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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
class EffectVideo : public dEn_c {
int onCreate();
int onExecute();
int onDelete();
u64 eventFlag;
s32 timer;
u32 delay;
u32 effect;
u8 type;
float scale;
static EffectVideo *build();
};
EffectVideo *EffectVideo::build() {
void *buffer = AllocFromGameHeap1(sizeof(EffectVideo));
return new(buffer) EffectVideo;
}
int EffectVideo::onCreate() {
this->timer = 0;
char eventNum = (this->settings >> 24) & 0xFF;
this->eventFlag = (u64)1 << (eventNum - 1);
this->type = (this->settings >> 16) & 0xF;
this->effect = this->settings & 0xFFF;
this->scale = float((this->settings >> 20) & 0xF) / 4.0;
this->delay = (this->settings >> 12) & 0xF * 30;
if (this->scale == 0.0) { this->scale = 1.0; }
this->onExecute();
return true;
}
int EffectVideo::onDelete() {
return true;
}
int EffectVideo::onExecute() {
if (dFlagMgr_c::instance->flags & this->eventFlag) {
if (this->timer == this->delay) {
if (this->type == 0) { // Plays a sound
PlaySoundAsync(this, this->effect);
}
else { // Plays an Effect
const char *efName = 0;
switch (this->effect) {
case 1: efName = "Wm_mr_cmnsndlandsmk"; break;
case 3: efName = "Wm_en_landsmoke"; break;
case 5: efName = "Wm_en_sndlandsmk"; break;
case 6: efName = "Wm_en_sndlandsmk_s"; break;
case 43: efName = "Wm_ob_cmnspark"; break;
case 159: efName = "Wm_mr_hardhit_grain"; break;
case 177: efName = "Wm_ob_greencoinkira_b"; break;
case 193: efName = "Wm_mr_electricshock_biri01_s"; break;
case 216: efName = "Wm_en_blockcloud"; break;
case 365: efName = "Wm_en_kuribobigsplit"; break;
case 514: efName = "Wm_ob_fireworks_y"; break;
case 517: efName = "Wm_ob_fireworks_b"; break;
case 520: efName = "Wm_ob_fireworks_g"; break;
case 523: efName = "Wm_ob_fireworks_p"; break;
case 526: efName = "Wm_ob_fireworks_k"; break;
case 533: efName = "Wm_ob_fireworks_1up"; break;
case 540: efName = "Wm_ob_fireworks_star"; break;
case 864: efName = "Wm_en_obakedoor_sm"; break;
case 865: efName = "Wm_en_obakedoor_ic"; break;
}
if (efName != 0)
SpawnEffect(efName, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale});
}
this->timer = 0;
if (this->delay == 0) { this->delay = -1; }
}
this->timer += 1;
}
return true;
}
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