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#ifndef __MWERKS__
.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
.set r30,30; .set r31,31; .set f0,0; .set f1,1; .set f2,2
.set f3,3; .set f4,4; .set f5,5; .set f6,6; .set f8,8
.set f31,31; .set f30,30
#endif
.text
.extern OSReport
.align 4
LoadFromSettingsS:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 4(r3) # get the sprite settings
srwi r12, r12, 20 # get the highest nybble as r10 (maps to Nyb7 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
LoadFromSettingsSF:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 4(r3) # get the sprite settings
srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
LoadFromSettingsC:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 4(r4) # get the sprite settings
srwi r12, r12, 20 # get the highest nybble as r12 (maps to Nyb7 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
LoadFromSettingsCF:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 4(r4) # get the sprite settings
srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
LoadFromSettingsH:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 4(r30) # get the sprite settings
srwi r12, r12, 20 # get the highest nybble as r12 (maps to Nyb7 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, RiderLookupTable@h
ori r11, r11, RiderLookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
LoadFromSettingsHF:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 4(r30) # get the sprite settings
srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, RiderLookupTable@h
ori r11, r11, RiderLookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
LoadFromSettingsL:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 8(r30) # get the sprite settings
srwi r12, r12, 20 # get the highest nybble as r12 (maps to Nyb7 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
LoadFromSettingsLF:
# we can trash r12 for now, it's not supposed to be guaranteed anyway
lwz r12, 8(r30) # get the sprite settings
srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r12, r12, 2 # size *= 4 (size of float)
lfsx f8, r11, r12 # get it from the array
blr
ModelNoChanges:
lwz r4, 0x47C(r3)
lfs f0, 0xDC(r4)
stfs f0, 0x464(r3)
lfs f0, 0xE0(r4)
stfs f0, 0x468(r3)
lfs f0, 0xE4(r4)
stfs f0, 0x46C(r3)
blr
.global ModifyGlobalSizes
ModifyGlobalSizes:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq ModelNoChanges
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsSF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsS
mtlr r9
# Modify the actor
lwz r4, 0x47C(r3)
lfs f0, 0xDC(r4)
fmuls f0, f0, f8
stfs f0, 0xDC(r3)
stfs f0, 0x464(r3)
lfs f0, 0xE0(r4)
fmuls f0, f0, f8
stfs f0, 0xE0(r3)
stfs f0, 0x468(r3)
lfs f0, 0xE4(r4)
fmuls f0, f0, f8
stfs f0, 0xE4(r3)
stfs f0, 0x46C(r3)
blr
# Another one to try at 80095750
SpeedUpdatesNoChangesB:
