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#ifndef __MWERKS__
.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
.set r30,30; .set r31,31; .set f0,0; .set f1,1; .set f2,2
.set f3,3; .set f4,4; .set f5,5; .set f8,8;
#endif
.text
.extern OSReport
.align 4
LoadFromSettings:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
blr
ModelNoChanges:
lwz r4, 0x47C(r3)
lfs f0, 0xDC(r4)
stfs f0, 0xDC(r3)
stfs f0, 0x464(r4)
lfs f0, 0xE0(r4)
stfs f0, 0xE0(r3)
stfs f0, 0x468(r4)
lfs f0, 0xE4(r4)
stfs f0, 0xE4(r3)
stfs f0, 0x46C(r4)
blr
.global ModifyGlobalSizes
ModifyGlobalSizes:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq ModelNoChanges
# Load 1
lis r10, One@h
ori r10, r10, One@l
lfs f7, 0(r10)
# Load Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
# If Global == 1.0,
fcmpu cr0, f7, f8
mflr r9
beql cr0, LoadFromSettings
mtlr r9
# Modify the actor
lwz r4, 0x47C(r3)
lfs f0, 0xDC(r4)
fmuls f0, f0, f8
stfs f0, 0xDC(r3)
stfs f0, 0x464(r4)
lfs f0, 0xE0(r4)
fmuls f0, f0, f8
stfs f0, 0xE0(r3)
stfs f0, 0x468(r4)
lfs f0, 0xE4(r4)
fmuls f0, f0, f8
stfs f0, 0xE4(r3)
stfs f0, 0x46C(r4)
# Modify the initial actor speeds
# lfs f0, 0xD0(r3)
# fmuls f0, f0, f5
# stfs f0, 0xD0(r3)
#
# lfs f0, 0xE8(r3)
# fmuls f0, f0, f5
# stfs f0, 0xE8(r3)
#
# lfs f0, 0xC4(r3)
# fmuls f0, f0, f5
# stfs f0, 0xC4(r3)
#
# lfs f0, 0x110(r3)
# fmuls f0, f0, f5
# stfs f0, 0x110(r3)
#
# lfs f0, 0xF4(r3)
# fmuls f0, f0, f5
# stfs f0, 0xF4(r3)
#
# lfs f0, 0x11C(r3)
# fmuls f0, f0, f5
# stfs f0, 0x11C(r3)
#
# lfs f0, 0x108(r3)
# fmuls f0, f0, f5
# stfs f0, 0x108(r3)
blr
CollisionNoChanges:
stw r4, 4(r3)
li r0, 0
lfs f0, 0(r5)
stfs f0, 0x1C(r3)
lfs f0, 4(r5)
stfs f0, 0x20(r3)
lfs f0, 8(r5)
stfs f0, 0x24(r3)
lfs f0, 0xC(r5)
stfs f0, 0x28(r3)
lbz r4, 0x10(r5)
stb r4, 0x2C(r3)
lbz r4, 0x11(r5)
stb r4, 0x2D(r3)
lwz r4, 0x14(r5)
stw r4, 0x30(r3)
lwz r4, 0x18(r5)
stw r4, 0x34(r3)
lhz r4, 0x1C(r5)
sth r4, 0x38(r3)
lwz r4, 0x20(r5)
stw r4, 0x3C(r3)
stb r0, 0xA1(r3)
blr
.global ModifyCollision
ModifyCollision:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq CollisionNoChanges
# Load 1
lis r10, One@h
ori r10, r10, One@l
lfs f7, 0(r10)
# Load Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
# If Global == 1.0,
fcmpu cr0, f7, f8
mflr r9
beql cr0, LoadFromSettings
mtlr r9
#This is the old ActivePhysics_InitWithStruct function.
stw r4, 4(r3)
li r0, 0
# x_dist_to_center
lfs f0, 0(r5) #Load it
# fmuls f0, f0, f8 #Multiply it by the setting
stfs f0, 0x1C(r3) #Store it
# y_dist_to_center Time to do all the other ones
lfs f0, 4(r5)
fmuls f0, f0, f8
stfs f0, 0x20(r3)
# x_dist_to_edge
lfs f0, 8(r5)
fmuls f0, f0, f8
stfs f0, 0x24(r3)
# y_dist_to_edge
lfs f0, 0xC(r5)
fmuls f0, f0, f8
stfs f0, 0x28(r3)
# Rest of the function
lbz r4, 0x10(r5)
stb r4, 0x2C(r3)
lbz r4, 0x11(r5)
stb r4, 0x2D(r3)
lwz r4, 0x14(r5)
stw r4, 0x30(r3)
lwz r4, 0x18(r5)
stw r4, 0x34(r3)
lhz r4, 0x1C(r5)
sth r4, 0x38(r3)
lwz r4, 0x20(r5)
stw r4, 0x3C(r3)
stb r0, 0xA1(r3)
blr # Off we go!
.global ModifyStandOnTopInitA
ModifyStandOnTopInitA:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
fmuls f5, f5, f8
#This is the old function.
