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path: root/src/koopatlas/hud.cpp
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#include "koopatlas/hud.h"


dTexMapColouriser_c::dTexMapColouriser_c() {
	texmap = 0;
	original = 0;
	mine = 0;
}

void *EGG__Heap__alloc(unsigned long size, int unk, void *heap);
void EGG__Heap__free(void *ptr, void *heap);

dTexMapColouriser_c::~dTexMapColouriser_c() {
	resetAndClear();
}

void dTexMapColouriser_c::resetAndClear() {
	texmap = 0;
	if (mine) {
		EGG__Heap__free(mine, 0);
		mine = 0;
	}
}

void dTexMapColouriser_c::setTexMap(nw4r::lyt::TexMap *tm) {
	OSReport("Colourising TexMap: %p (w:%d h:%d)\n", tm, tm->width, tm->height);
	if (texmap)
		resetAndClear();

	if (tm->mBits.textureFormat != GX_TF_IA8) {
		OSReport("Warning: Trying to colourise image whose format is %d not GX_TF_IA8\n", tm->mBits.textureFormat);
	}

	texmap = tm;
	original = (u16*)tm->image;
	mine = (u16*)EGG__Heap__alloc(tm->width * tm->height * 4, 0x20, mHeap::gameHeaps[2]);
	tm->image = mine;
	tm->mBits.textureFormat = GX_TF_RGBA8;
}

void dTexMapColouriser_c::applyAlso(nw4r::lyt::TexMap *tm) {
	if (!texmap) {
		setTexMap(tm);
	} else {
		tm->image = mine;
		tm->mBits.textureFormat = GX_TF_RGBA8;
	}
}

inline static float hslValue(float n1, float n2, float hue) {
	if (hue > 6.0f)
		hue -= 6.0f;
	else if (hue < 0.0f)
		hue += 6.0f;

	if (hue < 1.0f)
		return n1 + (n1 - n1) * hue;
	else if (hue < 3.0f)
		return n2;
	else if (hue < 4.0f)
		return n1 + (n2 - n1) * (4.0f - hue);
	else
		return n1;
}

void dTexMapColouriser_c::colourise(int h, int s, int l) {
	if (!mine)
		return;

	int width = texmap->width, height = texmap->height;
	int texelW = width / 4, texelH = height / 4;

	u16 *source = original, *dest = mine;

	float hueParam = h / 360.0f;
	float satParam = s / 100.0f;
	float lumParam = l / 100.0f;

	for (int texelY = 0; texelY < texelH; texelY++) {
		for (int texelX = 0; texelX < texelW; texelX++) {
			for (int y = 0; y < 4; y++) {
				for (int x = 0; x < 4; x++) {
					u8 intensity = *source & 0xFF;
					u8 alpha = *source >> 8;

					u8 r, g, b;

					// This is a hack
					if (alpha < 250) {
						r = g = b = intensity;
					} else {
						// converting from GIMP's colourise code...
						// h and s are always the same
						// l is the only thing we need to touch:
						// we get the luminance from the source pixel
						// (which, conveniently, is the intensity)
						// manipulate it using the passed l and then
						// convert the whole thing to RGB

						float lum = intensity / 255.0f;

						// manipulate it
						if (l > 0) {
							lum = lum * (1.0f - lumParam);
							lum += (1.0f - (1.0f - lumParam));
						} else if (l < 0) {
							lum = lum * (lumParam + 1.0f);
						}

						// make it RGB

						if (s == 0) {
							r = g = b = lum*255.0f;
						} else {
							float m1, m2;
							if (lum <= 0.5f)
								m2 = lum * (1.0f + satParam);
							else
								m2 = lum + satParam - lum * satParam;

							m1 = 2.0f * lum - m2;

							r = hslValue(m1, m2, hueParam * 6.0f + 2.0) * 255.0f;
							g = hslValue(m1, m2, hueParam * 6.0f) * 255.0f;
							b = hslValue(m1, m2, hueParam * 6.0f - 2.0) * 255.0f;
						}
					}