lfs f3, 0xC(r1)
lfs f1, 0x440(r30)
lfs f2, 0x10(r1)
fadds f6, f3, f1
lfs f0, 0x444(r30)
lfs f4, 0x14(r1)
fadds f5, f2, f0
lfs f3, 0x448(r30)
lfs f1, 0xAC(r30) #Actor.x_pos
fadds f3, f4, f3
lfs f0, 0xB0(r30) #Actor.y_pos
fadds f2, f1, f6
fadds f1, f0, f5
lfs f0, 0xB4(r30) #Actor.z_pos
stfs f2, 0xAC(r30) #Actor.x_pos
fadds f0, f0, f3
stfs f1, 0xB0(r30) #Actor.y_pos
stfs f0, 0xB4(r30) #Actor.z_pos
psq_l f31, 0x38(r1), 1, 0
lfd f31, 0x30(r1)
psq_l f30, 0x28(r1), 1, 0
lfd f30, 0x20(r1)
lwz r31, 0x1C(r1)
lwz r30, 0x18(r1)
lwz r0, 0x44(r1)
stfs f6, 0xC(r1)
stfs f5, 0x10(r1)
stfs f3, 0x14(r1)
mtlr r0
addi r1, r1, 0x40
blr
.global ModifySpeedUpdatesB
ModifySpeedUpdatesB:
# Go back if Type is a Player, Yoshi, or World Map Shit
lhz r10, 8(r30)
cmpwi r10, 0x12
blt SpeedUpdatesNoChangesB
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq SpeedUpdatesNoChangesB
# Else, use Global
lis r11, GlobalSpriteSpeed@h
ori r11, r11, GlobalSpriteSpeed@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsHF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsH
mtlr r9
lfs f3, 0xC(r1)
lfs f1, 0x440(r30)
lfs f2, 0x10(r1)
fadds f6, f3, f1
lfs f0, 0x444(r30)
lfs f4, 0x14(r1)
fadds f5, f2, f0
lfs f3, 0x448(r30)
lfs f1, 0xAC(r30) #Actor.x_pos
fadds f3, f4, f3
lfs f0, 0xB0(r30) #Actor.y_pos
fmuls f6, f8, f6
fadds f2, f1, f6
fmuls f5, f8, f5
fadds f1, f0, f5
lfs f0, 0xB4(r30) #Actor.z_pos
stfs f2, 0xAC(r30) #Actor.x_pos
fmuls f3, f8, f3
fadds f0, f0, f3
stfs f1, 0xB0(r30) #Actor.y_pos
stfs f0, 0xB4(r30) #Actor.z_pos
psq_l f31, 0x38(r1), 1, 0
lfd f31, 0x30(r1)
psq_l f30, 0x28(r1), 1, 0
lfd f30, 0x20(r1)
lwz r31, 0x1C(r1)
lwz r30, 0x18(r1)
lwz r0, 0x44(r1)
stfs f6, 0xC(r1)
stfs f5, 0x10(r1)
stfs f3, 0x14(r1)
mtlr r0
addi r1, r1, 0x40
blr
# dStageActor_positionRelated: 80065620
SpeedUpdatesNoChangesA:
lfs f3, 0xB0(r4)
lfs f2, 0xD4(r4)
lfs f1, 0xAC(r4)
lfs f0, 0xD0(r4)
fadds f2, f3, f2
fadds f0, f1, f0
stfs f2, 4(r3)
stfs f0, 0(r3)
blr
.global ModifySpeedUpdatesA
ModifySpeedUpdatesA:
# Go back if Type is a Player, Yoshi, or World Map Shit
lhz r10, 8(r4)
cmpwi r10, 0x12
blt SpeedUpdatesNoChangesA
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq SpeedUpdatesNoChangesA
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsCF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsC
mtlr r9
lfs f3, 0xB0(r4)
lfs f2, 0xD4(r4)
lfs f1, 0xAC(r4)
lfs f0, 0xD0(r4)
fmuls f2, f8, f2
fadds f2, f3, f2
fmuls f0, f8, f0
fadds f0, f1, f0
stfs f2, 4(r3)
stfs f0, 0(r3)
blr
#SpeedUpdatesNoChanges:
# # Xpos
# lfs f1, 0xAC(r3)
# lfs f0, 0(r4)
# fadds f0, f1, f0
# stfs f0, 0xAC(r3)
# # Ypos
# lfs f1, 0xB0(r3)
# lfs f0, 4(r4)
# fadds f0, f1, f0
# stfs f0, 0xB0(r3)
# # Zpos
# lfs f1, 0xB4(r3)
# lfs f0, 8(r4)
# fadds f0, f1, f0
# stfs f0, 0xB4(r3)
# blr
#
#
#.global ModifySpeedUpdates
#ModifySpeedUpdates:
