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.set sp,1
.set rtoc,2
.text
.extern enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
.global FSShowCD, FSHideCD
FSShowCD:
addi r3, r3, 0x74
li r4, 0x2A
b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
FSHideCD:
addi r3, r3, 0x74
li r4, 0x2B
b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
.global FSShowCD_OpenWait
FSShowCD_OpenWait:
addi r3, r31, 0x74
li r4, 0x2A
bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
lwz r0, 0x14(r1)
lwz r31, 0xC(r1)
mtlr r0
addi r1, r1, 0x10
blr
#.global FSHideCD_IWOSAEW
#FSHideCD_IWOSAEW:
# addi r3, r31, 0x74
# li r4, 0x2B
# bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib
# lwz r0, 0x14(r1)
# lwz r31, 0xC(r1)
# mtlr r0
# addi r1, r1, 0x10
# blr
.global DFNiceTitle
DFNiceTitle:
mr r3, r4
lis r4, DFTitle@h
ori r4, r4, DFTitle@l
lwz r6, 0xE44(r30)
addi r6, r6, '1'
sth r6, 0xA(r4)
li r5, 0
li r6, 6
lwz r12, 0(r3)
lwz r12, 0x80(r12)
mtctr r12
bctr
.align 4
.data
.global FSDummyBrlanName, FSDummyGroup, FSDummyPane
FSDummyBrlanName: .string "fileSelectBase_18_DummyAnim.brlan"
FSDummyGroup: .string "DummyGroup"
FSDummyPane: .string "DummyPane"
.global A00_window
A00_window: .string "A00_window"
.global ShowEraseCopy, HideEraseCopy
ShowEraseCopy: .string "fileSelectBase_18_ShowEraseCopy.brlan"
HideEraseCopy: .string "fileSelectBase_18_HideEraseCopy.brlan"
.global N_posFile1_00
N_posFile1_00: .string "N_posFile1_00"
.global CDHolderGroup
CDHolderGroup: .string "CDHolderGroup"
.align 4
DFTitle:
.short 'F','i','l','e',' ','X'
NameYI: .string "Yoshi's Island"
NameDesert: .string "Rubble Ruins"
NameSewer: .string "Soggy Sewers"
NameMountain: .string "Mushroom Peaks"
NameJapan: .string "Sakura Village"
NameFF: .string "FreezeFlame Valley"
NameVolcano: .string "FreezeFlame Volcano"
NameGhost: .string "Pumpkin Boneyard"
NameSkyM: .string "Sky Mountain"
NameSky: .string "Starry Skies"
NameKoopa: .string "Koopa Planet"
NameCore: .string "Koopa Core"
NameGoldwood: .string "Goldwood Forest"
NameCaverns: .string "Crystal Caves"
NameBomb: .string "Bombard Cliffs"
NameMiniMega: .string "Mini-Mega Island"
NameSkyCity: .string "Sky City"
NameBonus: .string "Bonus Land"
# [05:59:00] <Tempus> W1 GW W2 MM W3 W4 W5 CC W6 BC W7 SC W8 KC W9
.align 4
# Struct definition: World, Level, IsSecret, Name
.long -1,-1,0,NameYI
.long 1,6,1,NameGoldwood
.long 1,38,0,NameDesert
.long 2,1,0,NameSewer
.long 2,15,0,NameDesert
.long 2,9,1,NameMiniMega
.long 2,38,0,NameMountain
.long 3,38,0,NameJapan
.long 4,38,0,NameFF
.long 5,6,0,NameVolcano
.long 5,8,0,NameFF
.long 5,10,0,NameFF
.long 5,9,1,NameCaverns
.long 5,38,0,NameGhost
.long 6,8,0,NameBomb
.long 6,38,0,NameSkyM
.long 7,3,0,NameSky
.long 7,4,1,NameSkyCity
.long 7,38,0,NameKoopa
.long 8,25,0,NameCore
.long 8,26,0,NameBonus
.long 0,0,0,0
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