					// now write it
					dest[0] = (alpha<<8)|r;
					dest[16] = (g<<8)|b;

					source++;
					dest++;
				}
			}

			dest += 16;
		}
	}
}


dWMHud_c *dWMHud_c::instance = 0;

dWMHud_c *dWMHud_c::build() {

	void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
	dWMHud_c *c = new(buffer) dWMHud_c;


	instance = c;
	return c;
}

dWMHud_c::dWMHud_c() {
	layoutLoaded = false;
	displayedControllerType = -1;
	isFooterVisible = false;
}

enum WMHudAnimation {
	SHOW_LIVES = 0,
	SHOW_HEADER,
	SHOW_FOOTER
};


int dWMHud_c::onCreate() {
	if (!layoutLoaded) {
		bool gotFile = layout.loadArc("MapHUD.arc", false);
		if (!gotFile)
			return false;

		bool output = layout.build("maphud.brlyt");

		if (!IsWideScreen()) {
			layout.clippingEnabled = true;
			layout.clipX = 0;
			layout.clipY = 52;
			layout.clipWidth = 640;
			layout.clipHeight = 352;
			layout.layout.rootPane->scale.x = 0.7711f;
			layout.layout.rootPane->scale.y = 0.7711f;
		}

		static const char *brlanNames[2] = {"MapHUD_ShowMain.brlan", "MapHUD_ShowHeader.brlan"};
		static const char *groupNames[3] = {"G_Lives", "G_Header", "G_Footer"};

		layout.loadAnimations(brlanNames, 2);
		layout.loadGroups(groupNames, (int[3]){0, 1, 0}, 3);
		layout.disableAllAnimations();

		layout.enableNonLoopAnim(SHOW_LIVES);
		layout.resetAnim(SHOW_FOOTER);
		layout.resetAnim(SHOW_HEADER);

		static const char *tbNames[2] = {"MenuButtonInfo", "ItemsButtonInfo"};
		layout.setLangStrings(tbNames, (int[2]){12, 15}, 4, 2);

		static const char *paneNames[] = {
			"N_IconPos1P_00", "N_IconPos2P_00",
			"N_IconPos3P_00", "N_IconPos4P_00"
		};
		layout.getPanes(paneNames, &N_IconPosXP_00[0], 4);

		static const char *pictureNames[] = {
			"Header_Centre", "Header_Right", "Footer",
			"NormalExitFlag", "SecretExitFlag",
			"StarCoinOff0", "StarCoinOff1", "StarCoinOff2",
			"StarCoinOn0", "StarCoinOn1", "StarCoinOn2",
			"P_marioFace_00", "P_luigiFace_00",
			"P_BkinoFace_00", "P_YkinoFace_00"
		};
		layout.getPictures(pictureNames, &Header_Centre, 15);

		static const char *textBoxNames[] = {
			"LevelName", "LevelNameS",
			"LevelNumber", "LevelNumberS",
			"WorldName", "WorldNameS",
			"StarCoinCounter",
			"T_lifeNumber_00", "T_lifeNumber_01",
			"T_lifeNumber_02", "T_lifeNumber_03"
		};
		layout.getTextBoxes(textBoxNames, &LevelName, 11);

		headerCol.setTexMap(Header_Right->material->texMaps);
		headerCol.applyAlso(Header_Centre->material->texMaps);
		footerCol.setTexMap(Footer->material->texMaps);

		layoutLoaded = true;

		layout.drawOrder = 0;

		willShowHeader = false;
		willShowFooter = false;

		loadFooterInfo();
		SaveBlock *save = GetSaveFile()->GetBlock(-1);
		willShowFooter = (save->newerWorldName[0] != 0);

		if (!dScKoopatlas_c::instance->pathManager.isMoving)
			enteredNode();

		setupLives();
	}

	return true;
}


int dWMHud_c::onDelete() {
	dWMHud_c::instance = 0;

	if (!layoutLoaded)
		return true;

	return layout.free();
}


int dWMHud_c::onExecute() {
	if (!layoutLoaded)
		return true;

	if (willShowHeader && (!(layout.isAnimOn(SHOW_HEADER)))) {
		willShowHeader = false;
		loadHeaderInfo();
		playShowAnim(SHOW_HEADER);
	}

	if (willShowFooter && (!(layout.isAnimOn(SHOW_FOOTER)))) {
		willShowFooter = false;
		isFooterVisible = true;
		loadFooterInfo();
		playShowAnim(SHOW_FOOTER);
	}

	setupLives(); // FUCK IT
	updatePressableButtonThingies();

	int scCount = getStarCoinCount();
	WriteNumberToTextBox(&scCount, StarCoinCounter, false);

	layout.execAnimations();
	layout.update();

	return true;
}


int dWMHud_c::onDraw() {
	if (!layoutLoaded)
		return true;

	layout.scheduleForDrawing();

	return true;
}




void dWMHud_c::playShowAnim(int id) {
	if (!this || !this->layoutLoaded) return;

	layout.enableNonLoopAnim(id);
}

void dWMHud_c::playHideAnim(int id) {
	if (!this || !this->layoutLoaded) return;

