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/* KoopAtlas Map Engine
 * Created by Treeki
 */

#ifndef __KOOPATLAS_H
#define __KOOPATLAS_H

#include <common.h>
#include <game.h>
#include <g3dhax.h>

#include "koopatlas/mapdata.h"

#define WM_DEBUGGING
//#define WM_SPAMMY_DEBUGGING

#ifdef WM_DEBUGGING
#define MapReport OSReport
#else
inline void MapReport(const char *str, ...) { }
#endif

#ifdef WM_SPAMMY_DEBUGGING
#define SpammyReport OSReport
#else
inline void SpammyReport(const char *str, ...) { }
#endif

void NewerMapDrawFunc();

#define WM_HUD WM_ANTLION

class daWMPlayer_c;
class dWMHud_c;
class dWMMap_c;
class dWorldCamera_c;

class dScKoopatlas_c : public dScene_c {
	public:
		dScKoopatlas_c();

		FunctionChain initChain;

		dStateWrapper_c<dScKoopatlas_c> state;

		USING_STATES(dScKoopatlas_c);
		DECLARE_STATE(Limbo);
		DECLARE_STATE(ContinueWait);
		DECLARE_STATE(Normal);
		DECLARE_STATE(CSMenu);
		DECLARE_STATE(TitleConfirmOpenWait);
		DECLARE_STATE(TitleConfirmSelect);
		DECLARE_STATE(TitleConfirmHitWait);
		DECLARE_STATE(PlayerChangeWait);
		DECLARE_STATE(EasyPairingWait);
		DECLARE_STATE(PowerupsWait);
		DECLARE_STATE(SaveOpen);
		DECLARE_STATE(SaveSelect);
		DECLARE_STATE(SaveWindowClose);
		DECLARE_STATE(SaveDo);
		DECLARE_STATE(SaveEndWindow);
		DECLARE_STATE(SaveEndCloseWait);
		DECLARE_STATE(QuickSaveOpen);
		DECLARE_STATE(QuickSaveSelect);
		DECLARE_STATE(QuickSaveWindowClose);
		DECLARE_STATE(QuickSaveDo);
		DECLARE_STATE(QuickSaveEndWindow);
		DECLARE_STATE(QuickSaveEndCloseWait);
		DECLARE_STATE(SaveError);

		void *csMenu;
		void *selectCursor;
		void *numPeopleChange;
		void *yesNoWindow;
		void *continueObj;
		void *stockItem;
		void *stockItemShadow;
		void *easyPairing;


		int onCreate();
		int onDelete();
		int onExecute();

		static dScKoopatlas_c *build();
		static dScKoopatlas_c *instance;


		daWMPlayer_c *player;
		dWMHud_c *hud;
		dWMMap_c *map;
		dKPMapData_c mapData;


		bool canDoStuff();
};

#endif