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.set sp,1
.set rtoc,2

.text
.extern enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
.global FSShowCD, FSHideCD
FSShowCD:
	addi r3, r3, 0x74
	li r4, 0x2A
	b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib

FSHideCD:
	addi r3, r3, 0x74
	li r4, 0x2B
	b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib

.global FSShowCD_OpenWait
FSShowCD_OpenWait:
	addi r3, r31, 0x74
	li r4, 0x2A
	bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
	lwz r0, 0x14(r1)
	lwz r31, 0xC(r1)
	mtlr r0
	addi r1, r1, 0x10
	blr

#.global FSHideCD_IWOSAEW
#FSHideCD_IWOSAEW:
#	addi r3, r31, 0x74
#	li r4, 0x2B
#	bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
#	lwz r0, 0x14(r1)
#	lwz r31, 0xC(r1)
#	mtlr r0
#	addi r1, r1, 0x10
#	blr

.global DFNiceTitle
DFNiceTitle:
	mr r3, r4
	lis r4, DFTitle@h
	ori r4, r4, DFTitle@l
	lwz r6, 0xE44(r30)
	addi r6, r6, '1'
	sth r6, 0xA(r4)
	li r5, 0
	li r6, 6
	lwz r12, 0(r3)
	lwz r12, 0x80(r12)
	mtctr r12
	bctr

.extern NewerWorldNames
.global DFNiceWorldName
DFNiceWorldName:
	stwu r1, -0x10(r1)
	mflr r0
	stw r0, 0x14(r1)
	stw r20, 0xC(r1)
	mr r20, r4

	# get Newer map number
	lbz r6, 0x6FC(r31)
	slwi r6, r6, 4
	lis r7, NewerWorldNames@h
	ori r7, r7, NewerWorldNames@l
	lwzx r4, r7, r6

	mr r3, r20
	lwz r12, 0(r3)
	lwz r12, 0x7C(r12)
	mtctr r12
	bctrl

	lwz r20, 0xC(r1)
	lwz r0, 0x14(r1)
	mtlr r0
	addi r1, r1, 0x10
	blr

.align 4

.data
.global FSDummyBrlanName, FSDummyGroup, FSDummyPane
FSDummyBrlanName: .string "fileSelectBase_18_DummyAnim.brlan"
FSDummyGroup: .string "DummyGroup"
FSDummyPane: .string "DummyPane"

.global A00_window
A00_window: .string "A00_window"
.global ShowEraseCopy, HideEraseCopy
ShowEraseCopy: .string "fileSelectBase_18_ShowEraseCopy.brlan"
HideEraseCopy: .string "fileSelectBase_18_HideEraseCopy.brlan"
.global N_posFile1_00
N_posFile1_00: .string "N_posFile1_00"
.global CDHolderGroup
CDHolderGroup: .string "CDHolderGroup"

.align 4
DFTitle:
.short 'F','i','l','e',' ','X'

NameYI: .string "Yoshi's Island"
NameDesert: .string "Rubble Ruins"
NameSewer: .string "Soggy Sewers"
NameMountain: .string "Mushroom Peaks"
NameJapan: .string "Sakura Village"
NameFF: .string "FreezeFlame Valley"
NameVolcano: .string "FreezeFlame Volcano"
NameGhost: .string "Pumpkin Boneyard"
NameSkyM: .string "Sky Mountain"
NameSky: .string "Starry Skies"
NameKoopa: .string "Koopa Planet"
NameCore: .string "Koopa Core"
NameGoldwood: .string "Goldwood Forest"
NameCaverns: .string "Crystal Caves"
NameBomb: .string "Bombard Cliffs"
NameMiniMega: .string "Mini-Mega Island"
NameSkyCity: .string "Sky City"
NameBonus: .string "Bonus Land"

# [05:59:00] <Tempus> W1 GW W2 MM W3 W4 W5 CC W6 BC W7 SC W8 KC W9
.align 4
# Struct definition: World, Level, IsSecret, Name
.long -1,-1,0,NameYI
.long 1,6,1,NameGoldwood
.long 1,38,0,NameDesert
.long 2,1,0,NameSewer
.long 2,15,0,NameDesert
.long 2,9,1,NameMiniMega
.long 2,38,0,NameMountain
.long 3,38,0,NameJapan
.long 4,38,0,NameFF
.long 5,6,0,NameVolcano
.long 5,8,0,NameFF
.long 5,10,0,NameFF
.long 5,9,1,NameCaverns
.long 5,38,0,NameGhost
.long 6,8,0,NameBomb
.long 6,38,0,NameSkyM
.long 7,3,0,NameSky
.long 7,4,1,NameSkyCity
.long 7,38,0,NameKoopa
.long 8,25,0,NameCore
.long 8,26,0,NameBonus
.long 0,0,0,0