	if (!layout.isAnimOn(id)) {
		layout.enableNonLoopAnim(id, true);
	}
	layout.grpHandlers[id].frameCtrl.flags = 3; // NO_LOOP | REVERSE
	if (id == SHOW_FOOTER)
		isFooterVisible = false;
}


void dWMHud_c::loadHeaderInfo() {
	dLevelInfo_c *levelInfo = &dScKoopatlas_c::instance->levelInfo;

	dLevelInfo_c::entry_s *infEntry = levelInfo->searchBySlot(
			nodeForHeader->levelNumber[0]-1, nodeForHeader->levelNumber[1]-1);

	if (infEntry == 0) {
		LevelName->SetString(L"Unknown Level Name!");
		LevelNameS->SetString(L"Unknown Level Name!");
		return;
	}

	// LEVEL NAME
	wchar_t convertedLevelName[100];
	const char *sourceLevelName = levelInfo->getNameForLevel(infEntry);
	int charCount = 0;
	
	while (*sourceLevelName != 0 && charCount < 99) {
		convertedLevelName[charCount] = *sourceLevelName;
		sourceLevelName++;
		charCount++;
	}
	convertedLevelName[charCount] = 0;

	LevelName->SetString(convertedLevelName);
	LevelNameS->SetString(convertedLevelName);

	// a hack because I don't feel like editing the rlyt
	LevelName->size.x = LevelNameS->size.x = 400.0f;

	// LEVEL NUMBER
	static const wchar_t *numberKinds[] = {
		// 0-19 are handled by code
		// To insert a picturefont character:
		// \x0B\x01YY\xZZZZ
		// YY is the character code, ZZZZ is ignored
		L"A", // 20, alternate
		L"\x0B\x012F\xBEEF", // 21, tower
		L"\x0B\x012F\xBEEF" L"2", // 22, tower 2
		L"\x0B\x012E\xBEEF", // 23, castle
		L"\x0B\x012F\xBEEF", // 24, fortress
		L"\x0B\x013D\xBEEF", // 25, final castle
		L"Train", // 26, train
		L"\x0B\x0132\xBEEF", // 27, airship
		L"Palace", // 28, switch palace
		L"House", // 29, yoshi's house
		L"Key1", // 30, key 1
		L"Key2", // 31, key 2
		L"Key3", // 32, key 3
		L"Key4", // 33, key 4
		L"Key5", // 34, key 5
		L"Key6", // 35, key 6
	};

	int origWN = infEntry->displayWorld;
	int origWL = infEntry->displayLevel;

	wchar_t levelNumber[16];
	levelNumber[0] = (origWN >= 10) ? (origWN-10+'A') : (origWN+'0');
	levelNumber[1] = '-';
	if (origWL > 20) {
		wcscpy(&levelNumber[2], numberKinds[origWL-20]);
	} else if (origWL >= 10) {
		levelNumber[2] = '1';
		levelNumber[3] = ('0' - 10) + origWL;
		levelNumber[4] = 0;
	} else {
		levelNumber[2] = '0' + origWL;
		levelNumber[3] = 0;
	}

	LevelNumber->SetString(levelNumber);

	// make the picture shadowy
	int sidx = 0;
	while (levelNumber[sidx]) {
		if (levelNumber[sidx] == 11) {
			levelNumber[sidx+1] = 0x200 | (levelNumber[sidx+1]&0xFF);
			sidx += 2;
		}
		sidx++;
	}
	LevelNumberS->SetString(levelNumber);

	nw4r::ut::TextWriter tw2;
	tw2.font = LevelNumber->font;
	tw2.SetFontSize(LevelNumber->fontSizeX, LevelNumber->fontSizeY);
	tw2.lineSpace = LevelNumber->lineSpace;
	tw2.charSpace = LevelNumber->charSpace;
	if (LevelNumber->tagProc != 0)
		tw2.tagProcessor = LevelNumber->tagProc;

	float currentPos = tw2.CalcStringWidth(levelNumber, wcslen(levelNumber));
	currentPos += LevelNumber->trans.x + 12.0f;

	// INFO
	int w = nodeForHeader->levelNumber[0] - 1;
	int l = nodeForHeader->levelNumber[1] - 1;

	u32 conds = GetSaveFile()->GetBlock(-1)->GetLevelCondition(w, l);

	NormalExitFlag->trans.x = currentPos;
	NormalExitFlag->SetVisible(conds & COND_NORMAL);
	if (conds & COND_NORMAL)
		currentPos += NormalExitFlag->size.x;

	SecretExitFlag->trans.x = currentPos;
	SecretExitFlag->SetVisible(conds & COND_SECRET);
	if (conds & COND_SECRET)
		currentPos += SecretExitFlag->size.x;

