summaryrefslogtreecommitdiff
path: root/src/fakeStarCoin.cpp
blob: 3c01c5cd62b376a66a1309df503326efe471ff8d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>


extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);


class daFakeStarCoin : public dEn_c {
	int onCreate();
	int onExecute();
	int onDelete();
	int onDraw();

	mHeapAllocator_c allocator;
	m3d::mdl_c bodyModel;

	u64 eventFlag;
	s32 timer;
	u32 delay;

	u32 effect;
	u8 type;

	static daFakeStarCoin *build();

	void updateModelMatrices();
	void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);

	bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);

	bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);

};


void daFakeStarCoin::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { 

	PlaySound(this, SE_EMY_CS_TERESA_BEAT_YOU);
	SpawnEffect("Wm_en_obakedoor", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
	
	//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
	this->Delete(1);
}

bool daFakeStarCoin::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
	return collisionCat9_RollingObject(apThis, apOther);
}
bool daFakeStarCoin::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
	return collisionCat9_RollingObject(apThis, apOther);
}
bool daFakeStarCoin::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
	return collisionCat9_RollingObject(apThis, apOther);
}

bool daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { 
	SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
	SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});

	PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);

	//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
	this->Delete(1);
	return true;
}
bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { 
	SpawnEffect("Wm_ob_cmnicekira", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
	SpawnEffect("Wm_ob_icebreakwt", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
	SpawnEffect("Wm_ob_iceattack", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});

	PlaySound(this, SE_OBJ_PNGN_ICE_BREAK);

	//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
	this->Delete(1);
	return false; 
}
bool daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
	SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
	SpawnEffect("Wm_en_obakedoor_sm", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});

	PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);

	//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
	this->Delete(1);
	return true;
}
bool daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
	return collisionCat9_RollingObject(apThis, apOther);
}
bool daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
	SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
	SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});

	PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);

	//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
	this->Delete(1);
	return true;
}

bool daFakeStarCoin::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
	return collisionCat9_RollingObject(apThis, apOther);
}



daFakeStarCoin *daFakeStarCoin::build() {
	void *buffer = AllocFromGameHeap1(sizeof(daFakeStarCoin));
	return new(buffer) daFakeStarCoin;
}


int daFakeStarCoin::onCreate() {
	
	allocator.link(-1, GameHeaps[0], 0, 0x20);

	nw4r::g3d::ResFile rf(getResource("star_coin", "g3d/star_coin.brres"));
	bodyModel.setup(rf.GetResMdl("star_coinA"), &allocator, 0x224, 1, 0);
	SetupTextures_MapObj(&bodyModel, 0);

	allocator.unlink();
	
	ActivePhysics::Info HitMeBaby;
	HitMeBaby.xDistToCenter = 0.0;
	HitMeBaby.yDistToCenter = -3.0;
	HitMeBaby.xDistToEdge = 12.0;
	HitMeBaby.yDistToEdge = 15.0;
	HitMeBaby.category1 = 0x5;
	HitMeBaby.category2 = 0x0;
	HitMeBaby.bitfield1 = 0x4F;
	HitMeBaby.bitfield2 = 0xFFFFFFFF;
	HitMeBaby.unkShort1C = 0;
	HitMeBaby.callback = &dEn_c::collisionCallback;

	this->aPhysics.initWithStruct(this, &HitMeBaby);
	this->aPhysics.addToList();

	this->scale.x = 1.0;
	this->scale.y = 1.0;
	this->scale.z = 1.0;

	this->pos.x -= 120.0;
	this->pos.z = 3300.0;
	
	this->onExecute();
	return true;
}


int daFakeStarCoin::onDelete() {
	return true;
}

int daFakeStarCoin::onDraw() {
	bodyModel.scheduleForDrawing();
	return true;
}


void daFakeStarCoin::updateModelMatrices() {
	matrix.translation(pos.x, pos.y, pos.z);
	matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);

	bodyModel.setDrawMatrix(matrix);
	bodyModel.setScale(&scale);
	bodyModel.calcWorld(false);
}

int daFakeStarCoin::onExecute() {
	updateModelMatrices();

	this->rot.x += 0x200;
	return true;
}