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#include <common.h>
#include <game.h>
#include <g3dhax.h>
class daFireLaser_c : public dEn_c {
int onCreate();
int onDelete();
int onExecute();
int onDraw();
static daFireLaser_c *build();
int timer;
float spitspeed;
char direction;
u64 eventFlag;
USING_STATES(daFireLaser_c);
DECLARE_STATE(pewpewpew);
};
daFireLaser_c *daFireLaser_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daFireLaser_c));
return new(buffer) daFireLaser_c;
}
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
CREATE_STATE(daFireLaser_c, pewpewpew);
struct EventTable_t {
u64 events;
// ...
};
extern EventTable_t *EventTable;
int daFireLaser_c::onCreate() {
OSReport("Creating a fiery laser");
this->timer = 0;
this->direction = this->settings & 0xF;
char eventNum = (this->settings >> 16) & 0xFF;
this->eventFlag = (u64)1 << (eventNum - 1);
doStateChange(&StateID_pewpewpew);
this->onExecute();
return true;
}
int daFireLaser_c::onDelete() {
return true;
}
int daFireLaser_c::onExecute() {
acState.execute();
return true;
}
int daFireLaser_c::onDraw() {
return true;
}
// Pew Pew State
void daFireLaser_c::beginState_pewpewpew() {
OSReport("Firin' mah lazer.");
this->timer = 0;
}
void daFireLaser_c::executeState_pewpewpew() {
if (EventTable->events & this->eventFlag) {
this->timer = this->timer + 1;
if (this->timer < 20) {
OSReport("Pew pew pew!");
float xlaunch;
float ylaunch;
if (this->direction == 0) {
xlaunch = spitspeed;
ylaunch = 0.0; }
else if (this->direction == 1) { // SE
xlaunch = spitspeed;
ylaunch = spitspeed; }
else if (this->direction == 2) { // S
xlaunch = 0.0;
ylaunch = spitspeed; }
else if (this->direction == 3) { // SW
xlaunch = -spitspeed;
ylaunch = spitspeed; }
else if (this->direction == 4) { // W
xlaunch = -spitspeed;
ylaunch = 0.0; }
else if (this->direction == 5) { // NW
xlaunch = -spitspeed;
ylaunch = -spitspeed; }
else if (this->direction == 6) { // N
xlaunch = 0.0;
ylaunch = -spitspeed; }
else if (this->direction == 7) { // NE
xlaunch = spitspeed;
ylaunch = -spitspeed; }
dStageActor_c *spawner = CreateActor(106, 0, this->pos, 0, 0);
spawner->speed.x = xlaunch;
spawner->speed.y = ylaunch;
}
if (this->timer > 60) {
this->timer = 0;
}
}
}
void daFireLaser_c::endState_pewpewpew() {
}
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