summaryrefslogtreecommitdiff
path: root/src/koopatlas/pathmanager.cpp
blob: 30f4920ffb10a6f5c163e95053b5ec4478eb2d45 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#include "koopatlas/pathmanager.h"
#include "koopatlas/core.h"
#include "koopatlas/hud.h"
#include "koopatlas/player.h"

void dWMPathManager_c::setup() {
	isMoving = false;
	currentPath = 0;
	reverseThroughPath = false;

	pathLayer = dScKoopatlas_c::instance->mapData.pathLayer;

	SaveBlock *save = GetSaveFile()->GetBlock(-1);
	if (save->current_path_node >= pathLayer->nodeCount) {
		currentNode = pathLayer->nodes[0];
	} else {
		currentNode = pathLayer->nodes[save->current_path_node];
	}

	// unlock all needed paths
	for (int i = 0; i < pathLayer->pathCount; i++) {
		dKPPath_s *path = pathLayer->paths[i];

		if (path->unlockType > 0) {
			u32 conds = save->GetLevelCondition(path->unlockLevelNumber[0] - 1, path->unlockLevelNumber[1] - 1);

			if (path->unlockType == 1 && (conds & COND_NORMAL))
				path->isAvailable = true;
			else if (path->unlockType == 2 && (conds & COND_SECRET))
				path->isAvailable = true;
		}
	}
}


void dWMPathManager_c::execute() {
	int nowPressed = Remocon_GetPressed(GetActiveRemocon());

	if (isMoving) {
		moveThroughPath();
	} else {
		if (nowPressed & WPAD_LEFT && canUseExit(currentNode->leftExit))
			startMovementTo(currentNode->leftExit);
		else if (nowPressed & WPAD_RIGHT && canUseExit(currentNode->rightExit))
			startMovementTo(currentNode->rightExit);
		else if (nowPressed & WPAD_UP && canUseExit(currentNode->upExit))
			startMovementTo(currentNode->upExit);
		else if (nowPressed & WPAD_DOWN && canUseExit(currentNode->downExit))
			startMovementTo(currentNode->downExit);
		else if (nowPressed & WPAD_TWO)
			activatePoint();
	}
}


void dWMPathManager_c::startMovementTo(dKPPath_s *path) {
	dWMHud_c::instance->hidePointBar();

	isMoving = true;
	reverseThroughPath = (path->end == currentNode);

	currentPath = path;

	// calculate direction of the path
	short deltaX = path->end->x - path->start->x;
	short deltaY = path->end->y - path->start->y;
	u16 direction = (u16)(atan2(deltaX, deltaY) / ((M_PI * 2) / 65536.0));

	if (reverseThroughPath) {
		direction += 0x8000;
	}

	daWMPlayer_c *player = daWMPlayer_c::instance;
	player->startAnimation(2, 2.0, 10.0, 0.0);
	player->rot.y = direction;
}

void dWMPathManager_c::moveThroughPath() {
	dKPNode_s *from, *to;

	from = reverseThroughPath ? currentPath->end : currentPath->start;
	to = reverseThroughPath ? currentPath->start : currentPath->end;

	Vec move = (Vec){to->x - from->x, to->y - from->y, 0};
	VECNormalize(&move, &move);
	VECScale(&move, &move, 1.5);

	daWMPlayer_c *player = daWMPlayer_c::instance;

	player->pos.x += move.x;
	player->pos.y -= move.y;

	// Check if we've reached the end yet
	if (
			((move.x > 0) ? (player->pos.x >= to->x) : (player->pos.x <= to->x)) &&
			((move.y > 0) ? (-player->pos.y >= to->y) : (-player->pos.y <= to->y))
	   ) {

   		currentNode = to;
   		player->pos.x = to->x;
   		player->pos.y = -to->y;

	   	if (to->type != dKPNode_s::PASS_THROUGH) {
	   		// Stop here
	   		player->startAnimation(0, 1.2, 10.0, 0.0);

	   		isMoving = false;

			SaveBlock *save = GetSaveFile()->GetBlock(-1);
			save->current_path_node = pathLayer->findNodeID(to);

			dWMHud_c::instance->showPointBar();
		} else {
			startMovementTo(to->getOppositeExitTo(currentPath));
		}
	}
}

void dWMPathManager_c::activatePoint() {
	if (currentNode->type == dKPNode_s::LEVEL) {
		daWMPlayer_c::instance->startAnimation(170, 1.2, 10.0, 0.0);

		int w = currentNode->levelNumber[0] - 1;
		int l = currentNode->levelNumber[1] - 1;
		dLevelInfo_c::entry_s *level = dScKoopatlas_c::instance->levelInfo.search(w, l);
		dScKoopatlas_c::instance->startLevel(level);
	}
}