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#include "koopatlas/map.h"
#include "koopatlas/camera.h"
//#define TILE_DEBUGGING
//#define BOUND_DEBUGGING
//#define DOODAD_DEBUGGING
#ifdef TILE_DEBUGGING
#define TileReport OSReport
#else
#define TileReport(...)
#endif
#ifdef BOUND_DEBUGGING
#define BoundReport OSReport
#else
#define BoundReport(...)
#endif
#ifdef DOODAD_DEBUGGING
#define DoodadReport OSReport
#else
#define DoodadReport(...)
#endif
dWMMap_c *dWMMap_c::instance = 0;
dWMMap_c *dWMMap_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(dWMMap_c));
dWMMap_c *c = new(buffer) dWMMap_c;
instance = c;
return c;
}
dWMMap_c::dWMMap_c() {
}
int dWMMap_c::onCreate() {
renderer.allocator.setup(GameHeaps[0], 0x20);
bool result = renderer.setup(&renderer.allocator);
bgMatrix.translation(1140.0f, -2910.0f, -500.0f);
s16 rot = 0x4000;
bgMatrix.applyRotationX(&rot);
allocator.link(-1, GameHeaps[0], 0, 0x20);
nw4r::g3d::ResFile rf(dScKoopatlas_c::instance->mapData.bgLoader.buffer);
rf.CheckRevision();
rf.Init();
rf.Bind(rf);
// Todo: Check flags. 0x32C definitely supports texsrt
nw4r::g3d::ResMdl modelRes = rf.GetResMdl("KpBG");
nw4r::g3d::ResAnmTexSrt anmRes = rf.GetResAnmTexSrt("KpBG");
bgModel.setup(modelRes, &allocator, 0x32C, 1, 0);
bgSrtAnm.setup(modelRes, anmRes, &allocator, 0, 1);
bgSrtAnm.bindEntry(&bgModel, anmRes, 0, 0);
bgModel.bindAnim(&bgSrtAnm, 0.0f);
allocator.unlink();
return true;
}
int dWMMap_c::onDelete() { return true; }
int dWMMap_c::onExecute() {
bgSrtAnm.process();
bgModel.setDrawMatrix(bgMatrix);
bgModel.setScale(1.0f, 1.0f, 1.0f);
bgModel.calcWorld(false);
return true;
}
int dWMMap_c::onDraw() {
renderer.scheduleForDrawing();
bgModel.scheduleForDrawing();
return true;
}
void dWMMap_c::renderer_c::drawOpa() {
//drawLayers();
}
void dWMMap_c::renderer_c::drawXlu() {
drawLayers();
}
void dWMMap_c::renderer_c::drawLayers() {
dKPMapData_c *dataCls = &dScKoopatlas_c::instance->mapData;
dKPMapFile_s *data = dataCls->data;
baseZ = -100.0f - (2 * data->layerCount);
beginRendering();
for (int iLayer = data->layerCount - 1; iLayer >= 0; iLayer--) {
dKPLayer_s *layer = data->layers[iLayer];
renderMtx[2][3] += 2.0f;
TileReport("Checking layer %d with type %d\n", iLayer, layer->type);
if (layer->type == dKPLayer_s::OBJECTS)
renderTileLayer(layer, data->sectors);
else if (layer->type == dKPLayer_s::DOODADS)
renderDoodadLayer(layer);
else if (layer->type == dKPLayer_s::PATHS)
renderPathLayer(layer);
}
endRendering();
}
void dWMMap_c::renderer_c::beginRendering() {
currentTexture = 0;
nw4r::g3d::Camera cam3d(GetCameraByID(0));
cam3d.GetCameraMtx(&renderMtx);
MTXTransApply(renderMtx, renderMtx, 0, 0, baseZ);
GXSetCurrentMtx(GX_PNMTX0);
dWorldCamera_c *camObj = dWorldCamera_c::instance;
minX = ((int)camObj->screenLeft) / 24;
minY = ((int)(-camObj->screenTop) - 23) / 24;
maxX = (((int)(camObj->screenLeft + camObj->screenWidth)) + 23) / 24;
maxY = ((int)(-camObj->screenTop + camObj->screenHeight)) / 24;
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
// Tiles
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
