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path: root/src/koopatlas/hud.cpp
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#include "koopatlas/hud.h"

dWMHud_c *dWMHud_c::instance = 0;

dWMHud_c *dWMHud_c::build() {

	void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
	dWMHud_c *c = new(buffer) dWMHud_c;


	instance = c;
	return c;
}



dWMHud_c::dWMHud_c() {
	layoutLoaded = false;
}


// TODO: Need to define these in a better way, somehow
#define ANIM_BUTTON_1 0
#define ANIM_BUTTON_2 1
#define ANIM_BOTTOM_SHOW 2
#define ANIM_BOTTOM_HIDE 3
#define ANIM_TOP_SHOW 4
#define ANIM_TOP_HIDE 5

int dWMHud_c::onCreate() {
	if (!layoutLoaded) {
		bool gotFile = layout.loadArc("maphud.arc", false);
		if (!gotFile)
			return false;

		//static const char *brlanNames[3] = {"maphud_hitbutton.brlan", "maphud_in.brlan", "maphud_out.brlan"};
		static const char *brlanNames[5] = {"maphud_hitbutton.brlan", "bottom_in.brlan", "bottom_out.brlan", "top_in.brlan", "top_out.brlan"};
		static const char *groupNames[6] = {"B01_Button", "B02_Button", "A00_Window", "A00_Window", "A01_Window", "A01_Window"};

		bool output = layout.build("maphud.brlyt");

		if (!IsWideScreen()) {
			layout.clippingEnabled = true;
			layout.clipX = 0;
			layout.clipY = 52;
			layout.clipWidth = 640;
			layout.clipHeight = 352;
			layout.layout.rootPane->scale.x = 0.7711f;
			layout.layout.rootPane->scale.y = 0.7711f;
		}

		layout.loadAnimations(brlanNames, 5);
		layout.loadGroups(groupNames, (int[6]){0, 0, 1, 2, 3, 4}, 6);
		layout.disableAllAnimations();
		layout.enableNonLoopAnim(ANIM_BOTTOM_SHOW);

		showPointBar();

		layoutLoaded = true;
	}

	return true;
}


int dWMHud_c::onDelete() {
	return layout.free();
}


int dWMHud_c::onExecute() {
	layout.execAnimations();
	layout.update();

	return true;
}


int dWMHud_c::onDraw() {
	layout.scheduleForDrawing();

	return true;
}


void dWMHud_c::updateText() {
	setPointName();
}


void dWMHud_c::setPointName() {
	wchar_t newPointName[120];
	int length;

	// figure this out...
	dKPNode_s *node = dScKoopatlas_c::instance->pathManager.currentNode;

	if (node->type == dKPNode_s::LEVEL) {
		dLevelInfo_c *li = &dScKoopatlas_c::instance->levelInfo;
		dLevelInfo_c::entry_s *entry = li->search(node->levelNumber[0] - 1, node->levelNumber[1] - 1);

		const char *levelName = li->getNameForLevel(entry);

		// copy it
		// I need to make this into a function.
		for (int i = 0; i < 120 && i < entry->nameLength; i++) {
			newPointName[i] = levelName[i];
		}
		length = entry->nameLength;
		newPointName[entry->nameLength] = 0;

	} else {
		newPointName[0] = 0;
		length = 0;
	}

	nw4r::lyt::TextBox *box = layout.findTextBoxByName("T_levelname_01");

	nw4r::ut::TextWriter tw;
	tw.font = box->font;
	tw.SetFontSize(box->fontSizeX, box->fontSizeY);
	tw.somethingRelatedToLineHeight = box->lineSpace;
	tw.charSpace = box->charSpace;
	if (box->tagProc != 0)
		tw.tagProcessorMaybe = box->tagProc;

	float width = tw.CalcStringWidth(newPointName, length);
	SpammyReport("Text width: %f\n", width);

	layout.findWindowByName("W_levelname")->size.x = width + 22;
	layout.findPictureByName("P_topleftboxbg")->size.x = width;
	layout.findPictureByName("P_topthinboxbg")->size.x = 597 - width;

	box->SetString(newPointName);
}


void dWMHud_c::showPointBar() {
	dKPNode_s *node = dScKoopatlas_c::instance->pathManager.currentNode;

	if (node->type == dKPNode_s::LEVEL) {
		isPointBarShown = true;

		updateText();

		layout.enableNonLoopAnim(ANIM_TOP_SHOW);
	}
}


void dWMHud_c::hidePointBar() {
	if (isPointBarShown) {
		isPointBarShown = false;

		layout.enableNonLoopAnim(ANIM_TOP_HIDE);
	}
}