	// are star coins enabled or not?
	bool haveSC = (infEntry->flags & 2);

	for (int i = 0; i < 3; i++) {
		bool flag = (conds & (COND_COIN1 << i));
		StarCoinOn[i]->SetVisible(flag);
		StarCoinOff[i]->SetVisible(haveSC);
		if (haveSC) {
			StarCoinOff[i]->trans.x = currentPos;
			currentPos += StarCoinOff[i]->size.x + 4.0f;
		}
	}

	// SIZE THING
	nw4r::ut::TextWriter tw;
	tw.font = LevelName->font;
	tw.SetFontSize(LevelName->fontSizeX, LevelName->fontSizeY);
	tw.lineSpace = LevelName->lineSpace;
	tw.charSpace = LevelName->charSpace;
	if (LevelName->tagProc != 0)
		tw.tagProcessor = LevelName->tagProc;

	float width = tw.CalcStringWidth(convertedLevelName, charCount);
	float totalWidth = width + LevelName->trans.x - 20.0f;
	if (totalWidth < currentPos)
		totalWidth = currentPos;
	Header_Centre->size.x = totalWidth;
	Header_Right->trans.x = totalWidth;

	SaveBlock *save = GetSaveFile()->GetBlock(-1);
	headerCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL);
}


void dWMHud_c::loadFooterInfo() {
	SaveBlock *save = GetSaveFile()->GetBlock(-1);

	wchar_t convertedWorldName[36];
	int i;
	for (i = 0; i < 36; i++) {
		convertedWorldName[i] = save->newerWorldName[i];
		if (convertedWorldName[i] == 0)
			break;
	}
	convertedWorldName[35] = 0;

	WorldName->SetString(convertedWorldName);
	WorldNameS->SetString(convertedWorldName);

	WorldName->colour1 = save->hudTextColours[0];
	WorldName->colour2 = save->hudTextColours[1];

	footerCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL);
}



void dWMHud_c::enteredNode(dKPNode_s *node) {
	if (node == 0)
		node = dScKoopatlas_c::instance->pathManager.currentNode;

	if (node->type == dKPNode_s::LEVEL) {
		willShowHeader = true;
		nodeForHeader = node;
	}
}

void dWMHud_c::leftNode() {
	if (layout.grpHandlers[SHOW_HEADER].frameCtrl.currentFrame > 0.1f) {
		// not hidden

		if ((layout.isAnimOn(SHOW_HEADER) && !(layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))
				|| (!layout.isAnimOn(SHOW_HEADER))) {
			// currently being shown, OR fully shown already
			playHideAnim(SHOW_HEADER);
		}
	}
}


void dWMHud_c::hideFooter() {
	if (isFooterVisible)
		playHideAnim(SHOW_FOOTER);
}

void dWMHud_c::showFooter() {
	willShowFooter = true;
	if (isFooterVisible)
		playHideAnim(SHOW_FOOTER);
}


void dWMHud_c::setupLives() {
	static const int LogicalPlayerIDs[] = {0,1,3,2};

	P_marioFace_00->SetVisible(false);
	P_luigiFace_00->SetVisible(false);
	P_BkinoFace_00->SetVisible(false);
	P_YkinoFace_00->SetVisible(false);

	int playerCount = 0;

	for (int i = 0; i < 4; i++) {
		// The part in setupLives()
		int playerID = LogicalPlayerIDs[i];
		int slotID = SearchForIndexOfPlayerID(playerID);
		int lives = Player_Lives[slotID];
		int length = 2;

		WriteNumberToTextBox(&lives, &length, T_lifeNumber[slotID], true);

		// The part in setupIconThings()
		if (QueryPlayerAvailability(slotID)) {
			playerCount++;

			nw4r::lyt::Pane *facePane = (&P_marioFace_00)[playerID];
			facePane->trans = N_IconPosXP_00[i]->trans;
			facePane->SetVisible(true);
		}
	}

	for (int i = 0; i < 4; i++)
		N_IconPosXP_00[i]->SetVisible(false);
	N_IconPosXP_00[playerCount - 1]->SetVisible(true);
}

void dWMHud_c::updatePressableButtonThingies() {
	int cntType = RemoconMng->controllers[0]->controllerType;

	if (cntType != displayedControllerType) {
		displayedControllerType = cntType;

		int beef = (cntType == 0) ? 0 : 1;
		GameMgrP->currentControllerType = beef;

		WriteBMGToTextBox(
				layout.findTextBoxByName("ItemsButtonInfo"),
				GetBMG(), 4, 15, 0);
	}
}