// Doodads
GXSetVtxAttrFmt(GX_VTXFMT1, GX_VA_POS, GX_POS_XY, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT1, GX_VA_TEX0, GX_TEX_ST, GX_U8, 8);
GXSetNumIndStages(0);
for (int i = 0; i < 0x10; i++)
GXSetTevDirect((GXTevStageID)i);
GXSetNumChans(0);
GXSetNumTexGens(1);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY);
GXSetNumTevStages(1);
GXSetNumIndStages(0);
GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_C0, GX_CC_TEXC, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_A0, GX_CA_TEXA, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetZCompLoc(GX_FALSE);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
GXSetAlphaCompare(GX_GREATER, 0, GX_AOP_OR, GX_GREATER, 0);
GXSetFog(GX_FOG_NONE, 0, 0, 0, 0, (GXColor){0,0,0,0});
GXSetFogRangeAdj(GX_FALSE, 0, 0);
GXSetCullMode(GX_CULL_NONE);
GXSetDither(GX_TRUE);
GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,255});
GXSetTevColor(GX_TEVREG1, (GXColor){0,0,0,255});
}
void dWMMap_c::renderer_c::renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector_s *sectors) {
//TileReport("Rendering layer %p\n", layer);
// don't render it if we don't need to
if (maxX < layer->left || minX > layer->right)
return;
if (maxY < layer->top || minY > layer->bottom)
return;
// set up
loadCamera();
loadTexture(layer->tileset);
// figure out -what- to render
BoundReport("Regular render area: %d,%d to %d,%d\n", minX, minY, maxX, maxY);
BoundReport("Layer bounds: %d,%d to %d,%d\n", layer->left, layer->top, layer->right, layer->bottom);
int toRenderMinX = max(minX, layer->left);
int toRenderMinY = max(minY, layer->top);
int toRenderMaxX = min(maxX, layer->right);
int toRenderMaxY = min(maxY, layer->bottom);
int sectorBaseX = layer->sectorLeft;
int sectorBaseY = layer->sectorTop;
int sectorIndexStride = (layer->sectorRight - layer->sectorLeft + 1);
int sectorMinX = toRenderMinX / 16;
int sectorMinY = toRenderMinY / 16;
int sectorMaxX = toRenderMaxX / 16;
int sectorMaxY = toRenderMaxY / 16;
BoundReport("To render: %d,%d to %d,%d\n", toRenderMinX, toRenderMinY, toRenderMaxX, toRenderMaxY);
BoundReport("sectors %d,%d to %d,%d\n", sectorMinX, sectorMinY, sectorMaxX, sectorMaxY);
for (int sectorY = sectorMinY; sectorY <= sectorMaxY; sectorY++) {
int baseIndex = (sectorY - sectorBaseY) * sectorIndexStride;
int iMinY = (sectorY == sectorMinY) ? (toRenderMinY & 0xF) : 0;
int iMaxY = (sectorY == sectorMaxY) ? (toRenderMaxY & 0xF) : 15;
int worldSectorY = sectorY << 4;
for (int sectorX = sectorMinX; sectorX <= sectorMaxX; sectorX++) {
u16 index = layer->indices[baseIndex + sectorX - sectorBaseX];
TileReport("Sector index @ %d,%d: %d\n", sectorX, sectorY, index);
if (index == 0xFFFF)
continue;
dKPLayer_s::sector_s *sector = §ors[index];
int iMinX = (sectorX == sectorMinX) ? (toRenderMinX & 0xF) : 0;
int iMaxX = (sectorX == sectorMaxX) ? (toRenderMaxX & 0xF) : 15;
TileReport("Min/Max: X: %d,%d Y: %d,%d\n", iMinX, iMaxX, iMinY, iMaxY);
int worldSectorX = sectorX << 4;
for (int inY = iMinY; inY <= iMaxY; inY++) {
for (int inX = iMinX; inX <= iMaxX; inX++) {
u16 tileID = (*sector)[inY][inX];
