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#include "koopatlas/camera.h"
#include "koopatlas/player.h"
dWorldCamera_c *dWorldCamera_c::instance = 0;
dWorldCamera_c *dWorldCamera_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(dWorldCamera_c));
dWorldCamera_c *c = new(buffer) dWorldCamera_c;
instance = c;
return c;
}
dWorldCamera_c::dWorldCamera_c() {
camera3d.camPos = (Vec){0.0, 10.0, 0.0};
camera3d.target = (Vec){0.0, 0.0, 0.0};
camera3d.camUp = (Vec){0.0, 1.0, 0.0};
camera2d.camPos = (Vec){0.0, 10.0, 0.0};
camera2d.target = (Vec){0.0, 0.0, 0.0};
camera2d.camUp = (Vec){0.0, 1.0, 0.0};
camPos = (Vec){0.0, 0.0, 1.0};
camUp = (Vec){0.0, 1.0, 0.0};
projection2d.near = -20000.0f;
projection2d.far = 20000.0f;
currentX = 416;
currentY = -224;
zoomLevel = STD_ZOOM;
followPlayer = true;
}
int dWorldCamera_c::onCreate() {
// Bad Code
screen.projType = 0;
screen.some_flag_bit |= 1;
SSM *ssm = &ScreenSizesAndMultipliers[currentScreenSizeID];
screen.height = ssm->height;
screen.width = ssm->width;
screen.near = 1.0;
screen.far = 20000.0;
if (screen.isCentered != 1) {
screen.some_flag_bit |= 1;
screen.isCentered = 1;
}
doStuff(10000.0);
generateCameraMatrices();
updateCameras();
return true;
}
int dWorldCamera_c::onDelete() {
return true;
}
int dWorldCamera_c::onExecute() {
if (dScKoopatlas_c::instance->warpZoneHacks) {
currentX = 2040.0f;
currentY = -1460.0f;
zoomLevel = 3.4f;
} else if (panning) {
// Calculate where we are
#define SMOOTHSTEP(x) ((x) * (x) * (3 - 2 * (x)))
float stepRatio = panCurrentStep / panTotalSteps;
stepRatio = 1.0f - SMOOTHSTEP(stepRatio);
//OSReport("PAN: Step %f / %f ---- Ratio: %f", panCurrentStep, panTotalSteps, stepRatio);
//OSReport("From %f, %f to %f, %f --- Zoom: %f to %f\n", panFromX, panFromY, panToX, panToY, panFromZoom, panToZoom);
currentX = (panFromX * stepRatio) + (panToX * (1.0f - stepRatio));
currentY = (panFromY * stepRatio) + (panToY * (1.0f - stepRatio));
zoomLevel = (panFromZoom * stepRatio) + (panToZoom * (1.0f - stepRatio));
//OSReport("Calculated: %f, %f with zoom %f\n", currentX, currentY, zoomLevel);
panCurrentStep += 1.0f;
if (panCurrentStep > panTotalSteps) {
// YAY, we reached the end
panning = false;
currentX = panToX;
currentY = panToY;
zoomLevel = panToZoom;
}
} else if (followPlayer) {
daWMPlayer_c *player = daWMPlayer_c::instance;
currentX = player->pos.x;
currentY = player->pos.y;
}
calculateScreenGeometry();
doStuff(10000.0);
generateCameraMatrices();
updateCameras();
return true;
}
void dWorldCamera_c::panToBounds(float left, float top, float right, float bottom) {
// Pad it a bit
left -= 64.0f;
right += 64.0f;
top -= 48.0f;
bottom += 48.0f;
//OSReport("Panning camera to bounds %f,%f to %f,%f\n", left, top, right, bottom);
// Figure out the centre x/y we want
float width = right - left;
float height = bottom - top;
float desiredCentreX = left + (width * 0.5f);
float desiredCentreY = -(top + (height * 0.5f));
//OSReport("Size: %f x %f ; Desired Centre: %f, %f\n", width, height, desiredCentreX, desiredCentreY);
// Our default zoom is 2.8
float minScreenWidth = GlobalScreenWidth * 1.2f;
float minScreenHeight = GlobalScreenHeight * 1.2f;
float maxScreenWidth = GlobalScreenWidth * 4.0f;
float maxScreenHeight = GlobalScreenHeight * 4.0f;
//OSReport("Screen Sizes: Minimum possible %f x %f ; Maximum possible %f x %f\n", minScreenWidth, minScreenHeight, maxScreenWidth, maxScreenHeight);
// First off, gotta cap it to the ratio
float screenRatio = GlobalScreenWidth / GlobalScreenHeight;
float boundsRatio = width / height;
float correctedWidth = width, correctedHeight = height;
float desiredZoomLevel;
//OSReport("Actual screen size is %f x %f --- Screen Ratio: %f, Bounds Ratio: %f\n", GlobalScreenWidth, GlobalScreenHeight, screenRatio, boundsRatio);