#
# # Go back if Type is a Player, Yoshi, or World Map Shit
# lhz r10, 8(r3)
# cmpwi r10, 0x12
# blt SpeedUpdatesNoChanges
#
# # Go back if SizerOn is 0 (off)
# lis r10, SizerOn@h
# ori r10, r10, SizerOn@l
# lbz r10, 0(r10)
# cmpwi r10, 0
# beq SpeedUpdatesNoChanges
#
# # Else, use Global
# lis r11, GlobalSpriteSize@h
# ori r11, r11, GlobalSpriteSize@l
# lfs f8, 0(r11)
#
# mflr r9
#
# # Load from Nyb5 Settings if SizerOn is 1
# cmpwi r10, 1
# beql LoadFromSettingsSF
#
# # Load from Nyb7 Settings if SizerOn is 2
# cmpwi r10, 2
# beql LoadFromSettingsS
#
# mtlr r9
#
# # Xpos
# lfs f1, 0xAC(r3)
# lfs f0, 0(r4)
# fmuls f0, f8, f0
# fadds f0, f1, f0
# stfs f0, 0xAC(r3)
# # Ypos
# lfs f1, 0xB0(r3)
# lfs f0, 4(r4)
# fmuls f0, f8, f0
# fadds f0, f1, f0
# stfs f0, 0xB0(r3)
# # Zpos
# lfs f1, 0xB4(r3)
# lfs f0, 8(r4)
# fmuls f0, f8, f0
# fadds f0, f1, f0
# stfs f0, 0xB4(r3)
# blr
CollisionNoChanges:
stw r4, 4(r3)
li r0, 0
lfs f0, 0(r5)
stfs f0, 0x1C(r3)
lfs f0, 4(r5)
stfs f0, 0x20(r3)
lfs f0, 8(r5)
stfs f0, 0x24(r3)
lfs f0, 0xC(r5)
stfs f0, 0x28(r3)
lbz r4, 0x10(r5)
stb r4, 0x2C(r3)
lbz r4, 0x11(r5)
stb r4, 0x2D(r3)
lwz r4, 0x14(r5)
stw r4, 0x30(r3)
lwz r4, 0x18(r5)
stw r4, 0x34(r3)
lhz r4, 0x1C(r5)
sth r4, 0x38(r3)
lwz r4, 0x20(r5)
stw r4, 0x3C(r3)
stb r0, 0xA1(r3)
blr
.global ModifyCollision
ModifyCollision:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq CollisionNoChanges
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsCF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsC
mtlr r9
#This is the old ActivePhysics_InitWithStruct function.
stw r4, 4(r3)
li r0, 0
# x_dist_to_center
lfs f0, 0(r5) #Load it
# fmuls f0, f0, f8 #Multiply it by the setting
stfs f0, 0x1C(r3) #Store it
# y_dist_to_center Time to do all the other ones
lfs f0, 4(r5)
fmuls f0, f0, f8
stfs f0, 0x20(r3)
# x_dist_to_edge
lfs f0, 8(r5)
fmuls f0, f0, f8
stfs f0, 0x24(r3)
# y_dist_to_edge
lfs f0, 0xC(r5)
fmuls f0, f0, f8
stfs f0, 0x28(r3)
# Rest of the function
lbz r4, 0x10(r5)
stb r4, 0x2C(r3)
lbz r4, 0x11(r5)
stb r4, 0x2D(r3)
lwz r4, 0x14(r5)
stw r4, 0x30(r3)
lwz r4, 0x18(r5)
stw r4, 0x34(r3)
lhz r4, 0x1C(r5)
sth r4, 0x38(r3)
lwz r4, 0x20(r5)
stw r4, 0x3C(r3)
stb r0, 0xA1(r3)
blr # Off we go!
.global ModifyStandOnTopInitA
ModifyStandOnTopInitA:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
fmuls f5, f5, f8
#This is the old function.
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
stfs f5, 0x5C(r3)
blr # Off we go!
.global ModifyStandOnTopInitB
ModifyStandOnTopInitB:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
fmuls f5, f5, f8
#This is the old function. I optimized it a tad. A big tad.
lfs f0, 0(r7)
fmuls f1, f1, f0
fmuls f4, f4, f0
fmuls f5, f5, f0
lfs f0, 4(r7)
fmuls f2, f2, f0
fmuls f3, f3, f0
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
stfs f5, 0x5C(r3)
blr # Off we go!
