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/* KoopAtlas Map Engine
* Created by Treeki
*/
#ifndef __KOOPATLAS_H
#define __KOOPATLAS_H
#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include "koopatlas/mapdata.h"
#define WM_DEBUGGING
//#define WM_SPAMMY_DEBUGGING
#ifdef WM_DEBUGGING
#define MapReport OSReport
#else
inline void MapReport(const char *str, ...) { }
#endif
#ifdef WM_SPAMMY_DEBUGGING
#define SpammyReport OSReport
#else
inline void SpammyReport(const char *str, ...) { }
#endif
void NewerMapDrawFunc();
#define WM_HUD WM_ANTLION
class daWMPlayer_c;
class dWMHud_c;
class dWMMap_c;
class dWorldCamera_c;
class dScKoopatlas_c : public dScene_c {
public:
dScKoopatlas_c();
FunctionChain initChain;
dStateWrapper_c<dScKoopatlas_c> state;
USING_STATES(dScKoopatlas_c);
DECLARE_STATE(Limbo);
DECLARE_STATE(ContinueWait);
DECLARE_STATE(Normal);
DECLARE_STATE(CSMenu);
DECLARE_STATE(TitleConfirmOpenWait);
DECLARE_STATE(TitleConfirmSelect);
DECLARE_STATE(TitleConfirmHitWait);
DECLARE_STATE(PlayerChangeWait);
DECLARE_STATE(EasyPairingWait);
DECLARE_STATE(PowerupsWait);
DECLARE_STATE(SaveOpen);
DECLARE_STATE(SaveSelect);
DECLARE_STATE(SaveWindowClose);
DECLARE_STATE(SaveDo);
DECLARE_STATE(SaveEndWindow);
DECLARE_STATE(SaveEndCloseWait);
DECLARE_STATE(QuickSaveOpen);
DECLARE_STATE(QuickSaveSelect);
DECLARE_STATE(QuickSaveWindowClose);
DECLARE_STATE(QuickSaveDo);
DECLARE_STATE(QuickSaveEndWindow);
DECLARE_STATE(QuickSaveEndCloseWait);
DECLARE_STATE(SaveError);
void *csMenu;
void *selectCursor;
void *numPeopleChange;
void *yesNoWindow;
void *continueObj;
void *stockItem;
void *stockItemShadow;
void *easyPairing;
int onCreate();
int onDelete();
int onExecute();
static dScKoopatlas_c *build();
static dScKoopatlas_c *instance;
daWMPlayer_c *player;
dWMHud_c *hud;
dWMMap_c *map;
dKPMapData_c mapData;
bool canDoStuff();
};
#endif
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