if (tileID == 0xFFFF)
continue;
s16 worldX = (worldSectorX | inX) * 24;
s16 worldY = -((worldSectorY | inY) * 24);
TileReport("Drawing tile %d at %d,%d\n", tileID, worldX, worldY);
float tileX = (float)((tileID & 0x1F) * 28);
float tileY = (float)(((tileID & 0x1E0) >> 5) * 28);
float xMult = (1.0f / 896.0f);
float yMult = (1.0f / 448.0f);
float coordX1 = xMult * (tileX + 2.0f);
float coordX2 = xMult * (tileX + 26.0f);
float coordY1 = yMult * (tileY + 2.0f);
float coordY2 = yMult * (tileY + 26.0f);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition2s16(worldX + 24, worldY - 24);
GXTexCoord2f32(coordX2, coordY2);
GXPosition2s16(worldX + 24, worldY);
GXTexCoord2f32(coordX2, coordY1);
GXPosition2s16(worldX, worldY);
GXTexCoord2f32(coordX1, coordY1);
GXPosition2s16(worldX, worldY - 24);
GXTexCoord2f32(coordX1, coordY2);
GXEnd();
}
}
TileReport("Sector complete\n");
}
}
//TileReport("Layer complete\n");
}
void dWMMap_c::renderer_c::renderDoodadLayer(dKPLayer_s *layer) {
for (int i = 0; i < layer->doodadCount; i++) {
dKPDoodad_s *doodad = layer->doodads[i];
DoodadReport("Doodad @ %f,%f sized %f,%f with angle %f\n", doodad->x, doodad->y, doodad->width, doodad->height, doodad->angle);
// ANIMATE THE FUCKER
float effectiveX = doodad->x, effectiveY = doodad->y;
float effectiveWidth = doodad->width, effectiveHeight = doodad->height;
float effectiveAngle = doodad->angle;
if (doodad->animationCount > 0) {
for (int j = 0; j < doodad->animationCount; j++) {
dKPDoodad_s::animation_s *anim = &doodad->animations[j];
// FORWARDS COMPATIBILITY: (has a ***)
// *** if (anim->delayOffset == 0) {
u32 baseTick = anim->baseTick;
if (baseTick == 0) {
anim->baseTick = baseTick = GlobalTickCount;
}
u32 elapsed = GlobalTickCount - baseTick;
// *** u32 elapsedAdjusted = elapsed;
if (anim->isReversed)
elapsed = anim->frameCount - 1 - elapsed;
if (elapsed >= anim->frameCount) {
// *** if (elapsed >= (anim->frameCount + anim->delay)) {
// we've reached the end
switch (anim->loop) {
case dKPDoodad_s::animation_s::CONTIGUOUS:
// Stop here
elapsed = anim->frameCount - 1;
break;
case dKPDoodad_s::animation_s::LOOP:
// Start over
elapsed = 0;
anim->baseTick = GlobalTickCount;
break;
case dKPDoodad_s::animation_s::REVERSE_LOOP:
// Change direction
anim->isReversed = !anim->isReversed;
elapsed = (anim->isReversed) ? (anim->frameCount - 1) : 0;
anim->baseTick = GlobalTickCount;
break;
}
// *** }
// *** elapsedAdjusted = anim->frameCount;
}
// now calculate the thing
// *** float progress = elapsedAdjusted / (float)anim->frameCount;
float progress = elapsed / (float)anim->frameCount;
float value;
switch (anim->curve) {
case dKPDoodad_s::animation_s::LINEAR:
value = progress;
break;
case dKPDoodad_s::animation_s::SIN:
value = (sin(((progress * M_PI * 2)) - M_PI_2) + 1) / 2;
break;
case dKPDoodad_s::animation_s::COS:
value = (cos(((progress * M_PI * 2)) - M_PI_2) + 1) / 2;
break;
}
float delta = anim->end - anim->start;
float frame;
if (anim->isReversed)
frame = anim->start + ceil(delta * value);
else
frame = anim->start + (delta * value);
// and apply it!