.global ModifyStandOnTopInitC
ModifyStandOnTopInitC:
fmr f5, f3
fmr f4, f2
fmr f3, f1
lfs f1, 0(r5)
lfs f2, 4(r5)
b ModifyStandOnTopInitA
.global ModifyStandOnTopInitD
ModifyStandOnTopInitD:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
lwz r10, 4(r3)
lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
slwi r10, r10, 2 # size *= 4 (size of float)
lfsx f8, r11, r10 # get it from the array
fmr f5, f3
fmr f4, f2
fmr f3, f1
lfs f1, 0(r5)
lfs f2, 4(r5)
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
fmuls f5, f5, f8
lfs f0, 0(r8)
fmuls f1, f1, f0
fmuls f4, f4, f0
fmuls f5, f5, f0
lfs f0, 4(r8)
fmuls f2, f2, f0
fmuls f3, f3, f0
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
stfs f5, 0x5C(r3)
blr # Off we go!
RiderInitANoChanges:
lfs f0, 0(r4)
stfs f0, 0x4C(r3)
lfs f0, 4(r4)
stfs f0, 0x50(r3)
lfs f0, 0(r5)
stfs f0, 0x54(r3)
lfs f0, 4(r5)
stfs f0, 0x58(r3)
blr
.global ModifyRiderInitA
ModifyRiderInitA:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq RiderInitANoChanges
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsSF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsS
mtlr r9
lfs f0, 0(r4)
fmuls f0, f0, f8
stfs f0, 0x4C(r3)
lfs f0, 4(r4)
fmuls f0, f0, f8
stfs f0, 0x50(r3)
lfs f0, 0(r5)
fmuls f0, f0, f8
stfs f0, 0x54(r3)
lfs f0, 4(r5)
fmuls f0, f0, f8
stfs f0, 0x58(r3)
blr # Off we go!
RiderInitBNoChanges:
lfs f0, 0(r5)
stfs f0, 0x4C(r3)
lfs f0, 4(r5)
stfs f0, 0x50(r3)
lfs f0, 0(r4)
stfs f0, 0x54(r3)
lfs f0, 4(r4)
stfs f0, 0x58(r3)
blr
.global ModifyRiderInitB
ModifyRiderInitB:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq RiderInitBNoChanges
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsSF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsS
mtlr r9
lfs f0, 0(r5)
fmuls f0, f0, f8
stfs f0, 0x4C(r3)
lfs f0, 4(r5)
fmuls f0, f0, f8
stfs f0, 0x50(r3)
lfs f0, 0(r4)
fmuls f0, f0, f8
stfs f0, 0x54(r3)
lfs f0, 4(r4)
fmuls f0, f0, f8
stfs f0, 0x58(r3)
blr # Off we go!
RiderInitCNoChanges:
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
blr
.global ModifyRiderInitC
ModifyRiderInitC:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq RiderInitCNoChanges
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsSF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsS
mtlr r9
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
stfs f1, 0x4C(r3)
stfs f2, 0x50(r3)
stfs f3, 0x54(r3)
stfs f4, 0x58(r3)
blr # Off we go!
RiderInitDNoChanges:
stfs f3, 0x4C(r3)
stfs f4, 0x50(r3)
stfs f1, 0x54(r3)
stfs f2, 0x58(r3)
blr
.global ModifyRiderInitD
ModifyRiderInitD:
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@h
ori r10, r10, SizerOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq RiderInitDNoChanges
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
mflr r9
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsSF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsS
mtlr r9
fmuls f1, f1, f8
fmuls f2, f2, f8
fmuls f3, f3, f8
fmuls f4, f4, f8
stfs f3, 0x4C(r3)
stfs f4, 0x50(r3)
stfs f1, 0x54(r3)
stfs f2, 0x58(r3)
blr # Off we go!