float widthScale = width / GlobalScreenWidth;
float heightScale = height / GlobalScreenHeight;
if (heightScale > widthScale) {
// Thing is constrained on the top/bottom
desiredZoomLevel = heightScale;
} else {
// Thing is constrained on the left/right
desiredZoomLevel = widthScale;
}
//OSReport("Desired zoom level is %f\n", desiredZoomLevel);
// Cap the zoom
if (desiredZoomLevel < 2.0f)
desiredZoomLevel = 2.0f;
if (desiredZoomLevel > 4.5f)
desiredZoomLevel = 4.5f;
//OSReport("After capping: %f\n", desiredZoomLevel);
// And we're almost there YAY
panToPosition(desiredCentreX, desiredCentreY, desiredZoomLevel);
}
void dWorldCamera_c::panToPosition(float x, float y, float zoom) {
panFromX = currentX;
panFromY = currentY;
panFromZoom = zoomLevel;
panToX = x;
panToY = y;
panToZoom = zoom;
float xDiff = abs(panToX - panFromX);
float yDiff = abs(panToY - panFromY);
float panLength = sqrtf((xDiff*xDiff) + (yDiff*yDiff));
float panSteps = panLength / 2.3f;
float scaleSteps = abs(panToZoom - panFromZoom) / 0.1f;
float stepCount = max(panSteps, scaleSteps);
//OSReport("Pan length: %f over %f steps\n", panLength, panSteps);
//OSReport("Scale steps: %f\n", scaleSteps);
//OSReport("Step Count: %f\n", stepCount);
panCurrentStep = 0.0f;
panTotalSteps = stepCount;
panning = true;
followPlayer = false;
}
int dWorldCamera_c::onDraw() {
GXRenderModeObj *rmode = nw4r::g3d::G3DState::GetRenderModeObj();
nw4r::g3d::Camera cam(GetCameraByID(0));
nw4r::g3d::Camera cam2d(GetCameraByID(1));
if (rmode->field_rendering != 0) {
cam.SetViewportJitter(VIGetNextField());
cam2d.SetViewportJitter(VIGetNextField());
}
//cam2d.SetOrtho(rmode->efbHeight, 0.0f, 0.0f, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f), -100000.0f, 100000.0f);
return true;
}
void dWorldCamera_c::calculateScreenGeometry() {
zoomDivisor = 1.0 / zoomLevel;
screenWidth = GlobalScreenWidth / zoomDivisor;
screenHeight = GlobalScreenHeight / zoomDivisor;
screenLeft = currentX - (screenWidth * 0.5);
screenTop = currentY + (screenHeight * 0.5);
}
void dWorldCamera_c::doStuff(float something) {
camTarget = (Vec){
screenLeft + (screenWidth * 0.5),
(screenTop - screenHeight) + (screenHeight * 0.5),
0.0
};
camPos = (Vec){camTarget.x, camTarget.y, something};
}
void dWorldCamera_c::generateCameraMatrices() {
float orthoTop = screenHeight * 0.5;
float orthoLeft = -screenWidth * 0.5;
float orthoBottom = -orthoTop;
float orthoRight = -orthoLeft;
camera3d.camPos = camPos;
camera3d.target = camTarget;
camera3d.camUp = camUp;
camera3d.calculateMatrix();
screen.setOrtho(orthoTop, orthoBottom, orthoLeft, orthoRight, -100000.0f, 100000.0f);
VEC2 crap = GetSomeSizeRelatedBULLSHIT();
Vec calcedAboutRatio = CalculateSomethingAboutRatio(orthoTop, orthoBottom, orthoLeft, orthoRight);
screen._44 = CalculateSomethingElseAboutRatio();
screen.width = crap.x;
screen.some_flag_bit |= 1;
screen.height = crap.y;
screen.horizontalMultiplier = calcedAboutRatio.x;
screen.verticalMultiplier = calcedAboutRatio.y;
screen.unk3 = calcedAboutRatio.z;
camera2d.camPos = (Vec){0.0, 0.0, 0.0};
camera2d.target = (Vec){0.0, 0.0, -100.0};
camera2d.camUp = camUp;
camera2d.calculateMatrix();
GXRenderModeObj *rmode = nw4r::g3d::G3DState::GetRenderModeObj();
projection2d.setVolume(rmode->efbHeight, 0.0, 0.0, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f));
}
void dWorldCamera_c::updateCameras() {
nw4r::g3d::Camera cam0(GetCameraByID(0));
camera3d.assignToNW4RCamera(cam0);
screen.loadIntoCamera(cam0);
nw4r::g3d::Camera cam1(GetCameraByID(1));
projection2d.setOrthoOntoCamera(cam1);
camera2d.assignToNW4RCamera(cam1);
}
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