer_c::instance->rot.y = 0;
isEnteringLevel = true;
levelStartWait = 40;
enteredLevel = dLevelInfo_c::s_info.searchBySlot(w, l);
dKPMusic::stop();
}
}
void dWMPathManager_c::unlockAllPaths(char type) {
// Unlocks ALL paths, regular and secret
if (type == 0) {
for (int i = 0; i < pathLayer->pathCount; i++) {
dKPPath_s *path = pathLayer->paths[i];
path->isAvailable = true;
SaveBlock *save = GetSaveFile()->GetBlock(-1);
for (int j = 0; j < 10; j++) {
for (int h = 0; h < 0x2A; h++) {
save->completions[j][h] = 0x30;
}
}
unlockPaths();
}
}
// Unlocks ALL paths, regular only
if (type == 1) {
for (int i = 0; i < pathLayer->pathCount; i++) {
dKPPath_s *path = pathLayer->paths[i];
path->isAvailable = true;
SaveBlock *save = GetSaveFile()->GetBlock(-1);
for (int j = 0; j < 10; j++) {
for (int h = 0; h < 0x2A; h++) {
save->completions[j][h] = 0x10;
}
}
unlockPaths();
}
}
// Unlocks current path, regular and secret
if (type == 2) {
if (currentNode->type == dKPNode_s::LEVEL) {
int w = currentNode->levelNumber[0] - 1;
int l = currentNode->levelNumber[1] - 1;
SaveBlock *save = GetSaveFile()->GetBlock(-1);
save->completions[w][l] = 0x30;
unlockPaths();
}
}
// Can't change node models - the price we pay for not using anims
// for (int i = 0; i < pathLayer->nodeCount; i++) {
// dKPNode_s *node = pathLayer->nodes[i];
// node->setupNodeExtra();
// }
}
|