.global InheritSettings
InheritSettings:
lwz r4, 4(r3)
andis. r4, r4, 0xFFF0
blr
.global InheritSettings_B
InheritSettings_B:
lwz r5, 4(r3)
blr
.global InheritSettings_C
InheritSettings_C:
lwz r4, 4(r3)
andis. r4, r4, 0xFFF0
blr
.global InheritSettings_D
InheritSettings_D:
ori r4, r4, 0x2
blr
.global AlwaysVisible
AlwaysVisible:
li r3, 1
blr
ModifyLoadSizeNoChanges:
lhz r0, 0(r30)
cmpwi r17, 0
lhz r3, 2(r30)
li r28, 0
mulli r4, r0, 0x28
lwz r0, 0x24(r1)
lhz r7, 4(r30)
add r31, r0, r4
lwz r0, 0xC(r31)
lwz r6, 0x14(r31)
li r6, 12800
add r3, r3, r0
lwz r8, 0x10(r31)
subf r0, r6, r3
lhz r4, 0x20(r31)
li r4, 12800
add r3, r3, r6
lhz r5, 0x22(r31)
li r5, 12800
subf r6, r4, r0
lwz r9, 0x18(r31)
subf r7, r8, r7
add r5, r5, r3
srawi r26, r6, 4
lhz r4, 0x1C(r31)
subf r0, r9, r7
srawi r25, r5, 4
subf r4, r4, r0
lhz r3, 0x1E(r31)
add r0, r7, r9
mr r27, r25
srawi r23, r4, 4
add r0, r3, r0
srawi r22, r0, 4
blr
.global ModifyLoadSize
ModifyLoadSize:
mflr r9
# Go back if SizerOn is 0 (off)
lis r10, SizerOn@ha
lbz r10, SizerOn@l(r10)
cmpwi r10, 0
b ModifyLoadSizeNoChanges
# Else, use Global
lis r11, GlobalSpriteSize@h
ori r11, r11, GlobalSpriteSize@l
lfs f8, 0(r11)
# Load from Nyb5 Settings if SizerOn is 1
cmpwi r10, 1
beql LoadFromSettingsLF
# Load from Nyb7 Settings if SizerOn is 2
cmpwi r10, 2
beql LoadFromSettingsL
lhz r0, 0(r30)
cmpwi r17, 0
lhz r3, 2(r30)
li r28, 0
mulli r4, r0, 0x28
lwz r0, 0x24(r1)
lhz r7, 4(r30)
add r31, r0, r4
lwz r12, 0xC(r31)
bl ConverterFunc
mr r0, r12
li r0, 12800
lwz r12, 0x14(r31)
bl ConverterFunc
mr r6, r12
li r6, 12800
add r3, r3, r0
lwz r12, 0x10(r31)
bl ConverterFunc
mr r8, r12
li r8, 12800
subf r0, r6, r3
lhz r12, 0x20(r31)
bl ConverterFunc
mr r4, r12
li r4, 12800
add r3, r3, r6
lhz r12, 0x22(r31)
bl ConverterFunc
mr r5, r12
li r5, 12800
subf r6, r4, r0
lwz r12, 0x18(r31)
bl ConverterFunc
mr r9, r12
li r9, 12800
subf r7, r8, r7
add r5, r5, r3
srawi r26, r6, 4
lhz r12, 0x1C(r31)
bl ConverterFunc
mr r4, r12
li r4, 12800
subf r0, r9, r7
srawi r25, r5, 4
subf r4, r4, r0
lhz r12, 0x1E(r31)
bl ConverterFunc
mr r3, r12
li r3, 12800
add r0, r7, r9
mr r27, r25
srawi r23, r4, 4
add r0, r3, r0
srawi r22, r0, 4
mtlr r9
blr
ConverterFunc:
# Converts an int to a float
lis r10, ConvertFloat@h
ori r10, r10, ConvertFloat@l
xoris r12,r12,0x8000
stw r12, 4(r10)
lfd f0, 0(r10)
lfd f1, 8(r10)
fsub f0, f0, f1
fmuls f0, f0, f8
# Converts a float to an int
fctiw f0, f1
stfd f0, 0(r12)
lwz r12, 4(r12)
blr
.global PiranhaFireType
PiranhaFireType:
li r3, 0x76
blr
.global PiranhaFirePos
PiranhaFirePos:
lis r11, PiranhaPosF@h
ori r11, r11, PiranhaPosF@l
lfs f8, 0(r11)
fadds f1, f1, f8
fadds f2, f2, f8
fadds f0, f0, f8