switch (anim->type) {
case dKPDoodad_s::animation_s::X_POS:
effectiveX += frame;
break;
case dKPDoodad_s::animation_s::Y_POS:
effectiveY += frame;
break;
case dKPDoodad_s::animation_s::ANGLE:
effectiveAngle += frame;
break;
case dKPDoodad_s::animation_s::X_SCALE:
effectiveWidth = (effectiveWidth * frame / 100.0);
break;
case dKPDoodad_s::animation_s::Y_SCALE:
effectiveHeight = (effectiveHeight * frame / 100.0);
break;
case dKPDoodad_s::animation_s::OPACITY:
// TODO
break;
}
// *** }
// *** else {
// *** anim->delayOffset -= 1;
// *** }
}
}
float halfW = effectiveWidth * 0.5f, halfH = effectiveHeight * 0.5f;
Mtx doodadMtx;
MTXTransApply(renderMtx, doodadMtx, effectiveX + halfW, -effectiveY - halfH, 0);
if (effectiveAngle != 0) {
Mtx rotMtx;
MTXRotDeg(rotMtx, 'z', -effectiveAngle);
MTXConcat(doodadMtx, rotMtx, doodadMtx);
}
loadCamera(doodadMtx);
loadTexture(doodad->texObj);
GXBegin(GX_QUADS, GX_VTXFMT1, 4);
GXPosition2f32(halfW, -halfH);
GXTexCoord2u8(255, 255);
GXPosition2f32(halfW, halfH);
GXTexCoord2u8(255, 0);
GXPosition2f32(-halfW, halfH);
GXTexCoord2u8(0, 0);
GXPosition2f32(-halfW, -halfH);
GXTexCoord2u8(0, 255);
GXEnd();
}
}
void dWMMap_c::renderer_c::renderPathLayer(dKPLayer_s *layer) {
return;
// for (int i = 0; i < layer->nodeCount; i++) {
// dKPNode_s *node = layer->nodes[i];
// int world = node->levelNumber[0];
// int level = node->levelNumber[1];
// SaveBlock *save = GetSaveFile()->GetBlock(-1);
// u32 conds = save->GetLevelCondition(world-1, level-1);
// bool isUnlocked = true;
// bool exitComplete = false;
// bool secretComplete = false;
// if (conds & 0x10)
// exitComplete = true;
// if (conds & 0x20)
// secretComplete = true;
// // Is it unlocked?
// if (!isUnlocked)
// node->color.setCurrentFrame(0); // Black
// // Is it complete?
// else if ((exitComplete) || (secretComplete))
// // Does it have two exits?
// if ((node->hasSecret) && ((!exitComplete) || (!secretComplete)))
// node->color.setCurrentFrame(2); // Yellow
// // All exits are complete
// else
// node->color.setCurrentFrame(1); // Blue
// // Not complete after all
// else
// node->color.setCurrentFrame(3); // Red
// node->matrix.translation(node->x, node->y, 500.0);
// node->matrix.applyRotationYXZ(0, 0, 0);
// node->model.setDrawMatrix(node->matrix);
// node->model.setScale(1.0f, 1.0f, 1.0f);
// node->model.calcWorld(false);
// node->model.scheduleForDrawing();
// }
}
void dWMMap_c::renderer_c::endRendering() {
}
void dWMMap_c::renderer_c::loadTexture(GXTexObj *obj) {
if (currentTexture == obj)
return;
GXLoadTexObj(obj, GX_TEXMAP0);
currentTexture = obj;
}
void dWMMap_c::renderer_c::loadCamera() {
GXLoadPosMtxImm(renderMtx, GX_PNMTX0);
}
void dWMMap_c::renderer_c::loadCamera(Mtx m) {
GXLoadPosMtxImm(m, GX_PNMTX0);
}
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