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
stfs f5, 0x5C(r3)
blr # Off we go!
.global ModifyStandOnTopInitB
ModifyStandOnTopInitB:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
fmuls f5, f5, f8
#This is the old function. I optimized it a tad. A big tad.
lfs f0, 0(r7)
fmuls f1, f1, f0
fmuls f4, f4, f0
fmuls f5, f5, f0
lfs f0, 4(r7)
fmuls f2, f2, f0
fmuls f3, f3, f0
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
stfs f5, 0x5C(r3)
blr # Off we go!
.global ModifyStandOnTopInitC
ModifyStandOnTopInitC:
fmr f5, f3
fmr f4, f2
fmr f3, f1
lfs f1, 0(r5)
lfs f2, 4(r5)
b ModifyStandOnTopInitA
.global ModifyStandOnTopInitD
ModifyStandOnTopInitD:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmr f5, f3
fmr f4, f2
fmr f3, f1
lfs f1, 0(r5)
lfs f2, 4(r5)
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
fmuls f5, f5, f8
lfs f0, 0(r8)
fmuls f1, f1, f0
fmuls f4, f4, f0
fmuls f5, f5, f0
lfs f0, 4(r8)
fmuls f2, f2, f0
fmuls f3, f3, f0
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
stfs f5, 0x5C(r3)
blr # Off we go!
.global ModifyRiderInitA
ModifyRiderInitA:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, RiderLookupTable@h
ori r11, r11, RiderLookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
lfs f0, 0(r4)
fmuls f0, f0, f8
stfs f0, 0x4C(r3)
lfs f0, 4(r4)
fmuls f0, f0, f8
stfs f0, 0x50(r3)
lfs f0, 0(r5)
fmuls f0, f0, f8
stfs f0, 0x54(r3)
lfs f0, 4(r5)
fmuls f0, f0, f8
stfs f0, 0x58(r3)
blr # Off we go!
.global ModifyRiderInitB
ModifyRiderInitB:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, RiderLookupTable@h
ori r11, r11, RiderLookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
lfs f0, 0(r5)
fmuls f0, f0, f8
stfs f0, 0x4C(r3)
lfs f0, 4(r5)
fmuls f0, f0, f8
stfs f0, 0x50(r3)
lfs f0, 0(r4)
fmuls f0, f0, f8
stfs f0, 0x54(r3)
lfs f0, 4(r4)
fmuls f0, f0, f8
stfs f0, 0x58(r3)
blr # Off we go!
.global ModifyRiderInitC
ModifyRiderInitC:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, RiderLookupTable@h
ori r11, r11, RiderLookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
blr # Off we go!
.global ModifyRiderInitD
ModifyRiderInitD:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, RiderLookupTable@h
ori r11, r11, RiderLookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
stfs f3, 0x4C(r3)
stfs f4, 0x50(r3)
stfs f1, 0x54(r3)
stfs f2, 0x58(r3)
blr # Off we go!
.global InheritSettings_A
InheritSettings_A:
li r0, 0
blr
.global InheritSettings_B
InheritSettings_B:
li r4, 0
blr
or r4, r31, r0
lwz r10, 4(r28)
or r4, r10, r4
blr
.global InheritSettings_C
InheritSettings_C:
li r4, 0
blr
or r4, r8, r18
lwz r10, 4(r27)
or r4, r10, r4
blr
.global InheritSettings_D
InheritSettings_D:
li r4, 0
blr
lwz r4, 4(r3)
li r10, 0
stw r10, 8(r4)
mr r11, r4
blr
.global InheritSettings_E
InheritSettings_E:
li r4, 0
blr
mr r4, r11
blr
.global PiranhaFireType
PiranhaFireType:
li r3, 0x76
blr
.global PiranhaFirePos
PiranhaFirePos:
lis r11, PiranhaPosF@h
ori r11, r11, PiranhaPosF@l
lfs f8, 0(r11)
fadds f1, f1, f8
fadds f2, f2, f8
fadds f0, f0, f8
stfs f0, 0x8(r1)
stfs f1, 0xC(r1)
stfs f2, 0x10(r1)
blr
.global PipeGeneratorSpawn
PipeGeneratorSpawn:
li r3, 0x87
li r4, 0
blr
.global LakituBomb
LakituBomb:
li r3, 0x85
li r4, 0x3000
slwi r4, r4, 16
blr
.data
One:
.float 1.0
.global GlobalSpriteSize
GlobalSpriteSize:
.float 1.0
.global GlobalRiderSize
GlobalRiderSize:
.float 1.0
.global SizerOn
SizerOn:
.byte 0
LookupTable:
.float 1, 1, 1, 1, 0.25, 0.5, 0.75, 1.25, 1.5, 2, 2.5, 3, 4, 5, 8, 10
RiderLookupTable:
.float 1, 1, 1, 1, 0.6, 0.7, 0.85, 1, 1, 1.1, 1.25, 1.5, 2, 2.5, 4, 5
PiranhaPosF:
.float 4.0
Stupid: .string "Fucking Sprite was enlarged by %f times\n"
.align 4
|