stfs f0, 0x8(r1)
stfs f1, 0xC(r1)
stfs f2, 0x10(r1)
blr
.global PipeGeneratorSpawn
PipeGeneratorSpawn:
li r3, 0x87
li r4, 0
blr
.global LakituBomb
LakituBomb:
li r3, 0x33
blr
.global GlobalZOrderDeath
GlobalZOrderDeath:
lis r10, ZOrderOn@h
ori r10, r10, ZOrderOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq NormalZorder
lis r11, InFront@h
ori r11, r11, InFront@l
lfs f8, 0(r11)
stfs f8, 0xB4(r28)
stfs f8, 0xC(r1)
mtlr r0
addi r1, r1, 0x60
blr
NormalZorder:
mtlr r0
addi r1, r1, 0x60
blr
.global PokeyZOrderDeath
PokeyZOrderDeath:
lis r10, ZOrderOn@h
ori r10, r10, ZOrderOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq NormalPokeyZorder
lis r11, InFront@h
ori r11, r11, InFront@l
lfs f0, 0(r11)
stfs f0, 0xB4(r31)
lwz r0, 0x5D0(r31)
blr
NormalPokeyZorder:
lwz r0, 0x5D0(r31)
blr
.global PokeyZOrderDeathFreeze
PokeyZOrderDeathFreeze:
lis r10, ZOrderOn@h
ori r10, r10, ZOrderOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq NormalPokeyZorderFreeze
lis r11, InFront@h
ori r11, r11, InFront@l
lfs f0, 0(r11)
stfs f0, 0xB4(r3)
lwz r0, 0x604(r3)
blr
NormalPokeyZorderFreeze:
lwz r0, 0x604(r3)
blr
.global PokeyZOrderDamage
PokeyZOrderDamage:
lis r10, ZOrderOn@h
ori r10, r10, ZOrderOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq NormalPokeyZorderDamage
lis r11, InFront@h
ori r11, r11, InFront@l
lfs f0, 0(r11)
stfs f0, 0xB4(r31)
mr r3, r31
blr
NormalPokeyZorderDamage:
mr r3, r31
blr
.global GabonRockZOrderDeath
GabonRockZOrderDeath:
lis r10, ZOrderOn@h
ori r10, r10, ZOrderOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq NormalGabonRockZorder
stfs f0, 0xE8(r3)
lis r11, InFront@h
ori r11, r11, InFront@l
lfs f0, 0(r11)
stfs f0, 0xB4(r3)
blr
NormalGabonRockZorder:
stfs f0, 0xE8(r3)
blr
.global GabonRockZOrderDeathDrop
GabonRockZOrderDeathDrop:
lis r10, ZOrderOn@h
ori r10, r10, ZOrderOn@l
lbz r10, 0(r10)
cmpwi r10, 0
beq NormalGabonRockZorderDrop
mr r31, r3
lis r11, InFront@h
ori r11, r11, InFront@l
lfs f0, 0(r11)
stfs f0, 0xB4(r31)
blr
NormalGabonRockZorderDrop:
mr r31, r3
blr
.data
.global GlobalSpriteSize
GlobalSpriteSize:
.float 1.0
.global GlobalSpriteSpeed
GlobalSpriteSpeed:
.float 1.0
.global GlobalRiderSize
GlobalRiderSize:
.float 1.0
.global SizerOn
SizerOn:
.byte 0
.align 4
.global ZOrderOn
ZOrderOn:
.byte 0
.align 4
LookupTable:
.float 1, 1, 1, 1, 0.25, 0.5, 0.75, 1.25, 1.5, 2, 2.5, 3, 4, 5, 8, 10
RiderLookupTable:
.float 1, 1, 1, 1, 0.6, 0.7, 0.85, 1, 1, 1.1, 1.25, 1.5, 2, 2.5, 4, 5
PiranhaPosF:
.float 4.0
InFront:
.float 5500.0
ConvertFloat:
.word 0x43300000,0x0,0x43300000,0x80000000
Stupid: .string "Fucking Sprite was enlarged by %f times\n"
.align 4
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