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path: root/src/koopatlas/map.cpp
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#include "koopatlas/map.h"
#include "koopatlas/camera.h"

//#define TILE_DEBUGGING
//#define BOUND_DEBUGGING

#ifdef TILE_DEBUGGING
#define TileReport OSReport
#else
inline void TileReport(const char *str, ...) { }
#endif

#ifdef BOUND_DEBUGGING
#define BoundReport OSReport
#else
inline void BoundReport(const char *str, ...) { }
#endif

dWMMap_c *dWMMap_c::instance = 0;

dWMMap_c *dWMMap_c::build() {
	OSReport("Creating WM_Map\n");

	void *buffer = AllocFromGameHeap1(sizeof(dWMMap_c));
	dWMMap_c *c = new(buffer) dWMMap_c;

	OSReport("Created WM_Map @ %p\n", c);

	instance = c;
	return c;
}



dWMMap_c::dWMMap_c() {
}


int dWMMap_c::onCreate() {
	renderer.allocator.setup(GameHeaps[0], 0x20);
	OSReport("Setting up Renderer\n");
	bool result = renderer.setup(&renderer.allocator);
	if (result)
		OSReport("Set up Renderer\n");
	else
		OSReport(":(\n");

	return true;
}

int dWMMap_c::onDelete() { return true; }
int dWMMap_c::onExecute() { return true; }

int dWMMap_c::onDraw() {
	renderer.scheduleForDrawing();

	return true;
}




void dWMMap_c::renderer_c::drawOpa() {
	//drawTiles();
}

void dWMMap_c::renderer_c::drawXlu() {
	drawTiles();
}



void dWMMap_c::renderer_c::drawTiles() {
	beginRendering();

	dKPMapData_c *dataCls = &dScKoopatlas_c::instance->mapData;
	dKPMapFile_s *data = dataCls->data;

	baseZ = 1000 - (10 * data->layerCount);

	for (int iLayer = data->layerCount - 1; iLayer >= 0; iLayer--) {
		dKPLayer_s *layer = data->layers[iLayer];

		TileReport("Checking layer %d with type %d\n", iLayer, layer->type);
		if (layer->type == dKPLayer_s::OBJECTS)
			renderTileLayer(layer, data->sectors);
	}

	endRendering();
}

void dWMMap_c::renderer_c::beginRendering() {
	currentTexture = 0;

	nw4r::g3d::Camera cam3d(GetCameraByID(0));
	cam3d.GetCameraMtx(&renderMtx);
	MTXTransApply(renderMtx, renderMtx, 0, 0, baseZ);
	/*OSReport("MTX:\n");
	OSReport("%f, %f, %f, %f:\n", renderMtx[0][0], renderMtx[0][1], renderMtx[0][2], renderMtx[0][3]);
	OSReport("%f, %f, %f, %f:\n", renderMtx[1][0], renderMtx[1][1], renderMtx[1][2], renderMtx[1][3]);
	OSReport("%f, %f, %f, %f:\n", renderMtx[2][0], renderMtx[2][1], renderMtx[2][2], renderMtx[2][3]);//*/

	GXSetCurrentMtx(GX_PNMTX0);

	dWorldCamera_c *camObj = dWorldCamera_c::instance;
	minX = ((int)camObj->screenLeft) / 16;
	minY = ((int)(-camObj->screenTop)) / 16;
	maxX = (((int)(camObj->screenLeft + camObj->screenWidth)) + 15) / 16;
	maxY = (((int)(-camObj->screenTop + camObj->screenHeight)) + 15) / 16;

	GXClearVtxDesc();

	GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
	GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);

	GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
	GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_U8, 8);

	GXSetNumIndStages(0);
	for (int i = 0; i < 0x10; i++)
		GXSetTevDirect((GXTevStageID)i);

	GXSetNumChans(0);
	GXSetNumTexGens(1);

	GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY);

	GXSetNumTevStages(1);
	GXSetNumIndStages(0);

	GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);

	GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
	GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_C0, GX_CC_TEXC, GX_CC_ZERO);
	GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
	GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_A0, GX_CA_TEXA, GX_CA_ZERO);
	GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);

	GXSetZCompLoc(GX_FALSE);
	GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
	GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
	GXSetAlphaCompare(GX_GREATER, 0, GX_AOP_OR, GX_GREATER, 0);

	GXSetFog(GX_FOG_NONE, 0, 0, 0, 0, (GXColor){0,0,0,0});
	GXSetFogRangeAdj(GX_FALSE, 0, 0);

	GXSetCullMode(GX_CULL_NONE);

	GXSetDither(GX_TRUE);

	GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,255});
	GXSetTevColor(GX_TEVREG1, (GXColor){0,0,0,255});
}

void dWMMap_c::renderer_c::renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector_s *sectors) {
	//TileReport("Rendering layer %p\n", layer);
	renderMtx[2][3] += 10;

	// don't render it if we don't need to
	if (maxX < layer->left || minX > layer->right)
		return;
	if (maxY < layer->top || minY > layer->bottom)
		return;

	// set up
	loadCamera();

	loadTexture(layer->tileset);

	// figure out -what- to render
	BoundReport("Regular render area: %d,%d to %d,%d\n", minX, minY, maxX, maxY);
	BoundReport("Layer bounds: %d,%d to %d,%d\n", layer->left, layer->top, layer->right, layer->bottom);
	int toRenderMinX = max(minX, layer->left);
	int toRenderMinY = max(minY, layer->top);

	int toRenderMaxX = min(maxX, layer->right);
	int toRenderMaxY = min(maxY, layer->bottom);

	int sectorBaseX = layer->sectorLeft;
	int sectorBaseY = layer->sectorTop;
	int sectorIndexStride = (layer->sectorRight - layer->sectorLeft + 1);

	int sectorMinX = toRenderMinX / 16;
	int sectorMinY = toRenderMinY / 16;
	int sectorMaxX = toRenderMaxX / 16;
	int sectorMaxY = toRenderMaxY / 16;
	BoundReport("To render: %d,%d to %d,%d\n", toRenderMinX, toRenderMinY, toRenderMaxX, toRenderMaxY);
	BoundReport("sectors %d,%d to %d,%d\n", sectorMinX, sectorMinY, sectorMaxX, sectorMaxY);

	for (int sectorY = sectorMinY; sectorY <= sectorMaxY; sectorY++) {
		int baseIndex = (sectorY - sectorBaseY) * sectorIndexStride;

		int iMinY = (sectorY == sectorMinY) ? (toRenderMinY & 0xF) : 0;
		int iMaxY = (sectorY == sectorMaxY) ? (toRenderMaxY & 0xF) : 15;

		int worldSectorY = sectorY << 4;

		for (int sectorX = sectorMinX; sectorX <= sectorMaxX; sectorX++) {
			u16 index = layer->indices[baseIndex + sectorX - sectorBaseX];
			TileReport("Sector index @ %d,%d: %d\n", sectorX, sectorY, index);
			if (index == 0xFFFF)
				continue;

			dKPLayer_s::sector_s *sector = &sectors[index];

			int iMinX = (sectorX == sectorMinX) ? (toRenderMinX & 0xF) : 0;
			int iMaxX = (sectorX == sectorMaxX) ? (toRenderMaxX & 0xF) : 15;
			TileReport("Min/Max: X: %d,%d Y: %d,%d\n", iMinX, iMaxX, iMinY, iMaxY);

			int worldSectorX = sectorX << 4;

			for (int inY = iMinY; inY <= iMaxY; inY++) {
				for (int inX = iMinX; inX <= iMaxX; inX++) {
					u16 tileID = (*sector)[inY][inX];
					if (tileID == 0xFFFF)
						continue;

					s16 worldX = (worldSectorX | inX) << 4;
					s16 worldY = -((worldSectorY | inY) << 4);

					u8 tileX = (tileID & 0x1F) * 8;
					u8 tileY = ((tileID & 0x1E0) / 32) * 16;
					TileReport("Drawing tile %d at %d,%d\n", tileID, worldX, worldY);

					GXBegin(GX_QUADS, GX_VTXFMT0, 4);
					GXPosition2s16(worldX + 16, worldY - 16);
					GXTexCoord2u8(tileX + 7, tileY + 14);
					GXPosition2s16(worldX + 16, worldY);
					GXTexCoord2u8(tileX + 7, tileY + 2);
					GXPosition2s16(worldX, worldY);
					GXTexCoord2u8(tileX + 1, tileY + 2);
					GXPosition2s16(worldX, worldY - 16);
					GXTexCoord2u8(tileX + 1, tileY + 14);//*/
					GXEnd();
				}
			}

			TileReport("Sector complete\n");
		}
	}

	//TileReport("Layer complete\n");
}

void dWMMap_c::renderer_c::endRendering() {
}

void dWMMap_c::renderer_c::loadTexture(GXTexObj *obj) {
	if (currentTexture == obj)
		return;

	GXLoadTexObj(obj, GX_TEXMAP0);
	currentTexture = obj;
}

void dWMMap_c::renderer_c::loadCamera() {
	GXLoadPosMtxImm(renderMtx, GX_PNMTX0);
}