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#include <game.h>
// forward declarations
struct dKPLayer_s;
/******************************************************************************
* Doodads
******************************************************************************/
struct dKPDoodad_s {
struct animation_s {
enum LoopTypes {
CONTIGUOUS, LOOP, REVERSE_LOOP
};
enum CurveTypes {
LINEAR, SIN, COS
};
enum AnimTypes {
X_POS, Y_POS, ANGLE, X_SCALE, Y_SCALE, OPACITY
};
LoopTypes loop;
CurveTypes curve;
int frameCount;
AnimTypes type;
int start, end;
u32 baseTick;
bool isReversed;
};
float x, y;
float width, height;
float angle;
GXTexObj *texObj;
int animationCount;
animation_s animations[1]; // variable size
};
/******************************************************************************
* Paths
******************************************************************************/
struct dKPPath_s;
struct dKPNode_s {
enum NodeTypes {
PASS_THROUGH, STOP, LEVEL, CHANGE
};
short x, y;
dKPPath_s *exits[4];
dKPLayer_s *tileLayer, *doodadLayer;
int type;
union {
struct { u8 levelNumber[2]; };
struct { char *destMap; u8 thisID, foreignID, transition; };
};
};
struct dKPPath_s {
dKPNode_s *start, *end;
dKPLayer_s *tileLayer, *doodadLayer;
u8 unlockType; // 0 = always, 1 = start, 2 = end
u8 unlockIsSecret;
float speed;
int animation;
};
/******************************************************************************
* Tying It All Together
******************************************************************************/
struct dKPLayer_s {
enum LayerTypes {
OBJECTS, DOODADS, PATHS
};
LayerTypes type;
typedef u16 sector_s[16][16];
union {
struct {
GXTexObj *tileset;
union {
int sectorBounds[4];
struct {
int sectorLeft;
int sectorTop;
int sectorRight;
int sectorBottom;
};
};
union {
int bounds[4];
struct {
int left;
int top;
int right;
int bottom;
};
};
u16 indices[1]; // variable size
};
struct {
int doodadCount;
dKPDoodad_s *doodads[1]; // variable size
};
struct {
int nodeCount;
dKPNode_s **nodes;
int pathCount;
dKPPath_s **paths;
};
};
};
struct dKPUnlock_s {
u8 isSecret;
u8 level[2];
u8 _;
dKPPath_s *targetPath;
};
struct dKPMapFile_s {
int layerCount;
dKPLayer_s **layers;
int unlockCount;
dKPUnlock_s *unlocks;
int tilesetCount;
GXTexObj *tilesets;
dKPLayer_s::sector_s sectors[1]; // variable size
};
class dKPMapData_c {
private:
dDvdLoader_c m_fileLoader;
template <typename T>
inline T* fixRef(T*& indexAsPtr) {
unsigned int index = (unsigned int)indexAsPtr;
if (index == 0xFFFFFFFF)
indexAsPtr = 0;
else
indexAsPtr = (T*)(((char*)data) + index);
return indexAsPtr;
}
template <typename T>
inline T* fixRefSafe(T*& indexAsPtr) {
unsigned int index = (unsigned int)indexAsPtr;
if (index == 0xFFFFFFFF)
indexAsPtr = 0;
else if (index < 0x80000000)
indexAsPtr = (T*)(((char*)data) + index);
return indexAsPtr;
}
inline void fixTexObjSafe(GXTexObj *obj) {
if (obj->dummy[3] >= 0x10000000) {
obj->dummy[3] = (((u32)data) & 0x7FFFFFFF) + (obj->dummy[3] - 0x10000000);
obj->dummy[3] >>= 5;
}
}
bool fixedUp;
bool tilesetsLoaded;
void fixup();
bool loadTilesets();
void unloadTilesets();
public:
dDvdLoader_c *tilesetLoaders;
dKPMapFile_s *data;
dKPLayer_s *pathLayer;
dKPMapData_c();
bool load(const char *filename);
~dKPMapData_c();
};
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